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gstgleffectblur.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectbulge.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectfisheye.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectglow.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectidentity.c
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gleffects: identity: add the shader to the hash table
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2017-12-09 19:32:16 +00:00 |
gstgleffectlaplacian.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectlumatocurve.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectlumatocurve.h
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gl: pass large structure by const pointer, not value
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2017-12-09 19:31:36 +00:00 |
gstgleffectmirror.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectrgbtocurve.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectscurves.c
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gl: fix compiler warnings with gcc-6
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2017-12-09 19:32:15 +00:00 |
gstgleffectscurves.h
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gl: fix compiler warnings with gcc-6
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2017-12-09 19:32:15 +00:00 |
gstgleffectsin.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectsobel.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectsquare.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectsqueeze.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectssources.c
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gldifferencematte: port to gl3/gles2
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2017-12-09 19:32:18 +00:00 |
gstgleffectssources.h
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectstretch.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffecttunnel.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffecttwirl.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |
gstgleffectxray.c
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gl: use gles2 shaders everywhere
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2017-12-09 19:32:07 +00:00 |