gstreamer/sys/d3d11
Seungha Yang 61cb6b2bbe d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods
The method name indicates it should be d3d11memory, so passing
GstD3D11Memory seems to make more sense than GstMemory.
2019-12-20 11:15:12 +09:00
..
gstd3d11_fwd.h d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11: Add support for D3D11_USAGE_DYNAMIC 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods 2019-12-20 11:15:12 +09:00
gstd3d11colorconvert.h d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11colorconverter.c d3d11: Fix ID3D11SamplerState leak 2019-12-11 12:57:46 +00:00
gstd3d11colorconverter.h d3d11videosink: Add color conversion support 2019-12-05 02:29:18 +00:00
gstd3d11device.c d3d11device: Report alive d3d11 objects at the end 2019-12-11 23:04:49 +09:00
gstd3d11device.h d3d11device: Add gst_d3d11_device_thread_add_full method 2019-12-05 02:29:18 +00:00
gstd3d11download.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00
gstd3d11format.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11memory.c d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods 2019-12-20 11:15:12 +09:00
gstd3d11memory.h d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods 2019-12-20 11:15:12 +09:00
gstd3d11shader.c d3d11: Fix ID3D11SamplerState leak 2019-12-11 12:57:46 +00:00
gstd3d11shader.h d3d11: Split shader to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11upload.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00
gstd3d11utils.h d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11videosink.c d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods 2019-12-20 11:15:12 +09:00
gstd3d11videosink.h d3d11window: Do not check shader resource view if not doing conversion 2019-12-10 04:06:28 +00:00
gstd3d11videosinkbin.c d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11window.c d3d11window: Always draw to internal window 2019-12-16 22:24:29 +09:00
gstd3d11window.h d3d11window: Always draw to internal window 2019-12-16 22:24:29 +09:00
meson.build d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
plugin.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00