..
gstd3d11_fwd.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11basefilter.c
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c
d3d11memory: Add a method to specify padding space
2020-02-05 00:52:48 +00:00
gstd3d11bufferpool.h
d3d11: Refactor d3d11 memory and dxgi format usage
2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c
d3d11memory: Always use native DXGI format if device support it
2020-01-13 01:58:08 +00:00
gstd3d11colorconvert.h
d3d11colorconvert: Remove device type dependent behavior
2019-12-28 05:43:44 +00:00
gstd3d11colorconverter.c
d3d11memory: Always use native DXGI format if device support it
2020-01-13 01:58:08 +00:00
gstd3d11colorconverter.h
d3d11videosink: Add support for overlay composition
2019-12-24 19:00:45 +09:00
gstd3d11decoder.c
d3d11decoder: Add padding space on decoder output view when it's not aligned
2020-02-20 17:32:42 +09:00
gstd3d11decoder.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11device.c
d3d11device: Fix typo
2020-02-18 11:58:45 +00:00
gstd3d11device.h
d3d11memory: Always use native DXGI format if device support it
2020-01-13 01:58:08 +00:00
gstd3d11download.c
Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
2020-01-13 01:58:08 +00:00
gstd3d11download.h
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11format.c
d3d11format: Add util methods for mapping DXGI color space with ours
2020-02-05 00:52:48 +00:00
gstd3d11format.h
d3d11format: Add util methods for mapping DXGI color space with ours
2020-02-05 00:52:48 +00:00
gstd3d11h264dec.c
d3d11decoder: Ensure the written bitstream buffer size is 128 bytes aligned
2020-02-24 14:46:27 +00:00
gstd3d11h264dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c
d3d11decoder: Ensure the written bitstream buffer size is 128 bytes aligned
2020-02-24 14:46:27 +00:00
gstd3d11h265dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11memory.c
d3d11memory: Add a method to specify padding space
2020-02-05 00:52:48 +00:00
gstd3d11memory.h
d3d11memory: Add a method to specify padding space
2020-02-05 00:52:48 +00:00
gstd3d11overlaycompositor.c
d3d11videosink: Add support for overlay composition
2019-12-24 19:00:45 +09:00
gstd3d11overlaycompositor.h
d3d11videosink: Add support for overlay composition
2019-12-24 19:00:45 +09:00
gstd3d11shader.c
d3d11videosink: Add support for overlay composition
2019-12-24 19:00:45 +09:00
gstd3d11shader.h
d3d11videosink: Add support for overlay composition
2019-12-24 19:00:45 +09:00
gstd3d11upload.c
Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
2020-01-13 01:58:08 +00:00
gstd3d11upload.h
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11utils.c
Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
2020-01-13 01:58:08 +00:00
gstd3d11utils.h
Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
2020-01-13 01:58:08 +00:00
gstd3d11videoprocessor.c
d3d11: Add video processor object
2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h
d3d11: Add video processor object
2020-02-05 00:52:48 +00:00
gstd3d11videosink.c
d3d11videosink: Ensure upload staging texture to fallback render texture
2020-02-16 21:29:08 +09:00
gstd3d11videosink.h
d3d11videosink: Use ID3D11VideoProcessor interface
2020-02-05 00:52:48 +00:00
gstd3d11videosinkbin.c
d3d11videosink: Add support for overlay composition
2019-12-24 19:00:45 +09:00
gstd3d11videosinkbin.h
d3d11videosinkbin: Drop d3d11 color convert element
2019-12-05 02:29:18 +00:00
gstd3d11vp9dec.c
d3d11decoder: Ensure the written bitstream buffer size is 128 bytes aligned
2020-02-24 14:46:27 +00:00
gstd3d11vp9dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11window.cpp
d3d11window: Set DXGI_PRESENT_ALLOW_TEARING only in fullscreen mode
2020-02-26 13:18:16 +09:00
gstd3d11window.h
d3d11window: Don't create swapchain again per caps change
2020-02-05 00:52:48 +00:00
gstd3d11window_corewindow.cpp
d3d11window: Invoke initial resize method from baseclass
2020-02-05 00:52:48 +00:00
gstd3d11window_corewindow.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp
d3d11window: Invoke initial resize method from baseclass
2020-02-05 00:52:48 +00:00
gstd3d11window_swapchainpanel.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp
d3d11window: Fix for broken dirty rect drawing on Windows 7
2020-02-12 22:38:53 +09:00
gstd3d11window_win32.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
gsth264decoder.c
d3d11decoder: Refactor decoding process
2020-02-12 12:34:58 +00:00
gsth264decoder.h
d3d11: Add h264 decoder element
2019-12-31 02:13:48 +00:00
gsth264picture.c
d3d11: Add h264 decoder element
2019-12-31 02:13:48 +00:00
gsth264picture.h
d3d11: Add h264 decoder element
2019-12-31 02:13:48 +00:00
gsth265decoder.c
d3d11decoder: Refactor decoding process
2020-02-12 12:34:58 +00:00
gsth265decoder.h
d3d11: Add h265 decoder element
2019-12-31 02:13:48 +00:00
gsth265picture.c
d3d11: Add h265 decoder element
2019-12-31 02:13:48 +00:00
gsth265picture.h
d3d11: Add h265 decoder element
2019-12-31 02:13:48 +00:00
gstvp9decoder.c
d3d11decoder: Move handle_frame implementation to baseclass
2020-02-12 12:34:58 +00:00
gstvp9decoder.h
d3d11: Add vp9 decoder element
2019-12-31 02:13:48 +00:00
gstvp9picture.c
d3d11: Add vp9 decoder element
2019-12-31 02:13:48 +00:00
gstvp9picture.h
d3d11: Add vp9 decoder element
2019-12-31 02:13:48 +00:00
meson.build
d3d11: Add video processor object
2020-02-05 00:52:48 +00:00
plugin.c
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00