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d3d12device: Store adapter index
... and remove unused fence object Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
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1 changed files with 1 additions and 16 deletions
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@ -548,22 +548,6 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
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return nullptr;
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}
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ComPtr < ID3D12Fence > copy_fence;
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hr = device->CreateFence (0,
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D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS (©_fence));
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create copy fence");
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return nullptr;
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}
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ComPtr < ID3D12Fence > direct_fence;
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hr = device->CreateFence (0,
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D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS (&direct_fence));
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if (FAILED (hr)) {
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GST_ERROR ("Couldn't create fence");
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return nullptr;
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}
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GstD3D12Device *self = (GstD3D12Device *)
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g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
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GstD3D12DevicePrivate *priv = self->priv;
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@ -574,6 +558,7 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
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priv->adapter_luid = gst_d3d12_luid_to_int64 (&desc.AdapterLuid);
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priv->vendor_id = desc.VendorId;
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priv->device_id = desc.DeviceId;
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priv->adapter_index = index;
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std::wstring_convert < std::codecvt_utf8 < wchar_t >, wchar_t >converter;
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priv->description = converter.to_bytes (desc.Description);
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