Commit graph

1301 commits

Author SHA1 Message Date
Vineeth TM
ba4802e1e5 glcolorconvert: Fix string leak
String got using gst_glsl_version_profile_to_string, is allocated
memory and should be freed

https://bugzilla.gnome.org/show_bug.cgi?id=757974
2015-11-12 21:23:21 +11:00
Vineeth TM
b8adc98ddc glcolorconvert: Fix frag_prog and frag_body memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=757974
2015-11-12 21:23:21 +11:00
Matthew Waters
aada44cc09 glcolorconvert: mangle gl_FragColor for GL3
Some drivers don't provide the compatibility definition and we need to provide
our own 'out vec4' variable to put the results of the fragment shader into.

https://bugzilla.gnome.org/show_bug.cgi?id=757938
2015-11-11 23:42:02 +11:00
Matthew Waters
50b59150fd glviewconvert: remove set_format
We need the caps to be able to
1. check the caps features
2. get the requested texture-target on input/output
2015-11-11 15:16:37 +11:00
Matthew Waters
f24e768cc3 glshader: properly unref the stages on failure
When failing in the varargs functions, all the stage objects not handled need to
be unreffed to prevent a leak.
2015-11-11 14:41:38 +11:00
Matthew Waters
8d8063060e glslstage: properly return an error when we could not create the shader stage
While it was erroring out correctly later, there were GLib warnings about
setting a GError over the top of another GError.
2015-11-11 11:29:35 +11:00
Matthew Waters
21bd8ee536 glshaderstrings: fixup the external-oes fragment shader
The wrong sampler type was used
s/sampler2DExternalOES/samplerExternalOES/
2015-11-11 01:27:21 +11:00
Matthew Waters
87137e3353 glcolorconvert: try to keep the same texture-target if possible
Fixes issues attempting to passthrough external-oes textures
2015-11-10 23:41:24 +11:00
Matthew Waters
6c97be6dfa glcolorconvert: fix rendering rectangular textures with GL3
Rectangular textures are unavailable in unextended
GLES2 #version 100 shaders.

Fixes
texture-target=rectangle ! glcolorconvert ! texture-target=2D

There's a couple of differences between GL3 and GLES2/GL

- varying -> in or out depending on the stage (vertex/fragment)
- attribute -> in
- filtered texture access is a single function, texture()
2015-11-10 22:47:42 +11:00
Matthew Waters
149a92f250 glcolorconvert: properly use the other texture-target on fixation 2015-11-10 22:47:42 +11:00
Matthew Waters
3d5ed23a72 glslstage: add debug as to why _set_strings() failed 2015-11-10 22:47:42 +11:00
Matthew Waters
776ccf87b5 glsl: fix check for glsl version against GL context inversion
Any GLSL version that was less than the provided GL version would fail
2015-11-10 22:47:42 +11:00
Matthew Waters
ec318cf36d gl: forward declare some enums
Specifically the GstGLTextureTarget enum
2015-11-10 15:42:35 +11:00
Matthew Waters
8acafe6f9f glslstage: expose the default shader strings as public
Add some other simple strings for external-oes textures or transforming
the texture coordinates with a transformation matrix
2015-11-10 15:42:35 +11:00
Matthew Waters
8ae7cc4ee6 glcolorconvert: wait on the sync meta for input buffers 2015-11-10 15:42:35 +11:00
Matthew Waters
df69943726 glcolorconvert: use the correct oes target string in the template caps 2015-11-10 15:42:35 +11:00
Tim-Philipp Müller
edab4deb3a glshader, tsdemux: simplify code
Jus use _delete_link() instead of _remove_link() + _free1()
2015-11-06 13:00:55 +00:00
Alessandro Decina
614ea95690 gstglutils: fix shader compilation on Mountain Lion
Make gst_gl_context_gen_shader/_compile_shader assume GST_GLSL_PROFILE_ES |
GST_GLSL_PROFILE_COMPATIBILITY as the profile. Without this, the shader compiler
doesn't inject the #version tag resulting in a compilation error on Mountain
Lion.

