d3d11colorconvert: Use shader resource and render target bind flags together

The output of d3d11colorconvert would be used for rendering (i.e., shader resource)
This commit is contained in:
Seungha Yang 2019-12-19 22:07:42 +09:00
parent 62c8d19e01
commit 18e13404a2

View file

@ -422,7 +422,7 @@ gst_d3d11_color_convert_decide_allocation (GstBaseTransform * trans,
if (!d3d11_params) {
d3d11_params = gst_d3d11_allocation_params_new (&info,
GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT,
D3D11_BIND_RENDER_TARGET);
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
} else {
/* Set bind flag */
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {