Commit graph

82 commits

Author SHA1 Message Date
Seungha Yang
b09ae1d635 d3d11: Enumerate devices via native DXGI API
D3D11CreateDevice() can fail for some reason (e.g., buggy GPU driver)
and then gst_d3d11_device_new() will return nullptr.
Use DXGI API directly instead of relying on the gst_d3d11_device_new()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2663>
2022-06-27 20:30:13 +00:00
Seungha Yang
aca71fd692 d3d11: Update gst_d3d11_allocation_params_new() interface
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
170271b86f d3d11: Revert staging buffer pool implementation
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182

Reverting the staging texture implementation as it does not show
any visible value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 22:03:52 +09:00
Seungha Yang
513a1cbbb3 d3d11decoder: Fix texture download
Stride applied to src/dst was reversed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 21:41:24 +09:00
Seungha Yang
1dc24d23d2 d3d11: Fix some typos
Fix up spelling and d3d11testsrc class meta.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2644>
2022-06-21 20:12:06 +09:00
Seungha Yang
a040450685 d3d11compositor: Performance optimization
Removing glvideomixer-like nuance (it was initially referenced)
and rewriting element since it's not an optimal design at all
from performance point of view.

* Remove wrapper bin (and internal conversion/upload/download elements)
  which will waste CPU/GPU resources. Conversion/blending can be done by the
  d3d11compositor element at once.
* Add support YUV blending without RGB conversion.
  The RGB <-> YUV conversion is completely unnecessary since YUV textures
  support blending as well.
* Remove complicated blending operation properties since it's hard
  to use from application point of view. Instead, adding "operator" property
  like what compositor element does.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2631>
2022-06-20 19:18:53 +00:00
Seungha Yang
adcb3ec1f2 d3d11converter: Fix alpha factor update
converter should set entire constant buffer values since it's mapped
with write-discard flag

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2631>
2022-06-20 19:18:53 +00:00
Seungha Yang
eaa9943b98 d3d11decoder: Check 16K resolution support
16K decoding is supported by some GPUs

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2629>
2022-06-18 18:02:44 +00:00
Seungha Yang
e1fd0f620f d3d11decoder: Add support for non-zero crop-{x,y} position
AVC and HEVC define crop rectangle and the x/y coordinates might
not be zero. This commit will address the non-zero x/y offset coordinates
via GstVideoCropMeta if downstream supports the meta and d3d11 memory.
Otherwise decoder will copy decoded texture into output frame.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2624>
2022-06-17 20:15:02 +00:00
Seungha Yang
461416b5f1 d3d11converter: Implement filling border color
Equivalent to GST_VIDEO_CONVERTER_OPT_BORDER_ARGB and
GST_VIDEO_CONVERTER_OPT_FILL_BORDER options of GstVideoConverter

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
59f39724b7 d3d11converter: Objectify converter
... and set conversion options via property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
3ed94c2dde d3d11shader: Remove GstD3D11Quad helper object
It's not very generic to be used for various scenario. Use native D3D11
APIs directly instead.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
ec6384947b d3d11compositor: Don't use GstD3D11Quad
The helper object will be removed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
93662da3d1 d3d11overlaycompositor: Fix HLSL compiler warning
warning X3206: 'Sample': implicit truncation of vector type

And don't use GstD3D11Quad since it will result in redundant API calls

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
7b39a09f9d d3d11converter: Add support for colorimetry conversion
Handle color primaries and gamma functions.
HDR <-> SDR conversion (tone mapping) should be implemented as well
but not a part of this patch.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 05:04:53 +09:00
Seungha Yang
3a44d14ac8 d3d11convert: Don't passthrough if colorimetry conversion is required
Different input/output colorimetry requires conversion

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 04:41:40 +09:00
Seungha Yang
f3f905b491 d3d11window: Use SDR colorspace whenever possible
PQ uses completely different light level scale
and it should not be used for SDR bt2020.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 04:39:31 +09:00
Seungha Yang
ac26860a80 d3d11converter: Rewrite conversion object
Rewriting GstD3D11Converter (equivalent to GstVideoConverter)
to optimize some conversion path and clean up.

