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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 02:01:12 +00:00
d3d11compositor: Don't use GstD3D11Quad
The helper object will be removed Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
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93662da3d1
commit
ec6384947b
1 changed files with 75 additions and 36 deletions
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@ -448,6 +448,16 @@ struct _GstD3D11CompositorPad
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GstD3D11CompositorSizingPolicy sizing_policy;
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};
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typedef struct
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{
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ID3D11PixelShader *ps;
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ID3D11VertexShader *vs;
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ID3D11InputLayout *layout;
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ID3D11Buffer *vertex_buffer;
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ID3D11Buffer *index_buffer;
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D3D11_VIEWPORT viewport;
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} GstD3D11CompositorQuad;
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struct _GstD3D11Compositor
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{
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GstVideoAggregator parent;
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@ -457,8 +467,7 @@ struct _GstD3D11Compositor
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GstBufferPool *fallback_pool;
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GstBuffer *fallback_buf;
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GstD3D11Quad *checker_background;
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D3D11_VIEWPORT viewport;
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GstD3D11CompositorQuad *checker_background;
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gboolean reconfigured;
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@ -1459,6 +1468,7 @@ gst_d3d11_compositor_aggregate_frames (GstVideoAggregator * vagg,
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static GstFlowReturn
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gst_d3d11_compositor_create_output_buffer (GstVideoAggregator * vagg,
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GstBuffer ** outbuffer);
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static void gst_d3d11_compositor_quad_free (GstD3D11CompositorQuad * quad);
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#define gst_d3d11_compositor_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstD3D11Compositor, gst_d3d11_compositor,
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@ -1551,7 +1561,7 @@ gst_d3d11_compositor_dispose (GObject * object)
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gst_clear_object (&self->device);
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gst_clear_buffer (&self->fallback_buf);
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gst_clear_object (&self->fallback_pool);
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g_clear_pointer (&self->checker_background, gst_d3d11_quad_free);
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g_clear_pointer (&self->checker_background, gst_d3d11_compositor_quad_free);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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@ -1722,7 +1732,7 @@ gst_d3d11_compositor_stop (GstAggregator * aggregator)
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{
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GstD3D11Compositor *self = GST_D3D11_COMPOSITOR (aggregator);
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g_clear_pointer (&self->checker_background, gst_d3d11_quad_free);
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g_clear_pointer (&self->checker_background, gst_d3d11_compositor_quad_free);
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gst_clear_object (&self->device);
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return GST_AGGREGATOR_CLASS (parent_class)->stop (aggregator);
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@ -2076,10 +2086,11 @@ typedef struct
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} texture;
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} VertexData;
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static GstD3D11Quad *
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gst_d3d11_compositor_create_checker_quad (GstD3D11Compositor * self)
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static GstD3D11CompositorQuad *
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gst_d3d11_compositor_create_checker_quad (GstD3D11Compositor * self,
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const GstVideoInfo * info)
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{
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GstD3D11Quad *quad = NULL;
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GstD3D11CompositorQuad *quad = nullptr;
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VertexData *vertex_data;
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WORD *indices;
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ID3D11Device *device_handle;
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@ -2087,13 +2098,11 @@ gst_d3d11_compositor_create_checker_quad (GstD3D11Compositor * self)
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D3D11_MAPPED_SUBRESOURCE map;
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D3D11_INPUT_ELEMENT_DESC input_desc;
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D3D11_BUFFER_DESC buffer_desc;
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/* *INDENT-OFF* */
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ComPtr<ID3D11Buffer> vertex_buffer;
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ComPtr<ID3D11Buffer> index_buffer;
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ComPtr<ID3D11PixelShader> ps;
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ComPtr<ID3D11VertexShader> vs;
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ComPtr<ID3D11InputLayout> layout;
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/* *INDENT-ON* */
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ComPtr < ID3D11Buffer > vertex_buffer;
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ComPtr < ID3D11Buffer > index_buffer;
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ComPtr < ID3D11PixelShader > ps;
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ComPtr < ID3D11VertexShader > vs;
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ComPtr < ID3D11InputLayout > layout;
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HRESULT hr;
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device_handle = gst_d3d11_device_get_device_handle (self->device);
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@ -2204,41 +2213,71 @@ gst_d3d11_compositor_create_checker_quad (GstD3D11Compositor * self)
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indices[5] = 2; /* top right */
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context_handle->Unmap (index_buffer.Get (), 0);
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quad = g_new0 (GstD3D11CompositorQuad, 1);
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quad->ps = ps.Detach ();
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quad->vs = vs.Detach ();
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quad->layout = layout.Detach ();
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quad->vertex_buffer = vertex_buffer.Detach ();
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quad->index_buffer = index_buffer.Detach ();
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quad = gst_d3d11_quad_new (self->device,
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ps.Get (), vs.Get (), layout.Get (), nullptr, 0,
