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gleffects: identity: add the shader to the hash table
So that we don't recreate it every frame and leak memory. https://bugzilla.gnome.org/show_bug.cgi?id=761578
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@ -54,6 +54,8 @@ gst_gl_effects_identity_callback (gint width, gint height, guint texture,
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gst_gl_shader_get_attribute_location (shader, "a_position");
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filter->draw_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texcoord");
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g_hash_table_insert (effects->shaderstable, (gchar *) "identity0", shader);
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}
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gst_gl_shader_use (shader);
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