gstreamer/gst-libs/gst/d3d11
Seungha Yang 2c14a7253b libs: d3d11: Port to C++
In general, C++ COM APIs are slightly less verbose and more readable
than C APIs. And C++ supports some helper methods
(smart pointer and C++ only macros for example) which are not allowed for C.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2343>
2021-06-20 20:10:24 +09:00
..
d3d11-prelude.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11_fwd.h d3d11memory: Implement GstAllocator::mem_copy method 2021-06-10 01:20:32 +09:00
gstd3d11_private.h libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11bufferpool.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11bufferpool.h d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11config.h.meson d3d11: Allow building UWP features with Desktop features if possible 2021-01-19 11:23:56 +00:00
gstd3d11device.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11device.h d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object 2021-03-14 14:44:55 +09:00
gstd3d11format.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11format.h d3d11: Add support for YV12 and NV21 formats 2021-06-03 17:00:49 +00:00
gstd3d11memory.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11memory.h d3d11memory: Implement GstAllocator::mem_copy method 2021-06-10 01:20:32 +09:00
gstd3d11utils.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11utils.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
meson.build libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00