gstreamer/gst-libs/gst/d3d11/gstd3d11device.cpp

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/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11device.h"
#include "gstd3d11utils.h"
#include "gstd3d11format.h"
#include "gstd3d11_private.h"
#include "gstd3d11memory.h"
#include <gmodule.h>
#include <wrl.h>
#include <windows.h>
#include <versionhelpers.h>
/**
* SECTION:gstd3d11device
* @short_description: Direct3D11 device abstraction
* @title: GstD3D11Device
*
* #GstD3D11Device wraps ID3D11Device and ID3D11DeviceContext for GPU resources
* to be able to be shared among various elements. Caller can get native
* Direct3D11 handles via getter method.
* Basically Direct3D11 API doesn't require dedicated thread like that of
* OpenGL context, and ID3D11Device APIs are supposed to be thread-safe.
* But concurrent call for ID3D11DeviceContext and DXGI API are not allowed.
* To protect such object, callers need to make use of gst_d3d11_device_lock()
* and gst_d3d11_device_unlock()
*/
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
#if HAVE_D3D11SDKLAYERS_H
#include <d3d11sdklayers.h>
static GModule *d3d11_debug_module = NULL;
/* mingw header does not define D3D11_RLDO_IGNORE_INTERNAL
* D3D11_RLDO_SUMMARY = 0x1,
D3D11_RLDO_DETAIL = 0x2,
* D3D11_RLDO_IGNORE_INTERNAL = 0x4
*/
#define GST_D3D11_RLDO_FLAGS (0x2 | 0x4)
#endif
#if HAVE_DXGIDEBUG_H
#include <dxgidebug.h>
typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid,
void **ppDebug);
static GModule *dxgi_debug_module = NULL;
static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = NULL;
#endif
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_debug_layer_debug);
#endif
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_device_debug);
#define GST_CAT_DEFAULT gst_d3d11_device_debug
enum
{
PROP_0,
PROP_ADAPTER,
PROP_DEVICE_ID,
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PROP_VENDOR_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
PROP_ALLOW_TEARING,
PROP_CREATE_FLAGS,
PROP_ADAPTER_LUID,
};
#define DEFAULT_ADAPTER 0
#define DEFAULT_CREATE_FLAGS 0
#define GST_D3D11_N_FORMATS 18
struct _GstD3D11DevicePrivate
{
guint adapter;
guint device_id;
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guint vendor_id;
gboolean hardware;
gchar *description;
gboolean allow_tearing;
guint create_flags;
gint64 adapter_luid;
ID3D11Device *device;
ID3D11DeviceContext *device_context;
ID3D11VideoDevice *video_device;
ID3D11VideoContext *video_context;
IDXGIFactory1 *factory;
GstD3D11Format format_table[GST_D3D11_N_FORMATS];
GRecMutex extern_lock;
GMutex resource_lock;
#if HAVE_D3D11SDKLAYERS_H
ID3D11Debug *d3d11_debug;
ID3D11InfoQueue *d3d11_info_queue;
#endif
#if HAVE_DXGIDEBUG_H
IDXGIDebug *dxgi_debug;
IDXGIInfoQueue *dxgi_info_queue;
#endif
};
static void
do_debug_init (void)
{
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
"d3d11device", 0, "d3d11 device object");
#if defined(HAVE_D3D11SDKLAYERS_H) || defined(HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
#endif
}
#define gst_d3d11_device_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstD3D11Device); do_debug_init ());
static void gst_d3d11_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_constructed (GObject * object);
static void gst_d3d11_device_dispose (GObject * object);
static void gst_d3d11_device_finalize (GObject * object);
#if HAVE_D3D11SDKLAYERS_H
static gboolean
gst_d3d11_device_enable_d3d11_debug (void)
{
static gsize _init = 0;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
if (g_once_init_enter (&_init)) {
d3d11_debug_module =
g_module_open ("d3d11sdklayers.dll", G_MODULE_BIND_LAZY);
if (!d3d11_debug_module)
d3d11_debug_module =
g_module_open ("d3d11_1sdklayers.dll", G_MODULE_BIND_LAZY);
g_once_init_leave (&_init, 1);
}
if (d3d11_debug_module)
return TRUE;
return FALSE;
}
static inline GstDebugLevel
d3d11_message_severity_to_gst (D3D11_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D11_MESSAGE_SEVERITY_CORRUPTION:
case D3D11_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D11_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D11_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D11_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
D3D11_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
ID3D11InfoQueue *info_queue = priv->d3d11_info_queue;