This is a workaround for old code using gst_gl_context_gen_shader. New code
should use the gst_glsl_stage_* API directly which allows the caller to
explicitly specify version/profile.
2015-11-02 12:10:44 +11:00
Matthew Waters
dd738842e4 glbufferpool: explicitly initialize a possibly uninitialized variable
The ret variable may be uninitialized and so its contents were undefined and
the results were erratic (failing with glvideomixer, succeeding in other cases)

P.S. No idea why gcc/clang et al never picked up on this like they normally do
(probably due to some optimisation pass figuring out it's only set once...)
2015-10-31 23:32:55 +11:00
Matthew Waters
d07c59170a glslstage: remove typedefs from the header
They are already defined in the forward decleration header and defining them
more than once will give an error with OSX's clang about typedef redefinition
being a C11 feature.
2015-10-30 14:40:35 +11:00
Matthew Waters
8106a0931a glcolorconvert: follow the correct texture target names 2015-10-30 14:38:05 +11:00
Matthew Waters
d707038101 glupload: explicitly configure the texture target on the gl buffer pool
If we don't, then the pool could end up allocating 2D textures when the
caps explictly state they should be rectangle textures.
2015-10-30 14:24:54 +11:00
Matthew Waters
b429654a37 glbufferpool: add bufferpool options for the various texture targets
This was chosen over relying solely on the caps as glupload needs to propose an
allocation and set the texture target based on the output caps.  Setting the
caps in the config is currently pointless as they are overwritten in a lot of
element's decide_allocation functions.

This provides a mechanism for the buffer pool to be configured for a certain
texture target when none has been configured.
2015-10-30 14:24:54 +11:00
Matthew Waters
ccce217502 glcolorconvert: add support for converting texture targets
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
2015-10-30 14:24:53 +11:00
Matthew Waters
e61d504556 glmemory: add support for rectangle textures
Add the various tokens/strings for the differnet texture types (2D, rect, oes)

Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.

Update the relevant caps/templates for 2D only textures.
2015-10-30 14:24:53 +11:00
Matthew Waters
ff87ffe6e6 glcolorconvert: order the caps template so that RGBA is first
glcolorconvert ! glcolorconvert would sometimes negotiated RGB
(the first list entry) otherwise.
2015-10-30 14:24:53 +11:00
Matthew Waters
e96f454b30 glbufferpool: move typedef's into the forward decleration file
Otherwise, for example, clang will warn about typedef redefinitions
being a C11 feature.
2015-10-30 14:24:53 +11:00
Julien Isorce
704d49b9c7 glslstage: initialize output params to 0 before calling gl functions
The client side API of the Chromium's GPU Process has asserts
in debug mode that check that output params are initialized to 0.
2015-10-28 14:41:54 +00:00
Matthew Waters
8b0b68c4e8 glcolorconvert: allow outputting multiple textures for gles3 contexts
the USING_GLES2 includes all GLES3 contexts as well which does support
drawing to multiple buffers.  Instead make or decision solely based on
whether glDrawBuffers is available or not.
2015-10-26 18:26:18 +11:00
Matthew Waters
09976e021b glviewconvert: expose the element on gles2 platforms
We can do everything with gles3 however gles2 restricts us not allowing
separated or frame-by-frame multiview modes due to multiple draw buffers.
2015-10-26 18:24:59 +11:00
Matthew Waters
0af0237c4a gl: fix usage of string.h and stdio.h functions without including the headers
e.g:
gstglcontext_egl.c:613:7: error: implicit declaration of function 'strcmp'
[-Werror=implicit-function-declaration]
   if (strcmp (G_MODULE_SUFFIX, "so") == 0)
2015-10-21 04:53:08 +11:00
Matthew Waters
80c5e60f9a gl: remove unneeded shader variable parsing code 2015-10-21 04:05:00 +11:00
Matthew Waters
3dfc6899ad gl: be consistent in gobject boilerpate
GST_GL_IS_* vs GST_IS_GL_*

git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2015-10-19 15:15:30 +11:00
Matthew Waters
9d92326fe5 glslstage: add brackets around pointer dereference referencing an array
While technically, i is always 0 and *vertex_sources[i++] is equivalant
to (*vertex_sources)[i++].  Be future-proof in the case of code
moves/changes/etc.

