This will be used for CUDA stream sharing.
* Adding GstCudaPoolAllocator object. The pool allocator will
control synchronization of allocated memory objects.
* Modify gst_cuda_allocator_alloc() API so that caller can specify/set
GstCudaStream object for the newly allocated memory.
* GST_CUDA_MEMORY_TRANSFER_NEED_SYNC flag is added in addition to
existing GST_CUDA_MEMORY_TRANSFER_NEED_{UPLOAD,DOWNLOAD}.
The flag indicates that any GPU command queued in the CUDA stream
may not be finished yet, and caller should take care of the
synchronization.
The flag is controlled by GstCudaMemory object if the memory holds
GstCudaStream. (Otherwise, GstCudaMemory will do synchronization
as before this commit). Specifically, GstCudaMemory object will set
the new flag automatically when memory is mapped with
(GST_MAP_CUDA | GST_MAP_WRITE) flags. Caller will need to unset
the flag via GST_MEMORY_FLAG_UNSET() if it's already synchronized
by client code.
* gst_cuda_memory_sync() helper function is added to perform synchronization
* Why not use CUevent object to keep track of synchronization status?
CUDA provides fence-like interface already via CUevent object,
but cuEventRecord/cuEventQuery APIs are not zero-cost operations.
Instead, in this version, the status is tracked by using map and
object flags.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3629>
Spec 7.1.3:
If a memory object does not have the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
property, then vkFlushMappedMemoryRanges must be called in order to guarantee
that writes to the memory object from the host are made available to the host
domain, where they can be further made available to the device domain via a
domain operation. Similarly, vkInvalidateMappedMemoryRanges must be called to
guarantee that writes which are available to the host domain are made visible to
host operations.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3723>
_alloca CRT function is deprecated. Moreover, stack allocation
for string is not a good idea. We can use _malloca inline
function instead, but all use of _alloca in d3d11 library/plugin
are not performance critical path at all.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3652>
Systems like musl libc don't support ISO 6937 in iconv. This ensures
that the MPEG-TS plugin can cope with that. There is existing support
in the plugin for other methods, so it seems to have been the original
intent anyway.
Fixes: #1314
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3245>
Currently the element calls abort when failed to prepare reference
picture set. This can happent when the input stream is somehow
corrupted, like a rtsp strem with lost packets. Now it will only
return with GST_FLOW_ERROR instead of terminating whole process.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3505>
Because of the asynchronous resolving of mDNS ICE candidates it is
possible that GstWebRTCICE outlives webrtcbin. This in turn prolongs
the lifetime of the GstWebRTCNiceStream objects via refs in
nice_stream_map. Thus the GstWebRTCICETransport objects held in
GstWebRTCNiceStream may be invalid at the time they are accessed by
the _on_candidate_gathering_done() callback since GstWebRTCNiceStream
doesn't take a reference to them. Doing so would create a circular
reference, so instead this commit introduces weak references to the
transport objects and then we can check if the objects are valid before
accessing them.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3502>
In theory, input caps can be updated anytime at non-keyframe or
sequence boundary, such as HDR10 metadata, framerate, aspect-ratio
or so. Those information update might not trigger ::new_sequence()
or subclass may ignore the changes.
By this commit, input state change will be tracked by baseclass
and subclass will be able to know the non-decoding-essential
update by checking the codec specific picture struct
on ::output_picture()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3328>
These null checkes are slightly misleading when double-checking
mutability for external language interop. None of the functions in
these files allow the variable at hand to become `NULL` under normal
operation, because they are checked at initialization and never (allowed
to be) reassigned to `NULL`.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1615>
In fact, all the h264 bit writer have byte aligned output except
the slice header. So we change the API from bit size in unit to
byte size, which is easy to use. For slice header, we add a extra
"trail_bits_num" to return the unaligned bits number.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3193>
duplicate symbol '__invoke_on_main' in:
/Library/Frameworks/GStreamer.framework/Versions/1.0/lib/libgstvulkan-1.0.a(cocoa_gstvkwindow_cocoa.m.o)
/Library/Frameworks/GStreamer.framework/Versions/1.0/lib/libgstgl-1.0.a(cocoa_gstglwindow_cocoa.m.o)
ld: 1 duplicate symbol for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Also make the same change in iOS for consistency.
Continuation of https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1132
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3242>
GstDXGIGetDebugInterface() is unused when targeting UWP. We directly
call DXGIGetDebugInterface1() in that case.
