Binding the vertex array to 0 will unbind everything else already.
In the previous order older versions of the Intel GL driver caused
errors to be printed for every single call when disabling the vertex
attrib arrays after binding the vertex array to 0.
It might be the case that glgsinkbin would try to set a property to
its internal sink which doesn't exist in it, leading to a glib's
warning. For example, when playsink sets 'force-aspect-ratio' property
and glsinkbin has, as internal sink, appsink, which doesn't handle
that property.
The patch validates the incoming property to forward to internal sink
if it exists in the internal sink and both properties has the same
type.
Running the context query in _start and during the NULL->READY state transition
can fail because downstream elements might not be able to answer and thus the
source element would not be able to reuse downstream GLContext and GLDisplay.
This issue happened specifically when trying to use gltestsrc in playbin.
Without this, a buffer is dropped if glupload indicates that it is
necessary to reconfigure.
Avoid this by explicitly reconfiguring immediately and uploading the buffer
again.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
Fixes the internal viewconvert to not scale buffers for output with the
following pipeline:
gltestsrc ! glimagesink
It also fixes overlay composition with a resized output with an OpenGL
upstream:
gltestsrc ! timeoverlay ! glimagesink
Attempting to use the MAX(1, display_rect) would result in the overlay
composition attempting to draw into 1x1 buffer and calculate some
grossly incorrect sizes.
previously failing case:
gltestsrc ! textoverlay text=GStreamer ! glimagesinkelement
Without this, a buffer is dropped if glupload indicates that it is
necessary to reconfigure.
Avoid this by explicitly reconfiguring immediately and uploading the buffer
again.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
This effectively (but optionally) requires libjpeg-turbo which
ships with a .pc file and is what pretty much everyone these days
uses anyway for libjpeg, so shouldn't be a problem hopefully.
https://bugzilla.gnome.org/show_bug.cgi?id=796947
Matches the output from a similar glimagesink pipeline when
rotating from an upstream gltransformation passed through
the affine transformation meta with xpos/ypos being set.
https://bugzilla.gnome.org/show_bug.cgi?id=794401
e4bf9ed8f0 was not quite right and changed
the wrong thing. Intead we needed to change the multiplication order
and should have kept the previous to/from matrices as is done in this
patch.
The matrices were converting the wrong values with non-diagonal-only matrices.
e.g. a typical yflip matrix in [-1,1]^3 such as
1 0 0 0
0 -1 0 0
0 0 1 0
0 0 0 1
Would have actually required a matrix like this in [0,1]^3
1 0 0 0
0 -1 0 0
0 0 1 0
0 -2 0 1
Which is
1. not consistent with our multiplication convention and would require
transposing matrices or changing our multiplication order (from what is
generally used on opengl matrix guides/tutorials).
2. Produces incorrect values when input with actual vertices accounting for
the difference in multiplication order. e.g. some vertices multiplied by
the yflip matrix using vertex * yflip(== transpose(yflip) * vertex):
vertex: -> result: expected:
vec4(1,0,1,1) -> vec4(1,-2,1,1) vec4(1,1,1,1)
vec4(1,1,1,1) -> vec4(1,-3,1,1) vec4(1,0,1,1)
With the updated values, we now get the expected values.
Includes a test for this behaviour and the example above
glcolorbalance is in the default GL path inside glimagesink,
so has been causing an possibly-unnecessary extra texture copy
on Android for a while now. If we're just doing passthrough,
we can support OES directly. If not, they'll be transformed
to 2D textures and colourbalanced.
This moves all the conversion related code to a single place, allows
less code-duplication inside compositor and makes the glmixer code less
awkward. It's also the same pattern as used by GstAudioAggregator.