CID 1327406
2015-10-16 02:57:19 +11:00
Matthew Waters
b25807c382 glshader: port to using GstGLSLStage objects for string management
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program.  The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Matthew Waters
cc7d1098ab glsl: add a shader stage object GstGLSLStage
Represents a stage (vertex, geometry, fragment, etc) in the shader
pipeline.
2015-10-15 21:27:57 +11:00
Matthew Waters
c79cbbdcc1 gl/shader/variables: include generic gl.h header
Otherwise we may miss some forward declarations

Fixes build error: undefined reference to GstGLSLStage
2015-10-15 21:27:57 +11:00
Matthew Waters
2e8642cc4c gl: add some GLSL utility functions
Specifically parsing/setting GLSL versions and the shader related
function table.
2015-10-15 21:27:57 +11:00
Guillaume Desmottes
5b30a8e9b2 gl: fix leak in gst_gl_insert_debug_marker()
The string allocated by g_vasprintf() was leaked.

Reproduced using the
validate.file.compositor.simple.play_15s.synchronized validate scenario.

https://bugzilla.gnome.org/show_bug.cgi?id=756492
2015-10-14 09:55:47 +11:00
Matthew Waters
83c2262849 gl: move debugging related functions to their own file 2015-10-02 01:01:42 +10:00
Antoine Jacoutot
a1d39d385d gl: Pass GL_CFLAGS to g-ir-scanner
This unbreaks building when some headers are under a non-standard path.
e.g. /usr/X11R6/include as on OpenBSD.

https://bugzilla.gnome.org/show_bug.cgi?id=755850
2015-09-30 09:59:53 +01:00
Matthew Waters
b8cb829e46 glcontext: fixup strstr lengths so we don't overrun 2015-09-30 15:17:38 +10:00
Matthew Waters
49e6516550 glupload: remove useless release_buffer
It's a leftover from when we weren't outputting GstBuffer's and
returning raw texture id's.
2015-09-30 13:36:09 +10:00
Matthew Waters
6fc9630a91 glutils: use gst_element_set_context for setting display/other_context
1. So we get tracking inside GstElement properly when e.g. adding to a bin
2. Removes redundant code.  Now only one place where
   GstContext->GstGLDisplay/GstGLContext transformation occurs
3. Fixes a memory leak in the process
4. Make the retrieval of debug categories thread safe
2015-09-30 12:39:47 +10:00
Matthew Waters
b7aed13e71 gl/eagl: use the default GL context debug category 2015-09-29 15:38:38 +10:00
Matthew Waters
6d2104aa7c gl: set the context on the element on a context query
Otherwise it's possible to lose the context information if the
context is only propagated through queries.
2015-09-28 22:31:09 +10:00
Matthew Waters
609977a56b gl: chain up to the parent class for GstElement::set_context
https://bugzilla.gnome.org/show_bug.cgi?id=705579
2015-09-28 22:24:04 +10:00
Matthew Waters
2195dad288 gl: sprinkle some debug markers to ease debugging 2015-09-28 16:47:00 +10:00
Matthew Waters
5bf38301e1 gl/utils: add a function to insert a debug marker
These markers are visible in tools that record the GL function calls
such as apitrace, et al.

Makes it easier to match up GL draw commands with specific elements.
2015-09-28 16:47:00 +10:00
Matthew Waters
bfe8e42323 gl: add some debugging prototypes 2015-09-28 16:47:00 +10:00
Matthew Waters
27422da056 glwindow: remove unused draw_unlocked function
The functionality is provided by draw anyway and is leftover from
X11's specific threading requirements that no longer apply.
2015-09-28 16:44:05 +10:00
Julien Isorce
b10fe76cbf glfilter: use GL_ELEMENT_ARRAY_BUFFER for vbo indices
Fixes this error with chromium gpu process:
GL_INVALID_OPERATION, glBindBuffer: buffer bound to more than 1 target