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vertex_buffer.Get (), sizeof (VertexData), index_buffer.Get (),
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DXGI_FORMAT_R16_UINT, 6);
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if (!quad) {
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GST_ERROR_OBJECT (self, "Couldn't setup quad");
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return NULL;
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}
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quad->viewport.TopLeftX = 0;
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quad->viewport.TopLeftY = 0;
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quad->viewport.Width = GST_VIDEO_INFO_WIDTH (info);
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quad->viewport.Height = GST_VIDEO_INFO_HEIGHT (info);
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quad->viewport.MinDepth = 0.0f;
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quad->viewport.MaxDepth = 1.0f;
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return quad;
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}
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static void
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gst_d3d11_compositor_quad_free (GstD3D11CompositorQuad * quad)
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{
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if (!quad)
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return;
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GST_D3D11_CLEAR_COM (quad->ps);
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GST_D3D11_CLEAR_COM (quad->vs);
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GST_D3D11_CLEAR_COM (quad->layout);
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GST_D3D11_CLEAR_COM (quad->vertex_buffer);
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GST_D3D11_CLEAR_COM (quad->index_buffer);
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g_free (quad);
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}
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static gboolean
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gst_d3d11_compositor_draw_background_checker (GstD3D11Compositor * self,
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ID3D11RenderTargetView * rtv)
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{
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ID3D11DeviceContext *context =
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gst_d3d11_device_get_device_context_handle (self->device);
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UINT offsets = 0;
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UINT strides = sizeof (VertexData);
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GstD3D11CompositorQuad *quad;
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if (!self->checker_background) {
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GstVideoInfo *info = &GST_VIDEO_AGGREGATOR_CAST (self)->info;
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self->checker_background = gst_d3d11_compositor_create_checker_quad (self);
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self->checker_background =
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gst_d3d11_compositor_create_checker_quad (self, info);
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if (!self->checker_background)
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return FALSE;
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self->viewport.TopLeftX = 0;
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self->viewport.TopLeftY = 0;
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self->viewport.Width = GST_VIDEO_INFO_WIDTH (info);
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self->viewport.Height = GST_VIDEO_INFO_HEIGHT (info);
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self->viewport.MinDepth = 0.0f;
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self->viewport.MaxDepth = 1.0f;
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}
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return gst_d3d11_draw_quad_unlocked (self->checker_background,
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&self->viewport, 1, NULL, 0, &rtv, 1, NULL, NULL, NULL, 0);
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quad = self->checker_background;
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context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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context->IASetInputLayout (quad->layout);
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context->IASetVertexBuffers (0, 1, &quad->vertex_buffer, &strides, &offsets);
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context->IASetIndexBuffer (quad->index_buffer, DXGI_FORMAT_R16_UINT, 0);
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context->VSSetShader (quad->vs, nullptr, 0);
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context->PSSetShader (quad->ps, nullptr, 0);
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context->RSSetViewports (1, &quad->viewport);
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context->OMSetRenderTargets (1, &rtv, nullptr);
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context->OMSetBlendState (nullptr, nullptr, 0xffffffff);
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context->DrawIndexed (6, 0, 0);
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context->OMSetRenderTargets (0, nullptr, nullptr);
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return TRUE;
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}
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/* Must be called with d3d11 device lock */
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@ -2246,7 +2285,7 @@ static gboolean
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gst_d3d11_compositor_draw_background (GstD3D11Compositor * self,
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ID3D11RenderTargetView * rtv)
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{
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ID3D11DeviceContext *device_context =
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ID3D11DeviceContext *context =
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gst_d3d11_device_get_device_context_handle (self->device);
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FLOAT rgba[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
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@ -2269,7 +2308,7 @@ gst_d3d11_compositor_draw_background (GstD3D11Compositor * self,
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return FALSE;
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}
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device_context->ClearRenderTargetView (rtv, rgba);
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context->ClearRenderTargetView (rtv, rgba);
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return TRUE;
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}
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@ -2501,7 +2540,7 @@ gst_d3d11_compositor_create_output_buffer (GstVideoAggregator * vagg,
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gst_buffer_pool_set_active (self->fallback_pool, FALSE);
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gst_clear_object (&self->fallback_pool);
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}
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g_clear_pointer (&self->checker_background, gst_d3d11_quad_free);
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g_clear_pointer (&self->checker_background, gst_d3d11_compositor_quad_free);
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GST_INFO_OBJECT (self, "Updating device %" GST_PTR_FORMAT " -> %"
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GST_PTR_FORMAT, self->device, data.other_device);
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