if (!info_queue)
return;
num_msg = info_queue->GetNumStoredMessages ();
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = info_queue->GetMessage (i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (D3D11_MESSAGE *) g_alloca (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
level = d3d11_message_severity_to_gst (msg->Severity);
if (msg->Category == D3D11_MESSAGE_CATEGORY_STATE_CREATION &&
level > GST_LEVEL_ERROR) {
/* Do not warn for live object, since there would be live object
* when ReportLiveDeviceObjects was called */
level = GST_LEVEL_INFO;
}
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "D3D11InfoQueue: %s", msg->pDescription);
}
info_queue->ClearStoredMessages ();
return;
}
#else
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
#if HAVE_DXGIDEBUG_H
static gboolean
gst_d3d11_device_enable_dxgi_debug (void)
{
static gsize _init = 0;
gboolean ret = FALSE;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
if (g_once_init_enter (&_init)) {
#if (!GST_D3D11_WINAPI_ONLY_APP)
dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
if (dxgi_debug_module)
g_module_symbol (dxgi_debug_module,
"DXGIGetDebugInterface", (gpointer *) & GstDXGIGetDebugInterface);
if (GstDXGIGetDebugInterface)
ret = TRUE;
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 3)
ret = TRUE;
#endif
g_once_init_leave (&_init, 1);
}
return ret;
}
static HRESULT
gst_d3d11_device_dxgi_get_device_interface (REFIID riid, void **debug)
{
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (GstDXGIGetDebugInterface) {
return GstDXGIGetDebugInterface (riid, debug);
}
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 3)
return DXGIGetDebugInterface1 (0, riid, debug);
#endif
return E_NOINTERFACE;
}
static inline GstDebugLevel
dxgi_info_queue_message_severity_to_gst (DXGI_INFO_QUEUE_MESSAGE_SEVERITY level)
{
switch (level) {
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
DXGI_INFO_QUEUE_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
IDXGIInfoQueue *info_queue = priv->dxgi_info_queue;
if (!info_queue)
return;
num_msg = info_queue->GetNumStoredMessages (DXGI_DEBUG_ALL);
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = info_queue->GetMessage (DXGI_DEBUG_ALL, i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (DXGI_INFO_QUEUE_MESSAGE *) g_alloca (msg_len);
hr = info_queue->GetMessage (DXGI_DEBUG_ALL, i, msg, &msg_len);
level = dxgi_info_queue_message_severity_to_gst (msg->Severity);
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
}
info_queue->ClearStoredMessages (DXGI_DEBUG_ALL);
return;
}
#else
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
static void
gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamFlags rw_construct_only_flags =
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
GParamFlags readable_flags =
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
gobject_class->set_property = gst_d3d11_device_set_property;
gobject_class->get_property = gst_d3d11_device_get_property;
gobject_class->constructed = gst_d3d11_device_constructed;
gobject_class->dispose = gst_d3d11_device_dispose;
gobject_class->finalize = gst_d3d11_device_finalize;
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_uint ("adapter", "Adapter",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, DEFAULT_ADAPTER, rw_construct_only_flags));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
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g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
g_param_spec_uint ("vendor-id", "Vendor Id",
"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_HARDWARE,
g_param_spec_boolean ("hardware", "Hardware",
"Whether hardware device or not", TRUE, readable_flags));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", NULL, readable_flags));
g_object_class_install_property (gobject_class, PROP_ALLOW_TEARING,
g_param_spec_boolean ("allow-tearing", "Allow tearing",
"Whether dxgi device supports allow-tearing feature or not", FALSE,
readable_flags));
g_object_class_install_property (gobject_class, PROP_CREATE_FLAGS,
g_param_spec_uint ("create-flags", "Create flags",
"D3D11_CREATE_DEVICE_FLAG flags used for D3D11CreateDevice",
0, G_MAXUINT32, DEFAULT_CREATE_FLAGS, rw_construct_only_flags));
g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