* Extract YUV <-> RGB conversion matrix building method to
  utils. It will be used by other implementation
* Use calculated offset values for YCbCr <-> YPbPr conversion
  instead of hardcoded values
* Handle color range adjustment
* Move transform matrix building helper function to utils.
  The method will be used by other elements
* Use single constant buffer. Multiple constatne buffer for
  conversion pipeline is almost pointless
* Remove lots of duplicated HLSL code and split pixel shader
  code path into sampling -> colorspace conversion ->
  shader output packing
* Avoid floating point precision error around UV coordinates
* Optimize RGB -> YUV conversion path

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 04:37:30 +09:00
Tim-Philipp Müller
9d9e59622f Bump GLib requirement to >= 2.62
Can't require 2.64 yet because of
https://gitlab.freedesktop.org/gstreamer/cerbero/-/issues/323

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2568>
2022-06-10 06:01:41 +00:00
Seungha Yang
e8fdf9177a d3d11decoder: Fix for alternate interlacing signalling
Don't set d3d11+interlace caps feature. None of d3d11 elements
support it

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2579>
2022-06-09 23:19:24 +09:00
Seungha Yang
45dd8bf35a d3d11: Add d3d11testsrc element
Adding Direct3D11 based videotestsrc element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2554>
2022-06-09 05:08:41 +09:00
Seungha Yang
fe64295841 d3d11decoder: Work around Intel DXVA driver crash
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
2022-05-27 15:13:15 +00:00
Seungha Yang
9b128f1841 d3d11decoder: Don't print error log on negotiation failure
It may not be a critical error and even expected when shutting down
pipeline or flushing.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2483>
2022-05-25 05:46:40 +09:00
Erwann Gouesbet
09a45c37ca d3d11screencapture: Fix missing/outdated cursor shape
d3d11screencapture can miss a cursor shape to draw or draw an outdated cursor shape.
 - AcquireNextFrame only provides cursor shape when there is one update
 - current d3d11screencapture skips cursor shape when mouse is not drawn

So, if a gstreamer application uses d3d11screencapture with cursor initially not drawn
"show-cursor"=false and then switches this property to true, the cursor will not be
actually drawn until AcquireNextFrame provides a new cursor shape.
This commit makes d3d11screencapture always update the cursor shape information, even
if the mouse is not drawn. d3d11screencapture will always have the latest cursor shape
when requested to draw it.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2485>
2022-05-24 20:10:00 +00:00
Seungha Yang
858520932c d3d11decoder: Add hardcoded minimum resolution values to caps for NVIDIA
NVIDIA GPUs have undocumented limitation regarding minimum resolution
and it can be queried via a NVDEC API. However, since we don't want to
bring CUDA/NVDEC API into D3D11, use hardcoded values for now
until we find a nice way for capability check.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2406>
2022-05-12 18:20:26 +00:00
Seungha Yang
e0a9a73adf d3d11screencapturesrc: Fix crash when d3d11 device is different from owned one
GstD3D11ScreenCapture object is pipeline-independent global object
and the object can be shared by multiple src elements,
in order to overcome a limitation of DXGI Desktop Duplication API.
Note that the API allows only single capture session in a process for
a monitor.

Therefore GstD3D11ScreenCapture object must be able to handle a case
where a src element holds different GstD3D11Device object. Which can
happen when GstD3D11Device context is not shared by pipelines.

What's changed:
* Allocates capture texture with D3D11_RESOURCE_MISC_SHARED for the
  texture to be able to copied into other device's texture
* Holds additional shader objects per src element and use it when drawing
  mouse

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1197
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2366>
2022-05-05 18:18:57 +00:00
Jakub Adam
03b6dab006 d3d11screencapture: Set viewport when drawing mouse cursor
If there weren't any moved/dirty regions in the captured frame, the
viewport of the ID3D11DeviceContext would be left at whatever previous
value it had, which could lead to the cursor being drawn in a wrong
position and/or in an incorrect size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2362>
2022-05-04 17:18:32 +02:00
Seungha Yang
a8b2fbf77f d3d11decoder: Handle DPB size margin in a single place
... instead of each subclass

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2343>
2022-05-03 14:17:49 +00:00
Seungha Yang
6a4c42c03f codecs: Signal required DPB size for AV1,MPEG2,VP8, and VP9 via new_sequence()
Make all codecs consistent so that subclass can know additional DPB
size requirement depending on render-delay configuration regardless
of codec. Note that render-delay feature is not implemented for AV1
yet but it's planned.

Also, consider new_sequence() is mandatory requirement, not optional

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2343>
2022-05-03 14:17:49 +00:00
Seungha Yang
4047653275 d3d11h265dec: Assign PRIMARY + 1 rank
Promote d3d11h265dec to be default one if available

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2314>
2022-04-27 20:06:53 +00:00
Seungha Yang
9f19ca68b3 d3d11videosink: Fix for unhandled mouse double click events
Only window created with CS_DBLCLKS style can receive those mouse
double click events, so we need to use the style for internal/external
windows can get double click events.

