gstreamer/subprojects/gst-plugins-bad/sys/d3d11
Seungha Yang 2548014dfc win32: Enable high-resolution timer for MinGW build
timeapi.h is missing in our MinGW toolchain. Include mmsystem.h
header instead, which defines struct and APIs in case of our MinGW
toolchain. Note that in case of native Windows10 SDK (MSVC build),
mmsystem.h will include timeapi.h

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2153>
2022-04-12 15:09:16 +00:00
..
gstd3d11av1dec.cpp d3d11: Run indent 2022-04-08 11:51:37 +00:00
gstd3d11av1dec.h
gstd3d11basefilter.cpp Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
gstd3d11basefilter.h
gstd3d11compositor.cpp d3d11compositor: Don't try to read empty buffer 2022-01-13 20:27:50 +00:00
gstd3d11compositor.h
gstd3d11compositorbin.cpp
gstd3d11compositorbin.h
gstd3d11convert.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11convert.h
gstd3d11converter.cpp d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats 2022-02-16 18:41:05 +00:00
gstd3d11converter.h
gstd3d11decoder.cpp win32: Enable high-resolution timer for MinGW build 2022-04-12 15:09:16 +00:00
gstd3d11decoder.h d3d11: d3d11decoder: Use DXGI adapter LUID 2021-10-10 03:23:58 +09:00
gstd3d11deinterlace.cpp d3d11deinterlace: Do not restrict minimum resolution to 64x64 2022-01-16 02:23:55 +09:00
gstd3d11deinterlace.h
gstd3d11download.cpp d3d11download: Fix decide_allocation 2022-02-14 10:48:31 +00:00
gstd3d11download.h
gstd3d11h264dec.cpp codecs: Stop claiming constness for refcounted object 2022-02-06 17:17:22 +00:00
gstd3d11h264dec.h
gstd3d11h265dec.cpp d3d11decoder: Fix typo in doc 2022-01-29 04:47:16 +09:00
gstd3d11h265dec.h
gstd3d11mpeg2dec.cpp codecs: Stop claiming constness for refcounted object 2022-02-06 17:17:22 +00:00
gstd3d11mpeg2dec.h
gstd3d11overlaycompositor.cpp
gstd3d11overlaycompositor.h Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
gstd3d11pluginutils.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11pluginutils.h d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11screencapture.cpp d3d11: Fix some typos 2022-03-19 00:19:41 +00:00
gstd3d11screencapture.h d3d11screencapturesrc: Allow capturing screen sub-area 2022-03-18 13:56:51 +01:00
gstd3d11screencapturedevice.cpp d3d11: Rename screen capture element 2021-10-14 15:15:56 +00:00
gstd3d11screencapturedevice.h d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11screencapturesrc.cpp d3d11: Run indent 2022-04-08 11:51:37 +00:00
gstd3d11screencapturesrc.h d3d11: Rename screen capture element 2021-10-14 15:15:56 +00:00
gstd3d11shader.cpp Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
gstd3d11shader.h
gstd3d11upload.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11upload.h
gstd3d11videoprocessor.cpp d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11videoprocessor.h d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11videosink.cpp d3d11: Run indent 2022-04-08 11:51:37 +00:00
gstd3d11videosink.h
gstd3d11vp8dec.cpp d3d11decoder: Fix typo in doc 2022-01-29 04:47:16 +09:00
gstd3d11vp8dec.h
gstd3d11vp9dec.cpp d3d11decoder: Fix typo in doc 2022-01-29 04:47:16 +09:00
gstd3d11vp9dec.h
gstd3d11window.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11window.h
gstd3d11window_corewindow.cpp
gstd3d11window_corewindow.h
gstd3d11window_dummy.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11window_dummy.h
gstd3d11window_swapchainpanel.cpp
gstd3d11window_swapchainpanel.h
gstd3d11window_win32.cpp d3d11window: Use ANSI version WIN32 API explicitly 2022-04-08 11:51:37 +00:00
gstd3d11window_win32.h
meson.build win32: Enable high-resolution timer for MinGW build 2022-04-12 15:09:16 +00:00
plugin.cpp d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00