Commit graph

25068 commits

Author SHA1 Message Date
Matthew Waters
c3685bafa4 vulkanviewconvert: clear the cached uniforms on caps change
Caps changes can change the output/input layout which needs to be
reflected in the input uniforms to the shader.
2019-12-05 03:21:21 +00:00
Seungha Yang
199caccc41 d3d11: Initialize debug categories of non-GstElement implementation in plugin init
That's the way to expose debug category to --gst-debug-help
2019-12-05 02:29:18 +00:00
Seungha Yang
71befc477f d3d11window: Invoke resize task with high priority
On resize event, swapchain should be configured with higher priority
than the other tasks since it's directly related to visual artifacts.
2019-12-05 02:29:18 +00:00
Seungha Yang
d2b85683de d3d11device: Add gst_d3d11_device_thread_add_full method
I would be used to invoke GPU task with specified priority.
2019-12-05 02:29:18 +00:00
Seungha Yang
7cab47ddda d3d11videosinkbin: Drop d3d11 color convert element
d3d11videosink can convert color space now, so the conversion element
seems to be redundant.
2019-12-05 02:29:18 +00:00
Seungha Yang
ca3ddf7848 d3d11videosink: Add color conversion support
Draw to back buffer texture directly. It would reduce the number of
copy at least once when color conversion is required.
2019-12-05 02:29:18 +00:00
Seungha Yang
622733ed0d d3d11converter: Skip setup converter if input and output formats are equal 2019-12-05 02:29:18 +00:00
Seungha Yang
c9cb08fcd4 d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
Seungha Yang
42ca123f0f d3d11: Split shader to reuse code 2019-12-05 02:29:18 +00:00
Seungha Yang
59d9589722 d3d11videosink: Draw window with cached texture on resize
This would render nicer than presenting scene with broken aspect ratio,
especially in case of low framerate.
2019-12-05 02:29:18 +00:00
Seungha Yang
ddd13fc7c0 d3d11: Add support for D3D11_USAGE_DYNAMIC
D3D11 dynamic texture is a special memory type, which is mainly used for
frequent CPU write access to the texture. For now, this texture type
does not support gst_memory_{map,unmap}
2019-12-05 02:29:18 +00:00
Seungha Yang
5ce4748cc0 d3d11device: Add debug message for CreateTexture2D failure 2019-12-05 02:29:18 +00:00
Seungha Yang
914d2df79e d3d11device: Fix misreading debug message 2019-12-05 02:29:18 +00:00
Seungha Yang
71ae632b25 d3d11colorconvert: Disable color conversion with software rasterizer
It's much slower than our CPU based color-converter in most case.
2019-12-05 02:29:18 +00:00
Seungha Yang
79e88b76da d3d11videosink: Handle context query
Propagate d3d11device via context query.
2019-12-05 02:29:18 +00:00
Seungha Yang
5edf64d655 d3d11colorconvert: Avoid copy in/out texture if possible
When input and/or output d3d11memory has its own view, use them for
rendering to avoid texture copy
2019-12-05 02:29:18 +00:00
Seungha Yang
da3545e8c8 d3d11memory: Allocate texture with required views
Store required resource views with d3d11 texture when it requested.
2019-12-05 02:29:18 +00:00
Seungha Yang
4e4fb8a577 d3d11: Add d3d11videosinkbin element
New wrapper element to support d3d11 memory upload, color conversion, and
rendering at once.
2019-12-05 02:29:18 +00:00
Seungha Yang
79ac41ec5b d3d11: Add color space conversion element using shader
Add d3d11colorconvert element for color space conversion.
Currently {RGB, YUV} to RGB conversion is supported.
2019-12-05 02:29:18 +00:00
Seungha Yang
01903c47f7 d3d11memory: Register mininal compare function for GstD3D11AllocationParams
The d3d11 allocation param is stored in GstStructure so it should
provide compare function for later use such as gst_structure_is_equal()
2019-12-05 02:29:18 +00:00
Seungha Yang
0778fa8043 d3d11window: Set render target whenever drawing
Device context's render target might be updated for offscreen rendering
2019-12-05 02:29:18 +00:00
Seungha Yang
a687f06b59 d3d11videosink: Specify d3d11 memory caps feature on sinkpad template 2019-12-05 02:29:18 +00:00
Seungha Yang
c17c1346ee d3d11: Introduce d3d11 upload/download element
That's equivalent to glupload and gldownload elements but for d3d11
2019-12-05 02:29:18 +00:00
Seungha Yang
6c3311a39e d3d11: Refactor d3d11 memory and dxgi format usage
* Create staging texture only when the CPU access is requested.
Note that we should avoid the CPU access to d3d11 memory as mush as possible.
Incoming d3d11upload and d3d11download will take this GPU memory upload/download.

