Ideally new() functions should simply call g_object_new() and not much
else, so let's do that here and handle all the construction properly in
a GObject way.
Now a play object created via g_object_new() is actually usable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2880>
Ideally new() functions should simply call g_object_new() and not much
else, so let's do that here and handle all the construction properly in
a GObject way.
Now a player object created via g_object_new() is actually usable.
In addition, also fix the video-renderer property so that reading it
returns an object of the correct type.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2880>
This was showing up as a memory leak in GTK's
gstreamer media backend:
40 bytes in 1 blocks are definitely lost in loss record 18,487 of 40,868
at 0x484586F: malloc (vg_replace_malloc.c:381)
by 0x50D5278: g_malloc (gmem.c:125)
by 0x50EDBA5: g_slice_alloc (gslice.c:1072)
by 0x50EFBCC: g_slice_alloc0 (gslice.c:1098)
by 0x51F2F45: g_type_create_instance (gtype.c:1911)
by 0x51DAE37: g_object_new_internal (gobject.c:2011)
by 0x51DC080: g_object_new_with_properties (gobject.c:2181)
by 0x51DCB20: g_object_new (gobject.c:1821)
by 0x9855F86: UnknownInlinedFun (gstplayer-wrapped-video-renderer.c:109)
by 0x9855F86: gst_player_new (gstplayer.c:579)
Fixes https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1374
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2875>
GLib's GRecMutex will allocate another heap memory for CRITICAL_SECTION
struct and g_rec_mutex_lock/g_rec_mutex_unlock use WIN32 APIs actually.
We don't need such intermediate function calls and redundant heap allocation.
Just call WIN32 APIs directly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2845>
Depending on device feature level, d3d11 runtime can support
ID3D11Fence which is equivalent to ID3D12Fence.
Waiting using fence has performance-wise benefit over pulling
ID3D11Query status. If ID3D11Fence is not supported by device,
then ID3D11Query will be used instead.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
It may happens that bitstream doesn't provided SPS in decoding order
(like in VPSSPSPPS_A_MainConcept_1 conformance test file).
To be sure that the decoder got the correct SPS parameters process
SPS just before start decoding the frame.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2575>
While possible defer computataion of pps and sps fields until
slice parsing since it may happens that bitstreams don't encoded
them in expected order.
A example weird ordered bitstreams is VPSSPSPPS_A_MainConcept_1
conformance test.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2575>
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.
It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
This patch adds general mechanism for handling specific hacks. In this
case for jpeg decoder in i965 driver, which cannot create surfaces
with fourcc specified.
From jpeg decoder to the allocator, which creates the surfaces,
there's a non-simple path: basedec pseudo-class adds a hacks guint32
which will be set by actual elements (vajpegdec, in this case) and
basedec will always set the hack to the allocator when the allocator
is instantiated.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1575>
Gallium drivers historically have reported strange dmabuf sizes, from always
zero to the whole frame (multiple fds). The simplest solution is to use lseek
SEEK_END to get the prime descriptor size.
Also the allocator raises a warning if both values differ in order to report
it to driver.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2574>
Similar to and inspired by glimagesink and gtkglsink.
Using the Wayland buffer transform API allows to offload
rotate operations to the Wayland compositor. This can have
several advantages:
- The Wayland compositor may be able to use hardware plane
capabilities to do the rotation.
- In case of pre-rotated content on rotated outputs the
rotations may equal out, potentially allowing the
compositor to use hardware planes even if they don't
support rotate operations.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2543>
In preparation for the new element `GstGtkWaylandSink`, move reusable
parts out of `GstWaylandSink` into the already exisiting but very
barebone library.
Notable changes include:
- the `GstWaylandVideo` interface was dropped
- support for `wl-shell` was dropped
- lots of renaming in order to match established naming patterns
- lots of code modernisations, reducing boilerplate
- members were made private wherever possible
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2479>
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
We prefer black color as an initial texture color and
Direct3D11 runtime will initialize texture with zeros (except for alpha)
which is fine for RGB formats. But UV components of YUV texture
requires manual clear for black color.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2502>
* Enhance debug log to print human readable D3D11_FORMAT_SUPPORT flags
value, instead of packed numeric flagset value.
* Only device supported format will be added to format table.
Depending on device feature level (i.e., D3D9 feature devices),
16bits formats will not be supported. Although there might be formats
we deinfed but not supported, it will not be a major issue in practice
since our D3D11 implementation does not support legacy devices already
(known limitation) and also old d3dvideosink will be promoted in that case.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2441>
Use newly added gst_h265_parser_identify_and_split_nalu_hevc()
method to handle broken streams where packetized NAL unit
contain start code prefix in it.
It's obviously wrong stream but we know how to work around it
and even need to support such broken streams since
stateless decoder implementations are being a primary
decoder element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2394>
Add gst_h265_parser_identify_and_split_nalu_hevc() method to
handle a case where packetized stream contains start-code prefix.
This new method behaves similar to exisiting gst_h265_parser_identify_nalu_hevc()
but it will scan start-code prefix to split given data into
NAL units.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2394>
Baseclass calls get_preferred_output_delay() in a chain of
sequence header parsing and then new_sequence() is called
with required DPB size (includes render-delay) information.
Thus latency query should happen before the sequence header
parsing for subclass to report required render-delay accordingly
via get_preferred_output_delay() method.
(e.g., zero delay in case of live pipeline)
This commit is to fix wrong liveness signalling in case of
upstream packetized format.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2363>
Baseclass calls get_preferred_output_delay() in a chain of
sequence header parsing and then new_sequence() is called
with required DPB size (includes render-delay) information.
Thus latency query should happen before the sequence header
parsing for subclass to report required render-delay accordingly
via get_preferred_output_delay() method.
(e.g., zero delay in case of live pipeline)
This commit is to fix wrong liveness signalling in case of
upstream packetized format.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2364>
Make all codecs consistent so that subclass can know additional DPB
size requirement depending on render-delay configuration regardless
of codec. Note that render-delay feature is not implemented for AV1
yet but it's planned.
Also, consider new_sequence() is mandatory requirement, not optional
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2343>
The va pool is used for GPU side surface/image, its alignment should
not be changed arbitrarily by others. So we decide not to expose the
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT flag anymore.
Instead, user can call gst_buffer_pool_config_set_va_alignment() to
set its surface/image alignment.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2282>
GLib guarantees libintl is always present, using proxy-libintl as
last resort. There is no need to mock gettex API any more.
This fix static build on Windows because G_INTL_STATIC_COMPILATION must
be defined before including libintl.h, and glib does it for us as part
as including glib.h.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2028>
This field is used by DXVA/NVDEC/VA, and each specification
describes (NVDEC is not well documented) that it's the number of
bits used in short_term_ref_pic_set().
DXVA doesn't explicitly mention that whether the size of
emulation preventation bytes (EPB) is inclusive or not, but
VA is clearly specifying that it's the size after removing
EPB. Excluding EPB size here makes more sense therefore.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1930>
They are part of gst_dep already and we have to make sure to always have
gst_dep. The order in dependencies matters, because it is also the order
in which Meson will set -I args. We want gstreamer's config.h to take
precedence over glib's private config.h when it's a subproject.
While at it, remove useless fallback args for gmodule/gio dependencies,
only gstreamer core needs it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2031>
Added GstVaFeature enum type, and new parameter for VA allocator's
set_format() and get_format(). Also added a new parameter in VA pool
gst_va_pool_new_with_config() and
gst_buffer_pool_config_set_va_allocation_params().
This new parameter will define if derived images will by used for
buffer mapping.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2057>