mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
gleffects: Merge blur filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
This commit is contained in:
parent
a2ef6757f0
commit
208b5f999e
7 changed files with 132 additions and 322 deletions
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@ -28,6 +28,7 @@ libgstopengl_la_SOURCES = \
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effects/gstgleffectsin.c \
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effects/gstgleffectxray.c \
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effects/gstgleffectglow.c \
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effects/gstgleffectblur.c \
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gstglcolorscale.c \
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gstglmixer.c \
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gstglvideomixer.c \
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@ -56,7 +57,6 @@ noinst_HEADERS = \
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# full opengl required
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if USE_OPENGL
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libgstopengl_la_SOURCES += \
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gstglfilterblur.c \
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gstglfiltersobel.c \
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gstglfilterlaplacian.c \
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gstglfilterglass.c \
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@ -66,7 +66,6 @@ libgstopengl_la_SOURCES += \
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gstglmosaic.c
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noinst_HEADERS += \
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gstglfilterblur.h \
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gstglfiltersobel.h \
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gstglfilterlaplacian.h \
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gstglfilterglass.h \
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122
ext/gl/effects/gstgleffectblur.c
Normal file
122
ext/gl/effects/gstgleffectblur.c
Normal file
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@ -0,0 +1,122 @@
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/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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* Copyright (C) 2015 Michał Dębski <debski.mi.zd@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "../gstgleffects.h"
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static float *
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gst_gl_effects_blur_kernel (void)
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{
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/* gaussian kernel (well, actually vector), size 9, standard
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* deviation 3.0 */
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/* FIXME: make this a runtime property */
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static gfloat *kernel = NULL;
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if (G_UNLIKELY (NULL == kernel)) {
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/* 3x3 matrix */
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kernel = g_malloc (sizeof (gfloat) * 9);
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fill_gaussian_kernel (kernel, 7, 3.f);
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}
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return kernel;
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}
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static void
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gst_gl_effects_blur_callback_hconv (gint width, gint height, guint texture,
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gpointer data)
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{
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GstGLShader *shader = NULL;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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if (NULL != (shader = gst_gl_effects_get_fragment_shader (effects, "hconv0",
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hconv7_fragment_source_gles2, hconv7_fragment_source_opengl))) {
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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#if GST_GL_HAVE_OPENGL
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if (USING_OPENGL (GST_GL_BASE_FILTER (filter)->context)) {
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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}
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#endif
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gst_gl_shader_use (shader);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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gl->Disable (GL_TEXTURE_2D);
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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gst_gl_shader_set_uniform_1f (shader, "gauss_width", width);
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gst_gl_shader_set_uniform_1fv (shader, "kernel", 7,
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gst_gl_effects_blur_kernel ());
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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}
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static void
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gst_gl_effects_blur_callback_vconv (gint width, gint height, guint texture,
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gpointer data)
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{
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GstGLShader *shader = NULL;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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GstGLFilter *filter = GST_GL_FILTER (effects);
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if (NULL != (shader = gst_gl_effects_get_fragment_shader (effects, "vconv0",
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vconv7_fragment_source_gles2, vconv7_fragment_source_opengl))) {
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GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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#if GST_GL_HAVE_OPENGL
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if (USING_OPENGL (GST_GL_BASE_FILTER (filter)->context)) {
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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}
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#endif
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gst_gl_shader_use (shader);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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gl->Disable (GL_TEXTURE_2D);
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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gst_gl_shader_set_uniform_1f (shader, "gauss_height", height);
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gst_gl_shader_set_uniform_1fv (shader, "kernel", 7,
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gst_gl_effects_blur_kernel ());
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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}
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void
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gst_gl_effects_blur (GstGLEffects * effects)
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{
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GstGLFilter *filter = GST_GL_FILTER (effects);
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gst_gl_filter_render_to_target (filter, TRUE, effects->intexture,
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effects->midtexture[0], gst_gl_effects_blur_callback_hconv, effects);
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gst_gl_filter_render_to_target (filter, FALSE, effects->midtexture[0],
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effects->outtexture, gst_gl_effects_blur_callback_vconv, effects);
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}
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@ -90,6 +90,7 @@ typedef enum
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GST_GL_EFFECT_XRAY,
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GST_GL_EFFECT_SIN,
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GST_GL_EFFECT_GLOW,
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GST_GL_EFFECT_BLUR,
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GST_GL_N_EFFECTS
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} GstGLEffectsEffect;
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@ -115,6 +116,7 @@ gst_gl_effects_effect_get_type (void)
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{GST_GL_EFFECT_XRAY, "Glowing negative effect", "xray"},
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{GST_GL_EFFECT_SIN, "All Grey but Red Effect", "sin"},
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{GST_GL_EFFECT_GLOW, "Glow Lighting Effect", "glow"},
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{GST_GL_EFFECT_BLUR, "Blur with 9x9 separable convolution Effect", "blur"},
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{0, NULL, NULL}
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};
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@ -227,6 +229,12 @@ gst_gl_effects_set_effect (GstGLEffects * effects, gint effect_type)
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_BLUR:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_blur;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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default:
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g_assert_not_reached ();
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}
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@ -107,6 +107,7 @@ void gst_gl_effects_xray (GstGLEffects *effects);
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void gst_gl_effects_luma_xpro (GstGLEffects *effects);
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void gst_gl_effects_sin (GstGLEffects *effects);
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void gst_gl_effects_glow (GstGLEffects *effects);
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void gst_gl_effects_blur (GstGLEffects *effects);
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G_END_DECLS
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@ -1,261 +0,0 @@
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/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-glfilterblur
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*
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* Blur with 9x9 separable convolution.
