gstreamer/subprojects/gst-plugins-bad/sys/d3d12
Seungha Yang 1b86c9d370 d3d12decoder: Try zero-copy in case of reverse playback too
In case of tier 1 decoder, always use reference-only picture to avoid
fixed-size pool limitation and output decoded picture without
copy even for negative rate. Also do not use copy queue for GPU to GPU
copy. Copy queue is specialized for upload/download and may occupy
PCIE bandwidth. Use direct queue as recommended by vendors.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>
2024-01-03 02:08:53 +09:00
..
hlsl d3d12: Add compositor element 2024-01-02 13:02:47 +00:00
gstd3d11on12.cpp d3d12: Add testsrc element 2024-01-02 13:02:46 +00:00
gstd3d11on12.h d3d12: Add testsrc element 2024-01-02 13:02:46 +00:00
gstd3d12-private.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12_fwd.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12av1dec.cpp d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12av1dec.h d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12basefilter.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12basefilter.h d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12bufferpool.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12bufferpool.h d3d12: Add GstD3D12BufferPool 2023-09-19 08:52:04 +00:00
gstd3d12commandallocatorpool.cpp d3d12: Add {set,get}_user_data() methods to command allocator 2024-01-03 01:19:39 +09:00
gstd3d12commandallocatorpool.h d3d12: Add {set,get}_user_data() methods to command allocator 2024-01-03 01:19:39 +09:00
gstd3d12commandlistpool.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12commandlistpool.h d3d12: Add resource pool objects 2023-12-29 14:38:59 +00:00
gstd3d12commandqueue.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12commandqueue.h d3d12: Rework command scheduling 2023-12-29 14:38:59 +00:00
gstd3d12compositor.cpp d3d12: Use CREATE_NOT_ZEROED heap flag if possible 2024-01-02 13:02:47 +00:00
gstd3d12compositor.h d3d12: Add compositor element 2024-01-02 13:02:47 +00:00
gstd3d12convert.cpp d3d12converter: Don't map output buffer with write flag 2024-01-02 13:02:47 +00:00
gstd3d12convert.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12converter-builder.cpp d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12converter-builder.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12converter.cpp d3d12: Reduce shader visible descriptor size 2024-01-02 13:02:47 +00:00
gstd3d12converter.h d3d12converter: Add support for blending 2024-01-02 13:02:47 +00:00
gstd3d12decoder.cpp d3d12decoder: Try zero-copy in case of reverse playback too 2024-01-03 02:08:53 +09:00
gstd3d12decoder.h d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12descriptorpool.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12descriptorpool.h d3d12: Add resource pool objects 2023-12-29 14:38:59 +00:00
gstd3d12device.cpp d3d12device: Store adapter index 2024-01-02 13:02:47 +00:00
gstd3d12device.h d3d12: Add testsrc element 2024-01-02 13:02:46 +00:00
gstd3d12download.cpp d3d12: Define more formats 2023-12-29 14:39:00 +00:00
gstd3d12download.h d3d12: Add d3d12download element 2023-09-19 08:52:04 +00:00
gstd3d12fencedatapool.cpp d3d12: Add helper object for fence operation 2023-12-29 14:39:00 +00:00
gstd3d12fencedatapool.h d3d12: Add helper object for fence operation 2023-12-29 14:39:00 +00:00
gstd3d12format.cpp d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12format.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12h264dec.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12h264dec.h d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12h265dec.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12h265dec.h d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12memory-private.h d3d12: Update allocation params signalling 2023-12-15 19:48:36 +09:00
gstd3d12memory.cpp d3d12: Reduce shader visible descriptor size 2024-01-02 13:02:47 +00:00
gstd3d12memory.h d3d12: Reduce shader visible descriptor size 2024-01-02 13:02:47 +00:00
gstd3d12overlaycompositor.cpp d3d12: Use CREATE_NOT_ZEROED heap flag if possible 2024-01-02 13:02:47 +00:00
gstd3d12overlaycompositor.h d3d12: Add video sink element 2023-12-29 14:39:00 +00:00
gstd3d12pluginutils.cpp d3d12converter: Don't map output buffer with write flag 2024-01-02 13:02:47 +00:00
gstd3d12pluginutils.h d3d12converter: Don't map output buffer with write flag 2024-01-02 13:02:47 +00:00
gstd3d12testsrc.cpp d3d12: Use CREATE_NOT_ZEROED heap flag if possible 2024-01-02 13:02:47 +00:00
gstd3d12testsrc.h d3d12: Add testsrc element 2024-01-02 13:02:46 +00:00
gstd3d12upload.cpp d3d12: Define more formats 2023-12-29 14:39:00 +00:00
gstd3d12upload.h d3d12: Add upload element 2023-12-29 14:39:00 +00:00
gstd3d12utils.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12utils.h d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12videosink.cpp d3d12videosink: Fix buffer leak 2024-01-02 13:02:47 +00:00
gstd3d12videosink.h d3d12: Add video sink element 2023-12-29 14:39:00 +00:00
gstd3d12vp9dec.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12vp9dec.h d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12window.cpp d3d12converter: Add support for blending 2024-01-02 13:02:47 +00:00
gstd3d12window.h d3d12: Add video sink element 2023-12-29 14:39:00 +00:00
meson.build d3d12: Add compositor element 2024-01-02 13:02:47 +00:00
plugin.cpp d3d12: Add compositor element 2024-01-02 13:02:47 +00:00