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d3d11colorconvert: Use shader resource and render target bind flags together
The output of d3d11colorconvert would be used for rendering (i.e., shader resource)
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1 changed files with 1 additions and 1 deletions
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@ -422,7 +422,7 @@ gst_d3d11_color_convert_decide_allocation (GstBaseTransform * trans,
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if (!d3d11_params) {
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d3d11_params = gst_d3d11_allocation_params_new (&info,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT,
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D3D11_BIND_RENDER_TARGET);
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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} else {
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/* Set bind flag */
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for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
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