Commit graph

26842 commits

Author SHA1 Message Date
Yeongjin Jeong
3f2240498b h265parser: Add simple GstH265Profile/string public utilites
It makes more simplifies the conversion between GstH265Profile and string.
2019-12-20 15:43:55 +00:00
Seungha Yang
0e013fe539 d3d11videosink: Use dynamic texture for fallback buffer
Upload CPU memory to texture directly by using dynamic usage texture.
This will reduce at least one step of staging copy per frame.
2019-12-20 19:21:02 +09:00
Seungha Yang
65cace22e2 d3d11colorconvert: Set TRANSFER_NEED_DOWNLOAD flag to output memory for later cpu access
Otherwise CPU cannot access texture via gst_memory_map()
2019-12-20 19:21:02 +09:00
Seungha Yang
18e13404a2 d3d11colorconvert: Use shader resource and render target bind flags together
The output of d3d11colorconvert would be used for rendering (i.e., shader resource)
2019-12-20 19:21:02 +09:00
Seungha Yang
62c8d19e01 d3d11window: Change aspect-ratio mode from window thread
Call DXGI API from window thread as much as possible
2019-12-20 19:21:02 +09:00
Seungha Yang
187cb02d52 examples: Add example for d3d11videosink
This is fork of win32-videooverlay in -base but more d3d11videosink specific one.
2019-12-20 19:21:02 +09:00
Seungha Yang
1b687d556a d3d11videosink: Add support for full screen mode
borderless top-most style full screen mode support.
Basically fullscreen toggle mode is disabled by default. To enable it
use "fullscreen-toggle-mode" property to allow fullscreen mode change
by user input and/or property.
2019-12-20 19:21:02 +09:00
Seungha Yang
0788492461 d3d11: Use GRecMutex to protect immediate context and dxgi API call
In some cases, rendering and dxgi (e.g., swapchain) APIs should be
called from window message pump thread, but current design (dedicated d3d11 thread)
make it impossible. To solve it, change concurrency model to locking based one
from single-thread model.
2019-12-20 19:21:03 +09:00
Seungha Yang
a0a85cd80c d3d11window: Prefer to use flip-sequential over discard
flip-sequential is more efficient than discard
2019-12-20 11:15:12 +09:00
Seungha Yang
1424de0a4a d3d11window: Don't hold backbuffer interface
We don't need to hold it
2019-12-20 11:15:12 +09:00
Seungha Yang
32d618c677 d3d11window: Use CreateSwapChainForHwnd if available
That's recommended way from MS and CreateSwapChainForHwnd supports
more options than CreateSwapChain
2019-12-20 11:15:12 +09:00
Seungha Yang
9fd0b62f2d d3d11: Use configuration file for dxgi header version check 2019-12-20 11:15:12 +09:00
Seungha Yang
23b47a7ec1 d3d11window: Use allow-tearing mode if device supports it
As the recommendation from MS.
2019-12-20 11:15:12 +09:00
Seungha Yang
72b6b3557d d3d11window: Disable fullscreen mode change by alt + enter
Disable full screen mode change until proper handling is implemented
2019-12-20 11:15:12 +09:00
Seungha Yang
9dada90108 d3d11videosink: Remove resizing window hack and unify resizing flow
In earlier implementation of d3d11videosink where no shader was implemented,
the aspect ratio and render size were adjusted by manipulating the backbuffer size
with unintuitive formula. Since now we do color conversion and resize using
shader, we can remove the hack.
2019-12-20 11:15:12 +09:00
Seungha Yang
61cb6b2bbe d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods
The method name indicates it should be d3d11memory, so passing
GstD3D11Memory seems to make more sense than GstMemory.
2019-12-20 11:15:12 +09:00
Seungha Yang
7c041f1934 d3d11videosink: Don't specify crop meta to allocation query
d3d11videosink could not handle it for now
2019-12-20 11:15:12 +09:00
Nicolas Dufresne
416728f213 autoconvert: Fix lock-less exchange or free condition
Before this change, we would free the list we just have saved.