Fixes build failure:
../gst-libs/gst/d3d11/gstd3d11device.cpp(271): error C2440: '=': cannot convert from 'HRESULT (__cdecl *)(UINT,const IID &,void **)' to 'DXGIGetDebugInterface_t'
../gst-libs/gst/d3d11/gstd3d11device.cpp(271): note: This conversion requires a reinterpret_cast, a C-style cast or function-style cast
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3118>
According to W3C
specification (https://w3c.github.io/webrtc-pc/#datachannel-send) we
should return InvalidStateError exception when trying to send when the
channel is not open. In the world of C/glib/gstreamer we don't have
exceptions but have to rely on gboolean/GError instead. Introducing
these calls for a change in function signature of the action signals
used to send data on the datachannel. Changing the signature of the
existing "send-string" and "send-data" signals would mean an immediate
breaking change so instead we deprecate them. Furthermore, there is no
way to express GError** as an argument to an action signal in a way
that fits language bindings (pointer-to-pointer simply does not work)
and we have to use regular functions instead.
Therefore we introduce gst_webrtc_data_channel_send_data_full() and
gst_webrtc_data_channel_send_string_full() while deprecating the old
functions and corresponding signals.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1958>
As SPEC says, when multi spatial layer exists, we should only output
one frame with the highest spatial id from each TU. We now store the
highest spatial layer information in the base class in order to let
the sub class handle different layers easily.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2382>
... and fix d3d11 specific enum type name
GST_CUDA_HAS_D3D is a build time define which indicates whether
GstD3D11 library is available or not, but DirectX SDK headers
must be available on the build system already.
Expose Direct3D related symbols if the build target is Windows
(i.e., if G_OS_WIN32 is defined)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3018>
We were checking possible bind flags for the DXGI format
of the source texture but that's never applied to
the destination texture desc.
Just use the already configured bind (and misc) flags of source texture
for the destination texture allocation without additional check.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2950>
* Private header name is changed to gstd3d11-private.h to follow
naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
object implementations in this library
* Correct outdated documentation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945>
Without this change cleanup function for g_autoptr is not defined for
GstPlayMediaInfo, GstPlaySignalAdapter, GstPlayVideoRenderer,
GstPlayVideoOverlayVideoRenderer and GstPlayVisualization. Cleanup
function was defined in gstplay.h, but missing in other header files.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2888>
Ideally new() functions should simply call g_object_new() and not much
else, so let's do that here and handle all the construction properly in
a GObject way.
Now a play object created via g_object_new() is actually usable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2880>
Ideally new() functions should simply call g_object_new() and not much
else, so let's do that here and handle all the construction properly in
a GObject way.
Now a player object created via g_object_new() is actually usable.
In addition, also fix the video-renderer property so that reading it
returns an object of the correct type.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2880>
This was showing up as a memory leak in GTK's
gstreamer media backend:
40 bytes in 1 blocks are definitely lost in loss record 18,487 of 40,868
at 0x484586F: malloc (vg_replace_malloc.c:381)
by 0x50D5278: g_malloc (gmem.c:125)
by 0x50EDBA5: g_slice_alloc (gslice.c:1072)
by 0x50EFBCC: g_slice_alloc0 (gslice.c:1098)
by 0x51F2F45: g_type_create_instance (gtype.c:1911)
by 0x51DAE37: g_object_new_internal (gobject.c:2011)
by 0x51DC080: g_object_new_with_properties (gobject.c:2181)
by 0x51DCB20: g_object_new (gobject.c:1821)
by 0x9855F86: UnknownInlinedFun (gstplayer-wrapped-video-renderer.c:109)
by 0x9855F86: gst_player_new (gstplayer.c:579)
Fixes https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1374
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2875>
GLib's GRecMutex will allocate another heap memory for CRITICAL_SECTION
struct and g_rec_mutex_lock/g_rec_mutex_unlock use WIN32 APIs actually.
We don't need such intermediate function calls and redundant heap allocation.
Just call WIN32 APIs directly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2845>
Depending on device feature level, d3d11 runtime can support
ID3D11Fence which is equivalent to ID3D12Fence.
Waiting using fence has performance-wise benefit over pulling
ID3D11Query status. If ID3D11Fence is not supported by device,
then ID3D11Query will be used instead.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
It may happens that bitstream doesn't provided SPS in decoding order
(like in VPSSPSPPS_A_MainConcept_1 conformance test file).
To be sure that the decoder got the correct SPS parameters process
SPS just before start decoding the frame.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2575>
While possible defer computataion of pps and sps fields until
slice parsing since it may happens that bitstreams don't encoded
them in expected order.
A example weird ordered bitstreams is VPSSPSPPS_A_MainConcept_1
conformance test.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2575>
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.
It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>