d3d11window: Prefer to use flip-sequential over discard

flip-sequential is more efficient than discard
This commit is contained in:
Seungha Yang 2019-12-18 20:55:01 +09:00
parent 1424de0a4a
commit a0a85cd80c

View file

@ -1016,6 +1016,9 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
g_return_val_if_fail (aspect_ratio_n > 0, FALSE);
g_return_val_if_fail (aspect_ratio_d > 0, FALSE);
if (gst_d3d11_is_windows_8_or_greater ())
swap_effect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
GST_DEBUG_OBJECT (window, "Prepare window with %dx%d caps %" GST_PTR_FORMAT,
width, height, caps);