0, G_MAXINT64, 0, readable_flags));
gst_d3d11_memory_init_once ();
}
static void
gst_d3d11_device_init (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv;
priv = (GstD3D11DevicePrivate *)
gst_d3d11_device_get_instance_private (self);
priv->adapter = DEFAULT_ADAPTER;
g_rec_mutex_init (&priv->extern_lock);
g_mutex_init (&priv->resource_lock);
self->priv = priv;
}
static gboolean
is_windows_8_or_greater (void)
{
static gsize version_once = 0;
static gboolean ret = FALSE;
if (g_once_init_enter (&version_once)) {
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (IsWindows8OrGreater ())
ret = TRUE;
#else
ret = TRUE;
#endif
g_once_init_leave (&version_once, 1);
}
return ret;
}
inline D3D11_FORMAT_SUPPORT
operator | (D3D11_FORMAT_SUPPORT lhs, D3D11_FORMAT_SUPPORT rhs)
{
return static_cast < D3D11_FORMAT_SUPPORT > (static_cast < UINT >
(lhs) | static_cast < UINT > (rhs));
}
inline D3D11_FORMAT_SUPPORT
operator |= (D3D11_FORMAT_SUPPORT lhs, D3D11_FORMAT_SUPPORT rhs)
{
return lhs | rhs;
}
static gboolean
can_support_format (GstD3D11Device * self, DXGI_FORMAT format,
D3D11_FORMAT_SUPPORT extra_flags)
{
GstD3D11DevicePrivate *priv = self->priv;
ID3D11Device *handle = priv->device;
HRESULT hr;
UINT supported;
D3D11_FORMAT_SUPPORT flags = D3D11_FORMAT_SUPPORT_TEXTURE2D;
flags |= extra_flags;
if (!is_windows_8_or_greater ()) {
GST_INFO_OBJECT (self, "DXGI format %d needs Windows 8 or greater",
(guint) format);
return FALSE;
}
hr = handle->CheckFormatSupport (format, &supported);
if (FAILED (hr)) {
GST_DEBUG_OBJECT (self, "DXGI format %d is not supported by device",
(guint) format);
return FALSE;
}
if ((supported & flags) != flags) {
GST_DEBUG_OBJECT (self,
"DXGI format %d doesn't support flag 0x%x (supported flag 0x%x)",
(guint) format, (guint) supported, (guint) flags);
return FALSE;
}
GST_INFO_OBJECT (self, "Device supports DXGI format %d", (guint) format);
return TRUE;
}
static void
gst_d3d11_device_setup_format_table (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv = self->priv;
guint n_formats = 0;
/* RGB formats */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_BGRA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
n_formats++;
/* Identical to BGRA, but alpha will be ignored */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_BGRx;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGBA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R8G8B8A8_UNORM;
n_formats++;
/* Identical to RGBA, but alpha will be ignored */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGBx;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R8G8B8A8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGB10A2_LE;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R10G10B10A2_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R10G10B10A2_UNORM;
n_formats++;
/* YUV packed */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VUYA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
if (can_support_format (self, DXGI_FORMAT_AYUV,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_AYUV;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* NOTE: packted yuv 4:2:2 YUY2, UYVY, and VYUY formats are not natively
* supported render target view formats
* (i.e., cannot be output format of shader pipeline) */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_YUY2;
if (can_support_format (self, DXGI_FORMAT_YUY2,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)) {
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_YUY2;
} else {
/* If DXGI_FORMAT_YUY2 format is not supported, use this format,
* it's analogous to YUY2 */
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_G8R8_G8B8_UNORM;
}
n_formats++;
/* No native DXGI format available for UYVY */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_UYVY;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8_B8G8_UNORM;
n_formats++;
/* No native DXGI format available for VYUY */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VYUY;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8_B8G8_UNORM;
n_formats++;
/* Y210 and Y410 formats cannot support rtv */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y210;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R16G16B16A16_UNORM;
