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Moved the pad offset and aspect ratio to a matrix so it will be added in view space and not in world space
https://bugzilla.gnome.org/show_bug.cgi?id=794401
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b342955a64
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1 changed files with 14 additions and 12 deletions
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@ -570,6 +570,7 @@ struct _GstGLVideoMixerPad
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gboolean geometry_change;
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GLuint vertex_buffer;
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gfloat m_matrix[16];
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};
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struct _GstGLVideoMixerPadClass
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@ -616,6 +617,11 @@ gst_gl_video_mixer_pad_init (GstGLVideoMixerPad * pad)
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pad->blend_function_src_alpha = DEFAULT_PAD_BLEND_FUNCTION_SRC_ALPHA;
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pad->blend_function_dst_rgb = DEFAULT_PAD_BLEND_FUNCTION_DST_RGB;
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pad->blend_function_dst_alpha = DEFAULT_PAD_BLEND_FUNCTION_DST_ALPHA;
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memset(pad->m_matrix, 0, sizeof(gfloat) * 4 * 4);
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pad->m_matrix[0] = 1.0;
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pad->m_matrix[5] = 1.0;
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pad->m_matrix[10] = 1.0;
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pad->m_matrix[15] = 1.0;
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}
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static void
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@ -1547,16 +1553,11 @@ gst_gl_video_mixer_callback (gpointer stuff)
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w = ((gfloat) pad_width / (gfloat) out_width);
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h = ((gfloat) pad_height / (gfloat) out_height);
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/* top-left */
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v_vertices[0] = v_vertices[15] =
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2.0f * (gfloat) pad->xpos / (gfloat) out_width - 1.0f;
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/* bottom-left */
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v_vertices[1] = v_vertices[6] =
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2.0f * (gfloat) pad->ypos / (gfloat) out_height - 1.0f;
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/* top-right */
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v_vertices[5] = v_vertices[10] = v_vertices[0] + 2.0f * w;
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/* bottom-right */
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v_vertices[11] = v_vertices[16] = v_vertices[1] + 2.0f * h;
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pad->m_matrix[0] = w;
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pad->m_matrix[5] = h;
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pad->m_matrix[12] = (gfloat) pad->xpos / (gfloat) out_width;
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pad->m_matrix[13] = (gfloat) pad->ypos / (gfloat) out_height;
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GST_TRACE ("processing texture:%u dimensions:%ux%u, at %f,%f %fx%f with "
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"alpha:%f", in_tex, in_width, in_height, v_vertices[0], v_vertices[1],
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v_vertices[5], v_vertices[11], pad->alpha);
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@ -1565,7 +1566,6 @@ gst_gl_video_mixer_callback (gpointer stuff)
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gl->GenBuffers (1, &pad->vertex_buffer);
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gl->BindBuffer (GL_ARRAY_BUFFER, pad->vertex_buffer);
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gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), v_vertices,
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GL_STATIC_DRAW);
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@ -1583,11 +1583,13 @@ gst_gl_video_mixer_callback (gpointer stuff)
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{
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GstVideoAffineTransformationMeta *af_meta;
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gfloat matrix[16];
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gfloat af_matrix[16];
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GstBuffer *buffer =
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gst_video_aggregator_pad_get_current_buffer (vagg_pad);
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af_meta = gst_buffer_get_video_affine_transformation_meta (buffer);
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gst_gl_get_affine_transformation_meta_as_ndc_ext (af_meta, matrix);
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gst_gl_get_affine_transformation_meta_as_ndc_ext (af_meta, af_matrix);
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gst_gl_multiply_matrix4(af_matrix, pad->m_matrix, matrix);
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gst_gl_shader_set_uniform_matrix_4fv (video_mixer->shader,
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"u_transformation", 1, FALSE, matrix);
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}
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