Fixes #1158
2019-12-19 22:35:18 +00:00
Francisco Javier Velázquez-García (francisv)
c7fe1e8164 gstsrtsink: Add wait-for-connection property to srtsink
Add `wait-for-connection` property to `srtsink` element.  This
property allows the element to process packets even when no clients
are connected.
2019-12-19 19:46:47 +00:00
Aaron Boxer
c8193b1615 d3dvideosink: hold class lock for entire duration of class destruction
This avoids a race condition currently when temporarily releasing the
lock and then re-acquiring.
2019-12-18 13:15:06 -05:00
Aaron Boxer
7cb6dbefba d3dvideosink: improve concurrency on hidden window create/destroy 2019-12-18 13:15:06 -05:00
Aaron Boxer
eff0117b5a d3dvideosink: use thread pool to handle events from hidden window event queue
window event queue now does not lock on the class lock, so we can now shut
it down without releasing the class lock, thus avoiding a potential race when
stopping the sink.
2019-12-18 13:15:06 -05:00
Aaron Boxer
027eb5ef20 d3dvideosink: improve concurrency on internal window create/destroy
Remove timeout and rely on condition variable instead to indicate thread
start.
2019-12-18 13:15:06 -05:00
Aaron Boxer
adfbce336a d3dvideosink: only warn about HWND already set if new HWND is not NULL 2019-12-18 13:15:06 -05:00
Aaron Boxer
84403dbae3 d3dvideosink: add more null checks 2019-12-18 13:15:05 -05:00
Aaron Boxer
06862d7ff5 d3dvideosink: check ref count and device before resetting display 2019-12-18 13:15:05 -05:00
Aaron Boxer
85c1550b92 d3dvideosink: use class lock when checking d3d formats, and cache format list 2019-12-18 13:15:05 -05:00
Aaron Boxer
d7af30bab9 d3dvideosink: destroy device just before final d3d release call
and free overlays after swap chain is released
2019-12-18 13:15:05 -05:00
Aaron Boxer
5e3520a302 d3dvideosink: add two forward declarations 2019-12-18 13:15:05 -05:00
Aaron Boxer
49211bdf74 d3dvideosink: use class lock when setting pool config 2019-12-18 13:15:05 -05:00
Aaron Boxer
fb6c2e8533 d3dvideosink: use class lock when allocating pool buffer 2019-12-18 13:15:05 -05:00
Aaron Boxer
52254ad31c d3dvideosink: use class lock when creating overlay textures 2019-12-18 13:15:05 -05:00
Aaron Boxer
51f823c98a d3dvideosinnk: check d3d device exists before creating overlay vertex buffer 2019-12-18 13:15:05 -05:00
Aaron Boxer
8710eb0656 d3dvideosink: pass hidden window hwnd to GST_DEBUG, rather than NULL 2019-12-18 13:15:05 -05:00
Aaron Boxer
54ce3d5011 d3dvideosink: fix typo 2019-12-18 13:15:05 -05:00
Stéphane Cerveau
c6eb17be6e h264parse: Align GST_H264_PROFILE_HIGH_422 to H264 standards
According to H264 ITU standards from 06/19, GST_H264_PROFILE_HIGH_422
(profile_idc = 122) with constraint_set1_flag = 0 and
constraint_set3_flag = 0 can be mapped to high-4:2:2 or high-4:4:4.
GST_H264_PROFILE_HIGH_422 with constraint_set1_flag = 0 and
constraint_set3_flag = 1 can be mapped to high-4:2:2, high-4:4:4,
high-4:2:2-intra or high-4:4:4-intra.
2019-12-18 03:03:40 +00:00
Olivier Crête
1f766a7145 Revert "videoparseutils: support two new EIA 608 closed caption formats"
This reverts commit f5c1c90122.
2019-12-17 16:44:10 -05:00
Olivier Crête
fad9096647 Revert "ccextractor: support new CEA 608 formats"
This reverts commit 80dd7b2d3d.
2019-12-17 16:43:54 -05:00
Aaron Boxer
80dd7b2d3d ccextractor: support new CEA 608 formats 2019-12-17 18:26:35 +00:00
Aaron Boxer
f5c1c90122 videoparseutils: support two new EIA 608 closed caption formats 2019-12-17 18:26:35 +00:00
Wonchul Lee
8e79e53c6e wlvideoformat: clean up video formats
It cleans up videoFormat by combining the wl_shm_formats and
drm_formats into a single table that represents the same format.
In addition, it adds NV61 format to the waylandsink.
2019-12-17 17:12:03 +00:00
Seungha Yang
64eb1d46b5 d3d11window: Always draw to internal window
... and use SetParent() WIN32 API when external window is used.
Depending on DXGI swap effect, the external window might not be
reusable by another backend. To preserve the external window's property
and setting, drawing to internal window seems to be safer way.
2019-12-16 22:24:29 +09:00
Seungha Yang
638c6d6931 d3d11window: Always set error reason to GError object 2019-12-16 18:21:02 +09:00
Julien Isorce
93bc74284f msdkdec: call finalize on the parent class
Otherwise GstVideoDecoder is not finalized and
resources are leaked.

Somehow GST_TRACERS="leaks" GST_DEBUG="GST_TRACER:7" did not catch it.

Valgrind output:

==31645== 22,480 (1,400 direct, 21,080 indirect) bytes in 5 blocks are definitely lost in loss record 5,042 of 5,049
==31645==    at 0x4C2FB0F: malloc
==31645==    by 0x51D9E88: g_malloc
==31645==    by 0x51FA7B5: g_slice_alloc
==31645==    by 0x51FAC68: g_slice_alloc0
==31645==    by 0x58D9984: g_type_create_instance
==31645==    by 0x58BA344: g_object_new_with_properties
==31645==    by 0x58BADA0: g_object_new
==31645==    by 0x8ECA966: gst_video_decoder_init
==31645==    by 0x58D99E7: g_type_create_instance
==31645==    by 0x58BA344: g_object_new_with_properties
2019-12-13 15:36:26 -08:00
Roman Shpuntov
5da2938244 avfvideosrc: element requests camera permissions even with capture-screen property is true
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1137

macOS has different dialogs for camera capture and screen capture.
No need to request screen capture permissions, the system detect
screen capture automatically and create request dialog.
2019-12-11 17:31:03 +00:00
Seungha Yang
a400126889 d3d11window: Initialize surface rect with given external window handle
Unlike internal window, resize event might not happen with external window.
2019-12-11 23:04:55 +09:00
Seungha Yang
a8ec409b84 d3d11device: Report alive d3d11 objects at the end
It would be useful for debugging d3d11 object leak.
2019-12-11 23:04:49 +09:00
Seungha Yang
59295b4271 d3d11: Fix ID3D11SamplerState leak 2019-12-11 12:57:46 +00:00
Stéphane Cerveau
6bc0e9527e remove various useless linefeed in logs 2019-12-11 10:51:29 +01:00
Haihao Xiang
b18be3562c msdk: ignore MFX_ERR_UNDEFINED_BEHAVIOR when loading a plugin
An issue can be seen when using msdkh265enc with bitrate change in
playing state. The root cause is the corresponding plugin is loaded
again.

Returning MFX_ERR_UNDEFINED_BEHAVIOR from MSDK just means the plugin has
been loaded, so we may ignore this error when doing configuation again
in the sub class, otherwise the pipeline will be interrupted
2019-12-10 17:23:53 +00:00