gleffects: identity: add the shader to the hash table

So that we don't recreate it every frame and leak memory.

https://bugzilla.gnome.org/show_bug.cgi?id=761578
This commit is contained in:
Matthew Waters 2016-02-08 12:23:12 +11:00 committed by Tim-Philipp Müller
parent f4bab389c5
commit d8c710d143

View file

@ -54,6 +54,8 @@ gst_gl_effects_identity_callback (gint width, gint height, guint texture,
gst_gl_shader_get_attribute_location (shader, "a_position");
filter->draw_attr_texture_loc =
gst_gl_shader_get_attribute_location (shader, "a_texcoord");
g_hash_table_insert (effects->shaderstable, (gchar *) "identity0", shader);
}
gst_gl_shader_use (shader);