if (can_support_format (self, DXGI_FORMAT_Y210,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y210;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y410;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R10G10B10A2_UNORM;
if (can_support_format (self, DXGI_FORMAT_Y410,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y410;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* YUV semi-planar */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_NV12;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8G8_UNORM;
if (can_support_format (self, DXGI_FORMAT_NV12,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_NV12;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* no native format for NV21 */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_NV21;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8G8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P010_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P010,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P010;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P016_LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P016,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P016;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* YUV planar */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_YV12;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
g_assert (n_formats == GST_D3D11_N_FORMATS);
}
static void
gst_d3d11_device_constructed (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
ComPtr < IDXGIAdapter1 > adapter;
ComPtr < IDXGIFactory1 > factory;
HRESULT hr;
UINT d3d11_flags = priv->create_flags;
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
D3D_FEATURE_LEVEL selected_level;
GST_DEBUG_OBJECT (self,
"Built with DXGI header version %d", GST_D3D11_DXGI_HEADER_VERSION);
#if HAVE_DXGIDEBUG_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_NONE) {
if (gst_d3d11_device_enable_dxgi_debug ()) {
IDXGIDebug *debug = NULL;
IDXGIInfoQueue *info_queue = NULL;
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"dxgi debug library was loaded");
hr = gst_d3d11_device_dxgi_get_device_interface (IID_PPV_ARGS (&debug));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIDebug interface available");
priv->dxgi_debug = debug;
hr = gst_d3d11_device_dxgi_get_device_interface (IID_PPV_ARGS
(&info_queue));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIInfoQueue interface available");
priv->dxgi_info_queue = info_queue;
}
}
} else {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"couldn't load dxgi debug library");
}
}
#endif
hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
if (!gst_d3d11_result (hr, NULL)) {
GST_ERROR_OBJECT (self, "cannot create dxgi factory, hr: 0x%x", (guint) hr);
goto out;
}
#if (GST_D3D11_DXGI_HEADER_VERSION >= 5)
{
ComPtr < IDXGIFactory5 > factory5;
BOOL allow_tearing;
hr = factory.As (&factory5);
if (SUCCEEDED (hr)) {
hr = factory5->CheckFeatureSupport (DXGI_FEATURE_PRESENT_ALLOW_TEARING,
(void *) &allow_tearing, sizeof (allow_tearing));
priv->allow_tearing = SUCCEEDED (hr) && allow_tearing;
}
}
#endif
if (factory->EnumAdapters1 (priv->adapter, &adapter) == DXGI_ERROR_NOT_FOUND) {
GST_DEBUG_OBJECT (self, "No adapter for index %d", priv->adapter);
goto out;
} else {
DXGI_ADAPTER_DESC1 desc;
hr = adapter->GetDesc1 (&desc);
if (SUCCEEDED (hr)) {
gchar *description = NULL;
gboolean is_hardware = FALSE;
gint64 adapter_luid;
/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
if ((desc.Flags & 0x2) != 0x2) {
is_hardware = TRUE;
}
adapter_luid = (((gint64) desc.AdapterLuid.HighPart) << 32) |
((gint64) desc.AdapterLuid.LowPart);
description = g_utf16_to_utf8 ((gunichar2 *) desc.Description,
-1, NULL, NULL, NULL);
GST_DEBUG_OBJECT (self,
"adapter index %d: D3D11 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, adapter-luid: %" G_GINT64_FORMAT ", %s",
priv->adapter, desc.VendorId, desc.DeviceId, desc.Flags, adapter_luid,
description);
2020-02-17 06:04:28 +00:00
priv->vendor_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->hardware = is_hardware;
priv->description = description;
priv->adapter_luid = adapter_luid;
}
}
#if HAVE_D3D11SDKLAYERS_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_NONE) {
/* DirectX SDK should be installed on system for this */
if (gst_d3d11_device_enable_d3d11_debug ()) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"d3d11 debug library was loaded");