https://bugzilla.gnome.org/show_bug.cgi?id=755618
2015-09-25 20:42:39 +10:00
Julien Isorce
04856e6c8a glmemory: fix texture leak in _gl_mem_copy
https://bugzilla.gnome.org/show_bug.cgi?id=755456
2015-09-25 20:41:33 +10:00
Matthew Waters
46e83f5d50 gl/dispmanx: fix rendering with recent resize state tracking
557ca6fda5 didn't change to the
necessary gst_gl_window_resize() call for the dispmanx backend.
2015-09-21 18:11:21 +10:00
Matthew Waters
f82840ce88 gl/caopengllayer: fix non-existent selector warning
557ca6fda5 introduced the queueResize
call without implementing the selector
2015-09-17 22:44:41 +10:00
Jan Schmidt
0f0bf863fa glwindow: Fix g_return_val_if_fail in a void function 2015-09-17 21:52:38 +10:00
Matthew Waters
3addb6bbf4 glwindow: add API to request a resize event on the next draw
- glimagesink needs to be able to resize the viewport on aspect ratio
  changes resulting from either caps changes or 3d output mode changes.
- Performing a glViewport outside the GstGLWindow::resize callback
  will not have the winsys' stack of viewports required to correctly
  place the output frame.

Provide a function to request a resize on the next draw event from the
winsys.

Also track size changes inside the base GstGLWindow class rather
than in each subclass.

https://bugzilla.gnome.org/show_bug.cgi?id=755111
2015-09-17 20:26:23 +10:00
Matthew Waters
1625f74632 gl/x11: store the correct dimension from the resize events
small typo s/width/height/
2015-09-17 20:21:43 +10:00
Vineeth T M
00438fdff0 gl: Fix GError leaks during failures
https://bugzilla.gnome.org/show_bug.cgi?id=755140
2015-09-17 11:52:55 +02:00
Tim-Philipp Müller
fe8de1857a gl: bufferpool take into account video stride alignment requirements
when allocating memory. Fixes crashes with avdec_h265 in the AVX2
code path which requires 32-byte stride alignment, but the
GstAllocationParams only specified a 16-byte alignment.

https://bugzilla.gnome.org/show_bug.cgi?id=754120
2015-09-15 16:11:23 +01:00
Matthew Waters
591494ff54 gl/api: use public rather than private define
HAVE_IOS is only defined for the build of this module so
attempting to use gstgl in iOS would result in incorrect GL
includes.
Use GST_GL_HAVE_PLATFORM_EAGL instead for choosing the iOS GL
header.
2015-09-10 00:33:19 +10:00
Sebastian Dröge
bab55828ae gl/eagl: Also unbind renderbuffer after setting up framebuffer
https://bugzilla.gnome.org/show_bug.cgi?id=754757
2015-09-09 10:10:47 +03:00
Sebastian Dröge
c97144b23b gl/eagl: Don't make context uncurrent just to make it current again in the next line
Also binding the framebuffer again is unnecessary then as it was just bound a
few lines before while the context was current.

https://bugzilla.gnome.org/show_bug.cgi?id=754757
2015-09-09 10:10:46 +03:00
Tim-Philipp Müller
1cb3e8c591 gtk, qt, gl: fix typo in debug and error messages 2015-08-31 18:06:31 +01:00
Sebastian Dröge
5c106c0c2a gl/eagl: Unref context after setting a window handle
gst_gl_window_get_context() returns a new reference.

Hopefully fixes https://bugzilla.gnome.org/show_bug.cgi?id=753758
2015-08-25 10:09:14 +03:00
Nicolas Dufresne
206638c439 gl: Let base transform relay the meta api for us
During allocation query, when this element is not passthrough, it must
relay the overlay compostion meta and it's parameters. Fortunatly, base
transform can do this for us.

https://bugzilla.gnome.org/show_bug.cgi?id=753850
2015-08-22 22:15:36 -07:00
Justin Kim
85834d6bbc glcontext: add specific error message when missing GL_SHADING_LANGUAGE_VERSION
GL_SHADING_LANGUAGE_VERSION was introduced since ES 2.0, but in some
android emulator doesn't support this feature. To prevent confusion for
developer, the error message need to be more clear.

https://bugzilla.gnome.org/show_bug.cgi?id=753905
2015-08-21 18:14:15 +10:00
Matthew Waters
40d2693d07 glbasefilter: only call gl_{stop,start} if the context changed
Removes the redundant GL object creation/deletion on every
decide_allocation call which is being called for every caps change.

