mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-24 01:00:37 +00:00
gldifferencematte: port to gl3/gles2
This commit is contained in:
parent
cdcd234613
commit
79935c7ee3
3 changed files with 63 additions and 52 deletions
|
@ -466,32 +466,44 @@ const gchar *sin_fragment_source_gles2 =
|
|||
"}";
|
||||
|
||||
const gchar *interpolate_fragment_source =
|
||||
"#ifdef GL_ES\n"
|
||||
"precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"varying vec2 v_texcoord;"
|
||||
"uniform sampler2D base;"
|
||||
"uniform sampler2D blend;"
|
||||
"void main () {"
|
||||
"vec4 basecolor = texture2D (base, gl_TexCoord[0].st);"
|
||||
"vec4 blendcolor = texture2D (blend, gl_TexCoord[0].st);"
|
||||
"vec4 basecolor = texture2D (base, v_texcoord);"
|
||||
"vec4 blendcolor = texture2D (blend, v_texcoord);"
|
||||
"vec4 white = vec4(1.0);"
|
||||
"gl_FragColor = blendcolor + (1.0 - blendcolor.a) * basecolor;"
|
||||
"}";
|
||||
|
||||
const gchar *texture_interp_fragment_source =
|
||||
"#ifdef GL_ES\n"
|
||||
"precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"varying vec2 v_texcoord;"
|
||||
"uniform sampler2D base;"
|
||||
"uniform sampler2D blend;"
|
||||
"uniform sampler2D alpha;"
|
||||
"void main () {"
|
||||
" vec4 basecolor = texture2D (base, gl_TexCoord[0].st);"
|
||||
" vec4 blendcolor = texture2D (blend, gl_TexCoord[0].st);"
|
||||
" vec4 alphacolor = texture2D (alpha, gl_TexCoord[0].st);"
|
||||
" vec4 basecolor = texture2D (base, v_texcoord);"
|
||||
" vec4 blendcolor = texture2D (blend, v_texcoord);"
|
||||
" vec4 alphacolor = texture2D (alpha, v_texcoord);"
|
||||
" gl_FragColor = (alphacolor * blendcolor) + (1.0 - alphacolor) * basecolor;"
|
||||
"}";
|
||||
|
||||
const gchar *difference_fragment_source =
|
||||
"#ifdef GL_ES\n"
|
||||
"precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"varying vec2 v_texcoord;"
|
||||
"uniform sampler2D saved;"
|
||||
"uniform sampler2D current;"
|
||||
"void main () {"
|
||||
"vec4 savedcolor = texture2D (saved, gl_TexCoord[0].st);"
|
||||
"vec4 currentcolor = texture2D (current, gl_TexCoord[0].st);"
|
||||
"vec4 savedcolor = texture2D (saved, v_texcoord);"
|
||||
"vec4 currentcolor = texture2D (current, v_texcoord);"
|
||||
"gl_FragColor = vec4 (step (0.12, length (savedcolor - currentcolor)));"
|
||||
"}";
|
||||
|
||||
|
|
|
@ -94,18 +94,24 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
|
|||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
differencematte->shader[i] =
|
||||
gst_gl_shader_new (GST_GL_BASE_FILTER (filter)->context);
|
||||
}
|
||||
|
||||
if (!(differencematte->identity_shader =
|
||||
gst_gl_shader_new_default (context, &error))) {
|
||||
GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
|
||||
"Failed to compile identity shader"), ("%s", error->message));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(differencematte->shader[0] =
|
||||
gst_gl_shader_new_link_with_stages (context, &error,
|
||||
gst_glsl_stage_new_default_vertex (context),
|
||||
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
||||
GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES,
|
||||
GST_GLSL_VERSION_NONE,
|
||||
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
||||
difference_fragment_source), NULL))) {
|
||||
GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
|
||||
gst_gl_context_get_error ()), (NULL));
|
||||
"Failed to compile difference shader"), ("%s", error->message));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -113,10 +119,11 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
|
|||
gst_gl_shader_new_link_with_stages (context, &error,
|
||||
gst_glsl_stage_new_default_vertex (context),
|
||||
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
||||
GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES,
|
||||
GST_GLSL_VERSION_NONE,
|
||||
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
||||
hconv7_fragment_source_gles2), NULL))) {
|
||||
GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
|
||||
gst_gl_context_get_error ()), (NULL));
|
||||
"Failed to compile convolution shader"), ("%s", error->message));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -124,10 +131,11 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
|
|||
gst_gl_shader_new_link_with_stages (context, &error,
|
||||
gst_glsl_stage_new_default_vertex (context),
|
||||
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
||||
GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES,
|
||||
GST_GLSL_VERSION_NONE,
|
||||
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
||||
vconv7_fragment_source_gles2), NULL))) {
|
||||
GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
|
||||
gst_gl_context_get_error ()), (NULL));
|
||||
"Failed to compile convolution shader"), ("%s", error->message));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -135,19 +143,20 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
|
|||
gst_gl_shader_new_link_with_stages (context, &error,
|
||||
gst_glsl_stage_new_default_vertex (context),
|
||||
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
||||
GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES,
|
||||
GST_GLSL_VERSION_NONE,
|
||||
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
||||
texture_interp_fragment_source), NULL))) {
|
||||
GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
|
||||
gst_gl_context_get_error ()), (NULL));
|
||||
"Failed to compile interpolation shader"), ("%s", error->message));
|
||||
return;
|
||||
}
|
||||
|
||||
/* FIXME: this should really be per shader */
|
||||
filter->draw_attr_position_loc =
|
||||
gst_gl_shader_get_attribute_location (differencematte->shader[3],
|
||||
gst_gl_shader_get_attribute_location (differencematte->shader[2],
|
||||
"a_position");
|
||||
filter->draw_attr_texture_loc =
|
||||
