gstreamer/subprojects/gst-plugins-bad/sys/d3d11
Jakub Adam 03b6dab006 d3d11screencapture: Set viewport when drawing mouse cursor
If there weren't any moved/dirty regions in the captured frame, the
viewport of the ID3D11DeviceContext would be left at whatever previous
value it had, which could lead to the cursor being drawn in a wrong
position and/or in an incorrect size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2362>
2022-05-04 17:18:32 +02:00
..
gstd3d11av1dec.cpp d3d11decoder: Handle DPB size margin in a single place 2022-05-03 14:17:49 +00:00
gstd3d11av1dec.h
gstd3d11basefilter.cpp
gstd3d11basefilter.h
gstd3d11compositor.cpp d3d11compositor: Don't try to read empty buffer 2022-01-13 20:27:50 +00:00
gstd3d11compositor.h
gstd3d11compositorbin.cpp
gstd3d11compositorbin.h
gstd3d11convert.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11convert.h
gstd3d11converter.cpp d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats 2022-02-16 18:41:05 +00:00
gstd3d11converter.h
gstd3d11decoder.cpp d3d11decoder: Handle DPB size margin in a single place 2022-05-03 14:17:49 +00:00
gstd3d11decoder.h d3d11: d3d11decoder: Use DXGI adapter LUID 2021-10-10 03:23:58 +09:00
gstd3d11deinterlace.cpp d3d11deinterlace: Do not restrict minimum resolution to 64x64 2022-01-16 02:23:55 +09:00
gstd3d11deinterlace.h
gstd3d11download.cpp d3d11download: Fix decide_allocation 2022-02-14 10:48:31 +00:00
gstd3d11download.h
gstd3d11h264dec.cpp d3d11decoder: Handle DPB size margin in a single place 2022-05-03 14:17:49 +00:00
gstd3d11h264dec.h
gstd3d11h265dec.cpp d3d11decoder: Handle DPB size margin in a single place 2022-05-03 14:17:49 +00:00
gstd3d11h265dec.h
gstd3d11mpeg2dec.cpp d3d11decoder: Handle DPB size margin in a single place 2022-05-03 14:17:49 +00:00
gstd3d11mpeg2dec.h
gstd3d11overlaycompositor.cpp
gstd3d11overlaycompositor.h
gstd3d11pluginutils.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11pluginutils.h d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11screencapture.cpp d3d11screencapture: Set viewport when drawing mouse cursor 2022-05-04 17:18:32 +02:00
gstd3d11screencapture.h d3d11screencapturesrc: Allow capturing screen sub-area 2022-03-18 13:56:51 +01:00
gstd3d11screencapturedevice.cpp d3d11: Rename screen capture element 2021-10-14 15:15:56 +00:00
gstd3d11screencapturedevice.h d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11screencapturesrc.cpp d3d11: Run indent 2022-04-08 11:51:37 +00:00
gstd3d11screencapturesrc.h d3d11: Rename screen capture element 2021-10-14 15:15:56 +00:00
gstd3d11shader.cpp
gstd3d11shader.h
gstd3d11upload.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11upload.h
gstd3d11videoprocessor.cpp d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11videoprocessor.h d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11videosink.cpp d3d11: Run indent 2022-04-08 11:51:37 +00:00
gstd3d11videosink.h
gstd3d11vp8dec.cpp d3d11decoder: Handle DPB size margin in a single place 2022-05-03 14:17:49 +00:00
gstd3d11vp8dec.h
gstd3d11vp9dec.cpp d3d11decoder: Handle DPB size margin in a single place 2022-05-03 14:17:49 +00:00
gstd3d11vp9dec.h
gstd3d11window.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11window.h
gstd3d11window_corewindow.cpp
gstd3d11window_corewindow.h
gstd3d11window_dummy.cpp d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11window_dummy.h
gstd3d11window_swapchainpanel.cpp
gstd3d11window_swapchainpanel.h
gstd3d11window_win32.cpp d3d11videosink: Fix for unhandled mouse double click events 2022-04-23 13:20:54 +00:00
gstd3d11window_win32.h
meson.build win32: Enable high-resolution timer for MinGW build 2022-04-12 15:09:16 +00:00
plugin.cpp d3d11h265dec: Assign PRIMARY + 1 rank 2022-04-27 20:06:53 +00:00