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*
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch videotestsrc ! glupload ! glfilterblur ! glimagesink
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* ]|
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglfilterblur.h"
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#include "effects/gstgleffectssources.h"
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#define GST_CAT_DEFAULT gst_gl_filterblur_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_filterblur_debug, "glfilterblur", 0, "glfilterblur element");
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G_DEFINE_TYPE_WITH_CODE (GstGLFilterBlur, gst_gl_filterblur,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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static void gst_gl_filterblur_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_filterblur_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_gl_filter_filterblur_reset (GstGLFilter * filter);
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static gboolean gst_gl_filterblur_init_shader (GstGLFilter * filter);
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static gboolean gst_gl_filterblur_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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static void gst_gl_filterblur_hcallback (gint width, gint height, guint texture,
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gpointer stuff);
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static void gst_gl_filterblur_vcallback (gint width, gint height, guint texture,
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gpointer stuff);
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static void
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gst_gl_filterblur_init_resources (GstGLFilter * filter)
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{
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GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter);
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GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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gl->GenTextures (1, &filterblur->midtexture);
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gl->BindTexture (GL_TEXTURE_2D, filterblur->midtexture);
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gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8,
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GST_VIDEO_INFO_WIDTH (&filter->out_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info),
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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static void
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gst_gl_filterblur_reset_resources (GstGLFilter * filter)
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{
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GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter);
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GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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gl->DeleteTextures (1, &filterblur->midtexture);
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}
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static void
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gst_gl_filterblur_class_init (GstGLFilterBlurClass * klass)
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{
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GObjectClass *gobject_class;
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GstElementClass *element_class;
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gobject_class = (GObjectClass *) klass;
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element_class = GST_ELEMENT_CLASS (klass);
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gobject_class->set_property = gst_gl_filterblur_set_property;
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gobject_class->get_property = gst_gl_filterblur_get_property;
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gst_element_class_set_metadata (element_class, "Gstreamer OpenGL Blur",
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"Filter/Effect/Video", "Blur with 9x9 separable convolution",
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"Filippo Argiolas <filippo.argiolas@gmail.com>");
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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gst_gl_filterblur_filter_texture;
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GST_GL_FILTER_CLASS (klass)->display_init_cb =
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gst_gl_filterblur_init_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_filterblur_reset_resources;
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GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filterblur_init_shader;
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GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_filterblur_reset;
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GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
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}
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static void
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gst_gl_filterblur_init (GstGLFilterBlur * filterblur)
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{
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filterblur->shader0 = NULL;
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filterblur->shader1 = NULL;
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filterblur->midtexture = 0;
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/* gaussian kernel (well, actually vector), size 9, standard
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* deviation 3.0 */
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/* FIXME: eventually make this a runtime property */
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fill_gaussian_kernel (filterblur->gauss_kernel, 7, 3.0);
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}
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static void
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gst_gl_filter_filterblur_reset (GstGLFilter * filter)
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{
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GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter);
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//blocking call, wait the opengl thread has destroyed the shader
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if (filterblur->shader0)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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filterblur->shader0);
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filterblur->shader0 = NULL;
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//blocking call, wait the opengl thread has destroyed the shader
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if (filterblur->shader1)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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filterblur->shader1);