gst_gl_shader_get_attribute_location (differencematte->shader[3],
|
||||
gst_gl_shader_get_attribute_location (differencematte->shader[2],
|
||||
"a_texcoord");
|
||||
}
|
||||
|
||||
|
@ -162,6 +171,11 @@ gst_gl_differencematte_reset_gl_resources (GstGLFilter * filter)
|
|||
gl->DeleteTextures (1, &differencematte->savedbgtexture);
|
||||
gl->DeleteTextures (1, &differencematte->newbgtexture);
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (differencematte->identity_shader) {
|
||||
gst_object_unref (differencematte->identity_shader);
|
||||
differencematte->identity_shader = NULL;
|
||||
}
|
||||
|
||||
if (differencematte->shader[i]) {
|
||||
gst_object_unref (differencematte->shader[i]);
|
||||
differencematte->shader[i] = NULL;
|
||||
|
@ -262,30 +276,20 @@ gst_gl_differencematte_get_property (GObject * object, guint prop_id,
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_differencematte_save_texture (gint width, gint height, guint texture,
|
||||
gpointer stuff)
|
||||
{
|
||||
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
||||
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
static void
|
||||
init_pixbuf_texture (GstGLContext * context, gpointer data)
|
||||
{
|
||||
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data);
|
||||
GstGLFilter *filter = GST_GL_FILTER (data);
|
||||
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
const GstGLFuncs *gl = context->gl_vtable;
|
||||
guint internal_format =
|
||||
gst_gl_sized_gl_format_from_gl_format_type (context, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE);
|
||||
|
||||
gl->DeleteTextures (1, &differencematte->newbgtexture);
|
||||
gl->GenTextures (1, &differencematte->newbgtexture);
|
||||
gl->BindTexture (GL_TEXTURE_2D, differencematte->newbgtexture);
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, internal_format,
|
||||
(gint) differencematte->pbuf_width, (gint) differencematte->pbuf_height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, differencematte->pixbuf);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
@ -296,7 +300,7 @@ init_pixbuf_texture (GstGLContext * context, gpointer data)
|
|||
if (differencematte->savedbgtexture == 0) {
|
||||
gl->GenTextures (1, &differencematte->savedbgtexture);
|
||||
gl->BindTexture (GL_TEXTURE_2D, differencematte->savedbgtexture);
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8,
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, internal_format,
|
||||
GST_VIDEO_INFO_WIDTH (&filter->out_info),
|
||||
GST_VIDEO_INFO_HEIGHT (&filter->out_info),
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
@ -315,9 +319,6 @@ gst_gl_differencematte_diff (gint width, gint height, guint texture,
|
|||
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
||||
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (differencematte->shader[0]);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
|
@ -341,9 +342,6 @@ gst_gl_differencematte_hblur (gint width, gint height, guint texture,
|
|||
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
||||
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (differencematte->shader[1]);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
|
@ -353,7 +351,8 @@ gst_gl_differencematte_hblur (gint width, gint height, guint texture,
|
|||
|
||||
gst_gl_shader_set_uniform_1fv (differencematte->shader[1], "kernel", 7,
|
||||
differencematte->kernel);
|
||||
gst_gl_shader_set_uniform_1f (differencematte->shader[1], "width", width);
|
||||
gst_gl_shader_set_uniform_1f (differencematte->shader[1], "gauss_width",
|
||||
width);
|
||||
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
@ -366,9 +365,6 @@ gst_gl_differencematte_vblur (gint width, gint height, guint texture,
|
|||
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
||||
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (differencematte->shader[2]);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
|
@ -378,7 +374,8 @@ gst_gl_differencematte_vblur (gint width, gint height, guint texture,
|
|||
|
||||
gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 7,
|
||||
differencematte->kernel);
|
||||
gst_gl_shader_set_uniform_1f (differencematte->shader[2], "height", height);
|
||||
gst_gl_shader_set_uniform_1f (differencematte->shader[2], "gauss_height",
|
||||
height);
|
||||
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
@ -391,9 +388,6 @@ gst_gl_differencematte_interp (gint width, gint height, guint texture,
|
|||
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
||||
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (differencematte->shader[3]);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
|
@ -422,8 +416,12 @@ gst_gl_differencematte_identity (gint width, gint height, guint texture,
|
|||
GstGLFilter *filter = GST_GL_FILTER (differencematte);
|
||||
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
gst_gl_shader_use (differencematte->identity_shader);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
gl->BindTexture (GL_TEXTURE_2D, texture);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (differencematte->identity_shader, "tex", 0);
|
||||
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
@ -449,7 +447,7 @@ gst_gl_differencematte_filter_texture (GstGLFilter * filter, guint in_tex,
|
|||
* this frame and next ones */
|
||||
gst_gl_filter_render_to_target (filter, TRUE, in_tex,
|
||||
differencematte->savedbgtexture,
|
||||
gst_gl_differencematte_save_texture, differencematte);
|
||||
gst_gl_differencematte_identity, differencematte);
|
||||
|
||||
if (differencematte->pixbuf) {
|
||||
free (differencematte->pixbuf);
|
||||
|
|
|
@ -37,6 +37,7 @@ struct _GstGLDifferenceMatte
|
|||
{
|
||||
GstGLFilter filter;
|
||||
|
||||
GstGLShader *identity_shader;
|
||||
GstGLShader *shader[4];
|
||||
|
||||
gchar *location;
|
||||
|
|
Loading…
Reference in a new issue