Commit graph

25 commits

Author SHA1 Message Date
Matthew Waters
b3d8e09839 glfilter: rewrite subclasses for filter_texture() occuring on GL thread
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render.  We can use the provided
render_to_target() functions to simplify filter writing.
2017-12-09 19:32:21 +00:00
Matthew Waters
c7dd43f21a glfilter: rename draw_texture to draw_fullscreen_quad
And remove unused arguments.
2017-12-09 19:32:21 +00:00
Haihua Hu
8a92c66440 gleffects: fix little rectangle that appears at the center of squeeze and tunnel effects
These two shader will calculate the vector length and use it as denominator.
But length could be zero which will cause undefine behaviour. Add protection for
this condition

https://bugzilla.gnome.org/show_bug.cgi?id=767635
2017-12-09 19:32:20 +00:00
Matthew Waters
79935c7ee3 gldifferencematte: port to gl3/gles2 2017-12-09 19:32:18 +00:00
Matthew Waters
d8c710d143 gleffects: identity: add the shader to the hash table
So that we don't recreate it every frame and leak memory.

https://bugzilla.gnome.org/show_bug.cgi?id=761578
2017-12-09 19:32:16 +00:00
Haihua Hu
3fb60ac10c gleffects: fix gleffects fisheye shader compile error
On some embedded systems, sqrt() is not supported in the shader,
use the actual value of sqrt(2) instead.

Signed-off-by: Haihua Hu <b55597@freescale.com>
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=761271
2017-12-09 19:32:15 +00:00
Tim-Philipp Müller
e905ace0b0 gl: fix compiler warnings with gcc-6
In file included from effects/gstgleffectrgbtocurve.c:25:0:
effects/gstgleffectscurves.h:174:32: error: 'xray_curve' defined but not used
 static const GstGLEffectsCurve xray_curve = {
...
2017-12-09 19:32:15 +00:00
Matthew Waters
f688a8f0b2 glshader: port to using GstGLSLStage objects for string management
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program.  The uniform/attribute
interface has remained the same.
2017-12-09 19:32:09 +00:00
Matthew Waters
3ba30d42a4 gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2017-12-09 19:32:07 +00:00
Matthew Waters
b53178f724 gleffects_laplacian: fix shader compilation in gl3/gles2
https://bugzilla.gnome.org/show_bug.cgi?id=748393
2017-12-09 19:32:02 +00:00
Matthew Waters
72993f54fa gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
We are using shaders everywhere and so they are not needed
2017-12-09 19:32:01 +00:00
Michał Dębski
afdc3c8ee3 gleffects: Merge laplacian filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2017-12-09 19:31:59 +00:00
Michał Dębski
befbf3733b gleffects: Merge sobel filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2017-12-09 19:31:59 +00:00
Michał Dębski
208b5f999e gleffects: Merge blur filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2017-12-09 19:31:59 +00:00
Michał Dębski
a2ef6757f0 gleffects: Correct attributes for hconv and vconv shaders
Width and height were switched for glow shaders. For blur
filter attributes names were obsolete.

https://bugzilla.gnome.org/show_bug.cgi?id=746209
2017-12-09 19:31:59 +00:00
Michał Dębski
eb326ba4c2 gleffects: Fix fisheye shader - pass float to sqrt
On OSX passing literal int to sqrt() in GLSL results in error.

https://bugzilla.gnome.org/show_bug.cgi?id=746209
2017-12-09 19:31:59 +00:00
Anton Obzhirov
9294e84334 gleffects: port all effects to GLES2.0
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2017-12-09 19:31:58 +00:00
Matthew Waters
92f0aa9bd8 gl: get the context from basemixer/basefilter 2017-12-09 19:31:57 +00:00
Matthew Waters
3be1edc634 gl: fix various build errors without desktop gl 2017-12-09 19:31:51 +00:00
Matthew Waters
a82db7eb9e gleffects: support gl3 whereever gles2 is supported 2017-12-09 19:31:51 +00:00
Matthew Waters
4a8b31afd6 glfeature: remove GST_GL_API_GLES3
instead check the gl version using gst_gl_context_check_gl_version()
2017-12-09 19:31:42 +00:00
Julien Isorce
2b8de2d1bc gleffects: use new helper functions to avoid duplicating the same vertex shader text
And also use the default fragment shader text for the identity effect
2017-12-09 19:31:38 +00:00
Vincent Penquerc'h
2767aae4e2 gl: pass large structure by const pointer, not value
Avoids large pointless memcpy.

Coverity 206236, 206237
2017-12-09 19:31:36 +00:00
Matthew Waters
e225af3e0d gl: silence all the compiler warnings 2017-12-09 19:31:34 +00:00
Matthew Waters
a884d6feee move gl elements to ext subdirectory 2017-12-09 19:31:34 +00:00