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filterblur->shader1 = NULL;
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}
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static void
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gst_gl_filterblur_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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/* GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (object); */
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switch (prop_id) {
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_filterblur_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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/* GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (object); */
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switch (prop_id) {
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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gst_gl_filterblur_init_shader (GstGLFilter * filter)
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{
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GstGLFilterBlur *blur_filter = GST_GL_FILTERBLUR (filter);
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//blocking call, wait the opengl thread has compiled the shader
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if (!gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
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hconv7_fragment_source_opengl, &blur_filter->shader0))
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return FALSE;
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//blocking call, wait the opengl thread has compiled the shader
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if (!gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
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vconv7_fragment_source_opengl, &blur_filter->shader1))
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return FALSE;
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return TRUE;
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}
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static gboolean
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gst_gl_filterblur_filter_texture (GstGLFilter * filter, guint in_tex,
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guint out_tex)
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{
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GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter);
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gst_gl_filter_render_to_target (filter, TRUE, in_tex,
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filterblur->midtexture, gst_gl_filterblur_hcallback, filterblur);
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gst_gl_filter_render_to_target (filter, FALSE, filterblur->midtexture,
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out_tex, gst_gl_filterblur_vcallback, filterblur);
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return TRUE;
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}
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static void
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gst_gl_filterblur_hcallback (gint width, gint height, guint texture,
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gpointer stuff)
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{
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter);
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GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gst_gl_shader_use (filterblur->shader0);
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gl->ActiveTexture (GL_TEXTURE1);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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gl->Disable (GL_TEXTURE_2D);
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gst_gl_shader_set_uniform_1i (filterblur->shader0, "tex", 1);
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gst_gl_shader_set_uniform_1fv (filterblur->shader0, "kernel", 7,
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filterblur->gauss_kernel);
|
||||
gst_gl_shader_set_uniform_1f (filterblur->shader0, "gauss_width", width);
|
||||
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
gst_gl_filterblur_vcallback (gint width, gint height, guint texture,
|
||||
gpointer stuff)
|
||||
{
|
||||
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
||||
GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter);
|
||||
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (filterblur->shader1);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE1);
|
||||
gl->Enable (GL_TEXTURE_2D);
|
||||
gl->BindTexture (GL_TEXTURE_2D, texture);
|
||||
gl->Disable (GL_TEXTURE_2D);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (filterblur->shader1, "tex", 1);
|
||||
gst_gl_shader_set_uniform_1fv (filterblur->shader1, "kernel", 7,
|
||||
filterblur->gauss_kernel);
|
||||
gst_gl_shader_set_uniform_1f (filterblur->shader1, "gauss_height", height);
|
||||
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef _GST_GL_FILTERBLUR_H_
|
||||
#define _GST_GL_FILTERBLUR_H_
|
||||
|
||||
#include <gst/gl/gstglfilter.h>
|
||||
|
||||
#define GST_TYPE_GL_FILTERBLUR (gst_gl_filterblur_get_type())
|
||||
#define GST_GL_FILTERBLUR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTERBLUR,GstGLFilterBlur))
|
||||
#define GST_IS_GL_FILTERBLUR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTERBLUR))
|
||||
#define GST_GL_FILTERBLUR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTERBLUR,GstGLFilterBlurClass))
|
||||
#define GST_IS_GL_FILTERBLUR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTERBLUR))
|
||||
#define GST_GL_FILTERBLUR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTERBLUR,GstGLFilterBlurClass))
|
||||
|
||||
typedef struct _GstGLFilterBlur GstGLFilterBlur;
|
||||
typedef struct _GstGLFilterBlurClass GstGLFilterBlurClass;
|
||||
|
||||
struct _GstGLFilterBlur
|
||||
{
|
||||
GstGLFilter filter;
|
||||
GstGLShader *shader0;
|
||||
GstGLShader *shader1;
|
||||
|
||||
GLuint midtexture;
|
||||
float gauss_kernel[7];
|
||||
};
|
||||
|
||||
struct _GstGLFilterBlurClass
|
||||
{
|
||||
GstGLFilterClass filter_class;
|
||||
};
|
||||
|
||||
GType gst_gl_filterblur_get_type (void);
|
||||
|
||||
#endif /* _GST_GL_FILTERBLUR_H_ */
|
|
@ -71,7 +71,6 @@
|
|||
#include "gstgltestsrc.h"
|
||||
#include "gstglfilterlaplacian.h"
|
||||
#include "gstglfilterglass.h"
|
||||
#include "gstglfilterblur.h"
|
||||
/* #include "gstglfilterreflectedscreen.h" */
|
||||
#include "gstglfiltersobel.h"
|
||||
#include "gstgldeinterlace.h"
|
||||
|
@ -202,11 +201,6 @@ plugin_init (GstPlugin * plugin)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_element_register (plugin, "glfilterblur",
|
||||
GST_RANK_NONE, gst_gl_filterblur_get_type ())) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_element_register (plugin, "glfiltersobel",
|
||||
GST_RANK_NONE, gst_gl_filtersobel_get_type ())) {
|
||||
return FALSE;
|
||||
|
|
Loading…
Reference in a new issue