Also, passthrough mouse events to parent window in the same message pumping
threads instead of manually forwarding each mouse event.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1172
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2277>
2022-04-23 13:20:54 +00:00
Seungha Yang
dd32e2efbc d3d11decoder: Do not preallocate texture using downstream d3d11 buffer pool
Our decoder implementation does not use downstream d3d11 pool for
decoding because of special requirement of D3D11/DXVA. So preallocation
using the downstream buffer pool will waste GPU memory in most cases.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2211>
2022-04-18 18:31:02 +00:00
Seungha Yang
b5a8bef5a7 d3d11decoder: Copy HDR10 related caps field manually
If negotiate() is called from the set_format() chain, sinkpad may not
hold caps yet, so baseclass cannot copy it over to srcpad caps.
Copy them manually.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2203>
2022-04-16 18:36:41 +00:00
Seungha Yang
2548014dfc win32: Enable high-resolution timer for MinGW build
timeapi.h is missing in our MinGW toolchain. Include mmsystem.h
header instead, which defines struct and APIs in case of our MinGW
toolchain. Note that in case of native Windows10 SDK (MSVC build),
mmsystem.h will include timeapi.h

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2153>
2022-04-12 15:09:16 +00:00
Seungha Yang
2291781087 d3d11window: Use ANSI version WIN32 API explicitly
We were using ANSI version APIs implicitly because UNICODE is not
defined by ourselves. But potentially it can be broken if user
defines UNICODE.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2131>
2022-04-08 11:51:37 +00:00
Seungha Yang
fb226f4733 d3d11: Run indent
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2131>
2022-04-08 11:51:37 +00:00
Thibault Saunier
25819c41fb navigation: Add support for key Modifiers in all relevant events
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2010>
2022-03-25 15:16:03 +00:00
Vivienne Watermeier
6c2f6c3bd4 all: Use new navigation interface and API
Use and implement the new navigation interface in all relevant sink elements,
and use API functions everywhere instead of directy accessing the event structure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1633>
2022-03-23 13:14:52 +00:00
Daniel Almeida
9a364464f0 av1decoder: Sync duplicate_picture with VP9 one
Pass the current frame to the duplicate_picture callback. This makes it easier
to set the frame's output_buffer if we already have one available. Also
documented that unlike VP9, it is not optional to implement this as the
picture will populate the DPB if it is a key-frame. To ensure this, remove the
default implementation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1992>
2022-03-21 15:10:01 +00:00
Jakub Adam
90eadae350 d3d11: Fix some typos
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1985>
2022-03-19 00:19:41 +00:00
Jakub Adam
df55700f44 d3d11screencapturesrc: Allow capturing screen sub-area
Adds crop-x, crop-y, crop-width, crop-height properties specifying the
screen area to capture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1932>
2022-03-18 13:56:51 +01:00
Seungha Yang
8ff5f10a40 d3d11screencapturesrc: Use staging buffer pool for performance
By using staging pool/buffer, we can avoid per frame
staging texture -> system memory copy.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1756>
2022-02-20 23:43:18 +00:00
Seungha Yang
04b8dfa391 d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats
Note that AYUV and AYUV64 formats will be used to expand format
support, especially some packed YUV formats (e.g., Y410, YUY2)
are common DXGI formats used for hardware decoder/encoder on Windows
but those formats cannot be used as a render target. We need to handle
them differently without pixel shader help, using compute shader
for example.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
dd906f9610 d3d11: Store device format in struct
Holding pointer to struct was unsafe approach because
the pointer to d3d11 format will be invalidated once d3d11 device
object is released

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
dbda4cf409 d3d11converter: Fix for missing GRAY conversion
Add missing Y410 -> GRAY and GRAY -> semi-planar conversion

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1724>
2022-02-16 02:30:01 +09:00
Seungha Yang
98345a141a d3d11converter: Don't use FIXME_OBJECT for non-GstObject
... and print ERROR messages for unexpected input/output formats

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1724>
2022-02-16 02:27:53 +09:00
Seungha Yang
e3e23a2c84 d3d11converter: Fix RGB to GRAY conversion
Fix typo in shader code

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1697>
2022-02-14 17:49:54 +00:00
Seungha Yang
27246ebeb0 d3d11download: Fix decide_allocation
Caps should be parsed in any cases.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1691>
2022-02-14 10:48:31 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Seungha Yang
c7a9b5c458 d3d11decoder: Promote rank to primary except for mpeg2
Our D3D11/DXVA codecs implementation has been verified
during 1.18 and 1.20 development cycle and also via the Fluster
test framework. Similar to the case of nvdec and vtdec,
we can prefer hardware over software in most cases

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1672>
2022-02-10 17:16:18 +00:00