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gl: support cgl, egl and glx within a same build
On osx, with the same build, gst-launch-1.0 videotestsrc ! glimagesink works with: GST_GL_PLATFORM=egl GST_GL_WINDOW=x11 GST_GL_API=gles2 GST_GL_PLATFORM=egl GST_GL_WINDOW=x11 GST_GL_API=opengl GST_GL_PLATFORM=glx GST_GL_WINDOW=x11 GST_GL_API=opengl GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa GST_GL_API=opengl GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa GST_GL_API=opengl3 https://bugzilla.gnome.org/show_bug.cgi?id=752743
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parent
45f8a27211
commit
5e4b94c1bb
3 changed files with 52 additions and 12 deletions
32
configure.ac
32
configure.ac
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@ -805,14 +805,14 @@ if test "x$HAVE_GL" = "xyes" -a "x$HAVE_GLES2" = "xyes"; then
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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# ifdef __APPLE__
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# ifdef HAVE_IOS
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/glext.h>
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# else
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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# endif
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# if __APPLE__
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# ifdef __APPLE__
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# include <OpenGL/OpenGL.h>
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# include <OpenGL/gl.h>
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# if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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@ -999,12 +999,6 @@ case $host in
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if test "x$NEED_WGL" = "xyes"; then
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AC_MSG_ERROR([WGL is not available on Mac OS X])
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fi
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if test "x$NEED_EGL" = "xyes"; then
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AC_MSG_ERROR([EGL is not available on Mac OS X])
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fi
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if test "x$NEED_GLES2" = "xyes"; then
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AC_MSG_ERROR([OpenGL|ES 2.0 is not supported on your platform yet])
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fi
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if test "x$NEED_COCOA" != "xno"; then
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GL_LIBS="$LIBS -framework OpenGL -framework Cocoa -framework QuartzCore -framework CoreFoundation"
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@ -1030,6 +1024,24 @@ case $host in
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USE_OPENGL=yes
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fi
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fi
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if test "x$HAVE_EGL" = "xyes"; then
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if test "x$NEED_EGL" != "xno"; then
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if test "x$HAVE_WINDOW_X11" = "xyes"; then
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GL_LIBS="$GL_LIBS -lEGL $EGL_LIBS"
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GL_CFLAGS="$GL_CFLAGS $EGL_CFLAGS"
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USE_EGL=yes
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fi
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fi
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fi
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dnl OpenGL|ES 2.0
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if test "x$HAVE_GLES2" = "xyes"; then
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if test "x$NEED_GLES2" != "xno"; then
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GL_LIBS="$GL_LIBS -lGLESv2"
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USE_GLES2=yes
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fi
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fi
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fi
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;;
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*-mingw32*)
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@ -1237,7 +1249,7 @@ if test "x$USE_GLES2" = "xyes"; then
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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# ifdef __APPLE__
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# ifdef HAVE_IOS
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/glext.h>
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# else
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@ -1249,7 +1261,7 @@ fi
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if test "x$USE_OPENGL" = "xyes"; then
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GL_INCLUDES="$GL_INCLUDES
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# if __APPLE__
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# ifdef __APPLE__
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# include <OpenGL/OpenGL.h>
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# include <OpenGL/gl.h>
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# else
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@ -627,7 +627,35 @@ gst_gl_context_egl_get_proc_address (GstGLAPI gl_api, const gchar * name)
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gpointer result = NULL;
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static GOnce g_once = G_ONCE_INIT;
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result = gst_gl_context_default_get_proc_address (gl_api, name);
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#ifdef __APPLE__
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#if GST_GL_HAVE_OPENGL && !defined(GST_GL_LIBGL_MODULE_NAME)
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if (!result && (gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3))) {
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static GModule *module_opengl = NULL;
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if (g_once_init_enter (&module_opengl)) {
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GModule *setup_module_opengl =
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g_module_open ("libGL.dylib", G_MODULE_BIND_LAZY);
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g_once_init_leave (&module_opengl, setup_module_opengl);
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}
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if (module_opengl)
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g_module_symbol (module_opengl, name, &result);
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}
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#endif
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#if GST_GL_HAVE_GLES2 && !defined(GST_GL_LIBGLESV2_MODULE_NAME)
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if (!result && (gl_api & (GST_GL_API_GLES2))) {
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static GModule *module_gles2 = NULL;
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if (g_once_init_enter (&module_gles2)) {
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GModule *setup_module_gles2 =
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g_module_open ("libGLESv2.dylib", G_MODULE_BIND_LAZY);
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g_once_init_leave (&module_gles2, setup_module_gles2);
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}
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if (module_gles2)
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g_module_symbol (module_gles2, name, &result);
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}
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#endif
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#endif // __APPLE__
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if (!result)
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result = gst_gl_context_default_get_proc_address (gl_api, name);
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g_once (&g_once, load_egl_module, NULL);
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@ -28,7 +28,7 @@
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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# ifdef __APPLE__
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# ifdef HAVE_IOS
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/glext.h>
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# else
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