d3d11_flags |= D3D11_CREATE_DEVICE_DEBUG;
} else {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"couldn't load d3d11 debug library");
}
}
#endif
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level, &priv->device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
&selected_level, &priv->device_context);
}
/* if D3D11_CREATE_DEVICE_DEBUG was enabled but couldn't create device,
* try it without the flag again */
if (FAILED (hr) && (d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) ==
D3D11_CREATE_DEVICE_DEBUG) {
GST_WARNING_OBJECT (self, "Couldn't create d3d11 device with debug flag");
d3d11_flags &= ~D3D11_CREATE_DEVICE_DEBUG;
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level,
&priv->device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
&selected_level, &priv->device_context);
}
}
if (SUCCEEDED (hr)) {
GST_DEBUG_OBJECT (self, "Selected feature level 0x%x", selected_level);
} else {
GST_INFO_OBJECT (self,
"cannot create d3d11 device for adapter index %d with flags 0x%x, "
"hr: 0x%x", priv->adapter, d3d11_flags, (guint) hr);
goto out;
}
priv->factory = factory.Detach ();
#if HAVE_D3D11SDKLAYERS_H
if ((d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) == D3D11_CREATE_DEVICE_DEBUG) {
ID3D11Debug *debug;
ID3D11InfoQueue *info_queue;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&debug));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"D3D11Debug interface available");
priv->d3d11_debug = debug;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&info_queue));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"ID3D11InfoQueue interface available");
priv->d3d11_info_queue = info_queue;
}
}
}
#endif
/* Update final create flags here, since D3D11_CREATE_DEVICE_DEBUG
* might be added by us */
priv->create_flags = d3d11_flags;
gst_d3d11_device_setup_format_table (self);
out:
G_OBJECT_CLASS (parent_class)->constructed (object);
return;
}
static void
gst_d3d11_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
priv->adapter = g_value_get_uint (value);
break;
case PROP_CREATE_FLAGS:
priv->create_flags = g_value_get_uint (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_uint (value, priv->adapter);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
2020-02-17 06:04:28 +00:00
case PROP_VENDOR_ID:
g_value_set_uint (value, priv->vendor_id);
break;
case PROP_HARDWARE:
g_value_set_boolean (value, priv->hardware);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description);
break;
case PROP_ALLOW_TEARING:
g_value_set_boolean (value, priv->allow_tearing);
break;
case PROP_CREATE_FLAGS:
g_value_set_uint (value, priv->create_flags);
break;
case PROP_ADAPTER_LUID:
g_value_set_int64 (value, priv->adapter_luid);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_dispose (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "dispose");
GST_D3D11_CLEAR_COM (priv->video_device);
GST_D3D11_CLEAR_COM (priv->video_context);
GST_D3D11_CLEAR_COM (priv->device);
GST_D3D11_CLEAR_COM (priv->device_context);
GST_D3D11_CLEAR_COM (priv->factory);
#if HAVE_D3D11SDKLAYERS_H
if (priv->d3d11_debug) {
priv->d3d11_debug->ReportLiveDeviceObjects ((D3D11_RLDO_FLAGS)
GST_D3D11_RLDO_FLAGS);
}
GST_D3D11_CLEAR_COM (priv->d3d11_debug);
if (priv->d3d11_info_queue)
gst_d3d11_device_d3d11_debug (self, __FILE__, GST_FUNCTION, __LINE__);
GST_D3D11_CLEAR_COM (priv->d3d11_info_queue);
#endif
#if HAVE_DXGIDEBUG_H
if (priv->dxgi_debug) {
priv->dxgi_debug->ReportLiveObjects (DXGI_DEBUG_ALL,
(DXGI_DEBUG_RLO_FLAGS) GST_D3D11_RLDO_FLAGS);
}
GST_D3D11_CLEAR_COM (priv->dxgi_debug);
if (priv->dxgi_info_queue)
gst_d3d11_device_dxgi_debug (self, __FILE__, GST_FUNCTION, __LINE__);
GST_D3D11_CLEAR_COM (priv->dxgi_info_queue);
#endif
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_device_finalize (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "finalize");
g_rec_mutex_clear (&priv->extern_lock);
g_mutex_clear (&priv->resource_lock);
g_free (priv->description);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/**
* gst_d3d11_device_new:
* @adapter: the index of adapter for creating d3d11 device
* @flags: a D3D11_CREATE_DEVICE_FLAG value used for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter
* or %NULL when failed to create D3D11 device with given adapter index.