Thus reduces the required GL state changes on reconfigure events
which are being sent by glimagesink/xvimagesink
2015-08-20 23:25:35 +10:00
Nicolas Dufresne
a31a753bfd glupload: Recalculate offset and size in raw upload
As we only expose the mapped portion of the frame into the GL
memory object (and not the original padding) we need to
re-calculate the size and offset.
2015-08-16 18:13:27 +02:00
Nicolas Dufresne
e6bd7d2792 gloverlaycompositor: Also disable the blend when done 2015-08-15 15:55:08 +02:00
Nicolas Dufresne
f935b2c547 glsink: Enable sync meta on pools we offer
As the upload is asynchronous, we need to enable the sync meta to
gain correct rendering. The buffer pool receiver don't know about
that.
2015-08-15 15:55:08 +02:00
Sebastian Dröge
f4a76139db opengl: Change GLclampd to double
GLclampd does not exist on GLES, only desktop GL.
2015-08-15 10:03:07 +02:00
Martin Kelly
591b2e2c68 opengl: add missing ClearDepth prototype
The ClearDepth call is missing.

https://bugzilla.gnome.org/show_bug.cgi?id=753639
2015-08-15 09:28:12 +02:00
Nicolas Dufresne
9720c07f23 gl: Add opengl_version.h to the list of sources
Adding this private header to the list of sources. We don't want to make
this header public, but we need it in the list of sources otherwise it
won't be included in the tarball. This fixes make distcheck.

This regression was introduced by commit 1a6fe3db
2015-08-10 14:51:02 -04:00
Matthew Waters
b7777b9181 gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
1a6fe3db40 glcontext/wgl: implement gl3 core profile context selection 2015-08-10 15:46:13 +02:00
Nicolas Dufresne
d6baf8dcc7 gloverlaycompositor: Add shader to convert BGRA/ARGB -> RGBA
Depending on the bytes order we will get BGRA (little) and ARGB (big)
from the composition overlay buffer while our GL code expects RGBA. Add
a fragment shader that do this conversion.

https://bugzilla.gnome.org/show_bug.cgi?id=752842
2015-08-08 16:32:53 -04:00
Matthew Waters
69a90b5bfe gl/syncmeta: implement synchronisation without glFenceSync
Uses glFinish as that's the best we have for lesser OpenGL versions.
2015-08-08 17:30:42 +02:00
Matthew Waters
83995c0935 context/glx: only use glXCreateContextAttribs for OpenGL 3 contexts
mesa for example when creating a GL 3.1 compatibility context
overrides our context profile selection to create a core context.
2015-08-08 15:32:17 +02:00
Sebastian Dröge
b21f01276c glupload: Remove debug output from gst_gl_upload_transform_caps()
We can't know if the GstGLUpload type is initialized at this point already,
and thus our debug category might not be initialized yet... and cause an
assertion here.

As we don't print debug output for any of the other transform functions, let's
defer this problem for now.
2015-07-29 19:11:58 +01:00
Nicolas Dufresne
f79cad55e2 glupload: Add fixme about using bufferpool for raw
http://bugzilla.gnome.org/show_bug.cgi?id=752937
2015-07-28 08:59:48 -04:00
Nicolas Dufresne
adbd9d3c05 glupload: Keep input frame mapped as long as needed
When performing a raw upload, we need to keep the raw data mapped as
long as needed.

https://bugzilla.gnome.org/show_bug.cgi?id=752937
2015-07-28 08:54:29 -04:00
Nicolas Dufresne
eb4d3c352a Revert "glupload: memcpy on raw data upload"
This reverts commit 82c0189b28.

https://bugzilla.gnome.org/show_bug.cgi?id=752937
2015-07-28 08:54:29 -04:00
Matthew Waters
ee94aa003a glcontext/wgl: fix defenition of gst_gl_context_wgl_new
gstglcontext_wgl.c: In function 'gst_gl_context_wgl_new':
gstglcontext_wgl.c:83:40: error: 'display' undeclared (first use in this function)
2015-07-27 21:54:27 +10:00
Matthew Waters
1137ed3e45 gl/cocoa: fix definition of gst_gl_context_new
gstglcontext_cocoa.m:75:1: error: conflicting types for 'gst_gl_context_cocoa_new'
2015-07-27 20:03:05 +10:00
Matthew Waters
2beaabea12 gl/win32: fix definition of gst_gl_window_win32_new 2015-07-27 20:00:47 +10:00
Matthew Waters
4d9ae8ebba wayland: fail window open if the display is the correct type
Errors out cleanly if a wayland compositor is not running
2015-07-27 18:23:33 +10:00
Matthew Waters
3b89d8a23c glwindow: pass display to implementation's _new()
So they have to opportunity to fail if they cannot handle the
display connection.

https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 18:23:29 +10:00
Matthew Waters
dbcae77e02 glcontext: pass display to implentation's _new()
This allows the context to fail creation based on incompatible
display type's. e.g. glx context with an wayland display handle.

https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 18:23:17 +10:00
Julien Isorce
5e4b94c1bb gl: support cgl, egl and glx within a same build
On osx, with the same build,
gst-launch-1.0 videotestsrc ! glimagesink works with:

GST_GL_PLATFORM=egl GST_GL_WINDOW=x11 GST_GL_API=gles2
GST_GL_PLATFORM=egl GST_GL_WINDOW=x11 GST_GL_API=opengl

GST_GL_PLATFORM=glx GST_GL_WINDOW=x11 GST_GL_API=opengl

GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa GST_GL_API=opengl
GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa GST_GL_API=opengl3

https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 09:03:58 +01:00
Jan Schmidt
45f8a27211 glupload: Check that caps contain desired caps features
Use 'contains' checks instead of equality checks on caps features
to allow for uploading when caps also contain GstVideoOverlayComposition
meta.

https://bugzilla.gnome.org/show_bug.cgi?id=752912
2015-07-27 17:21:33 +10:00
Julien Isorce
90a1ff1383 gl: move GL_NUM_EXTENSIONS definition after gl.h
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-24 00:03:26 +01:00
Luis de Bethencourt
7ecf6b0d6c glupload: fix memory leak
GstCapsFeatures need to be freed with gst_caps_features_free() after use.

CID #1312136, CID #1312136
2015-07-23 10:58:21 +01:00
Nicolas Dufresne
e310e6d540 gloverlaycompositor: Keep memory pointer alive
Keep the composition memory pointer alive while it's being
wrapped inside a GstGLMemory object.

https://bugzilla.gnome.org/show_bug.cgi?id=745107
2015-07-22 17:00:25 -04:00
Nicolas Dufresne
9c020443e6 gloverlaycompositor: Pass buffer stride
The overlay pixel buffer stride was not given back
to the GL image.

https://bugzilla.gnome.org/show_bug.cgi?id=745107
2015-07-22 17:00:25 -04:00
Nicolas Dufresne
d92375eaae gloverlaycompositor: Hide GstCompsitionOverlay object
This object is only used inside the compositor and does not
need to be expose in libgstgl API.

https://bugzilla.gnome.org/show_bug.cgi?id=745107
2015-07-22 14:06:34 -04:00
Nicolas Dufresne
4a1e63817f libgstgl: Makefile style fix 2015-07-22 13:33:12 -04:00
Nicolas Dufresne
17788157a1 composition-overlay: Positions are relative to texture
The coordinate are relative to the texture dimension and not
the window dimension now. There is no need to pass the window
dimension or to update the overlay if the dimension changes.

https://bugzilla.gnome.org/show_bug.cgi?id=745107
2015-07-22 13:17:18 -04:00
Lubosz Sarnecki
b155f5d73e gloverlaycompositor: Create own shader object
Make gloverlaycompositor independent of the shader used in the sink.

https://bugzilla.gnome.org/show_bug.cgi?id=745107
2015-07-22 13:16:39 -04:00
Luis de Bethencourt
c9820f20e2 gloverlaycompositor: for loop initial declarations are only allowed in C99 mode
Fixes compiler warnings
2015-07-21 13:11:21 +01:00