*
* Since: 1.20
*/
GstD3D11Device *
gst_d3d11_device_new (guint adapter, guint flags)
{
GstD3D11Device *device = NULL;
GstD3D11DevicePrivate *priv;
device = (GstD3D11Device *)
g_object_new (GST_TYPE_D3D11_DEVICE, "adapter", adapter,
"create-flags", flags, NULL);
priv = device->priv;
if (!priv->device || !priv->device_context) {
GST_DEBUG ("Cannot create d3d11 device with adapter %d", adapter);
gst_clear_object (&device);
} else {
gst_object_ref_sink (device);
}
return device;
}
/**
* gst_d3d11_device_get_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (transfer none): the ID3D11Device handle
*
* Since: 1.20
*/
ID3D11Device *
gst_d3d11_device_get_device_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device;
}
/**
* gst_d3d11_device_get_device_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object. Any ID3D11DeviceContext call needs to be protected by
* gst_d3d11_device_lock() and gst_d3d11_device_unlock() method.
*
* Returns: (transfer none): the immeidate ID3D11DeviceContext handle
*
* Since: 1.20
*/
ID3D11DeviceContext *
gst_d3d11_device_get_device_context_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device_context;
}
/**
* gst_d3d11_device_get_dxgi_factory_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (transfer none): the IDXGIFactory1 handle
*
* Since: 1.20
*/
IDXGIFactory1 *
gst_d3d11_device_get_dxgi_factory_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->factory;
}
/**
* gst_d3d11_device_get_video_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (nullable) (transfer none) : the ID3D11VideoDevice handle or %NULL
* if ID3D11VideoDevice is unavailable.
*
* Since: 1.20
*/
ID3D11VideoDevice *
gst_d3d11_device_get_video_device_handle (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
g_mutex_lock (&priv->resource_lock);
if (!priv->video_device) {
HRESULT hr;
ID3D11VideoDevice *video_device = NULL;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&video_device));
if (gst_d3d11_result (hr, device))
priv->video_device = video_device;
}
g_mutex_unlock (&priv->resource_lock);
return priv->video_device;
}
/**
* gst_d3d11_device_get_video_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (nullable) (transfer none): the ID3D11VideoContext handle or %NULL
* if ID3D11VideoContext is unavailable.
*
* Since: 1.20
*/
ID3D11VideoContext *
gst_d3d11_device_get_video_context_handle (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
g_mutex_lock (&priv->resource_lock);
if (!priv->video_context) {
HRESULT hr;
ID3D11VideoContext *video_context = NULL;
hr = priv->device_context->QueryInterface (IID_PPV_ARGS (&video_context));
if (gst_d3d11_result (hr, device))
priv->video_context = video_context;
}
g_mutex_unlock (&priv->resource_lock);
return priv->video_context;
}
/**
* gst_d3d11_device_lock:
* @device: a #GstD3D11Device
*
* Take lock for @device. Any thread-unsafe API call needs to be
* protected by this method. This call must be paired with
* gst_d3d11_device_unlock()
*
* Since: 1.20
*/
void
gst_d3d11_device_lock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
GST_TRACE_OBJECT (device, "device locking");
g_rec_mutex_lock (&priv->extern_lock);
GST_TRACE_OBJECT (device, "device locked");
}
/**
* gst_d3d11_device_unlock:
* @device: a #GstD3D11Device
*
* Release lock for @device. This call must be paired with
* gst_d3d11_device_lock()
*
* Since: 1.20
*/
void
gst_d3d11_device_unlock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
g_rec_mutex_unlock (&priv->extern_lock);
GST_TRACE_OBJECT (device, "device unlocked");
}
/**
* gst_d3d11_device_format_from_gst:
* @device: a #GstD3D11Device
* @format: a #GstVideoFormat
*
* Returns: (transfer none) (nullable): a pointer to #GstD3D11Format
* or %NULL if @format is not supported by @device
*
* Since: 1.20
*/
const GstD3D11Format *
gst_d3d11_device_format_from_gst (GstD3D11Device * device,
GstVideoFormat format)
{
GstD3D11DevicePrivate *priv;
guint i;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
for (i = 0; i < G_N_ELEMENTS (priv->format_table); i++) {
if (priv->format_table[i].format == format)
return &priv->format_table[i];
}
return NULL;
}