* Upload/Download texture memory from/to staging only if it needed, similar to
GstGL PBO implementation.

* Define more dxgi formats for future usage (e.g., color conversion, dxva2 decoder).
Because I420_* formats are not supported formats by dxgi, each plane should
be handled likewise GstGL separately, but NV12/P10 formats might be supported ones.
So we decide the number of d3d11memory per GstBuffer for video memory depending on
OS version and dxgi format. For instance, if NV12 is supported by OS,
only one d3d11memory with DXGI_FORMAT_NV12 texture can be allocated by this commit.
One use case of such texture is DXVA. In case DXVA decoder, it might need to produce decoded data
to one DXGI_FORMAT_NV12 instead of seperate Y and UV planes.
Such behavior will be controlled via configuration of GstD3D11BufferPool and
default configuration is separate resources per plane.
2019-12-05 02:29:18 +00:00
Seungha Yang
d4c75f32dd d3d11: Add method for querying d3d11 memory type
... and fix misreading "private" annotation.
2019-12-05 02:29:18 +00:00
Seungha Yang
8da5237e22 d3d11device: Store selected d3d feature level
Depending on selected feature level, d3d11 API usage can be different.
Instead of querying the selected feature level by user whenever required,
store it once by d3d11device.
2019-12-05 02:29:18 +00:00
Seungha Yang
4ff0e62b72 d3d11: Don't share d3d11 device context unconditionally without checking adapter
Do not accept any GstD3D11Device context which has different adapter
index from the required one. For example, if a d3d11 element is expecting
d3d11 device with adapter 1 (i.e., the second GPU), any d3d11 device
context having different adapter could not be shared with
the d3d11 element.
2019-12-05 02:29:18 +00:00
Seungha Yang
7ae4105c6e d3d11device: Don't allow auto adapter selection
Change to d3d11device to be created with explicit target adapter index,
and expose some readonly device properties
2019-12-05 02:29:18 +00:00
Seungha Yang
494ec13316 d3d11: Rename native handle getter and context utils functions
Make them consistent with cuda context utils functions.
Put in-only parameter before all in-out parameters, and add _handle()
suffix to native handle getter functions.
2019-12-05 02:29:18 +00:00
Aaron Boxer
d3426cf15b d3dvideosink: use parent buffer pool to release buffers
In certain cases, the sink's buffer pool will not call the parent's
release_buffer method, so the pool does not clean up properly
after the buffer is released.
2019-12-04 23:00:35 +00:00
Matthew Waters
81d1e16b6b vulkan: move fullscreenquad object to library
It's useful and extensible enough to be used by us and other elements
2019-12-04 07:20:27 +00:00
Matthew Waters
dee29aa8e7 vulkan: fix up some gir annotations 2019-12-04 07:20:27 +00:00
Sebastian Dröge
812d593c4e interlace: Store unsigned integers in unsigned integer types
And add some assertions to guard against overflows and out of bounds
reads.
2019-12-03 21:12:26 +00:00
Sebastian Dröge
c67146b27a interlace: Increment phase_index before checking if we're at the end of the phase
Incrementing it afterwards will always have to phase_index >= 1 and we
will never be at the beginning (0) of the phase again, and thus never
reset timestamp tracking accordingly.

This was broken in bea13ef43b in 2010, and
causes interlace to run into integer overflows after 2^31 frames or
about 5 hours at 29.97fps. Due to usage of wrong types for the integers
this then causes negative numbers to be used in calculations and all
calculations spectacularly fail, leading to all following buffers to
have the timestamp of the first buffer minus one nanosecond.
2019-12-03 21:12:26 +00:00
Jan Alexander Steffens (heftig)
fd6c51b2e7
rtmp2sink: Only apply @setDataFrame to onMetaData messages
Only the metadata needs to be made "sticky". Custom data messages should
be passed on unmodified.

https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/878
2019-12-03 14:11:47 +01:00
Jan Alexander Steffens (heftig)
042e439829
rtmp2: Add gst_rtmp_message_is_metadata
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/878
2019-12-03 14:11:47 +01:00
Jan Alexander Steffens (heftig)
e07a1bb48f
rtmp2: Add gst_rtmp_connection_set_data_frame
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/878
2019-12-03 14:11:47 +01:00
Jan Alexander Steffens (heftig)
8f1ae04ac5
rtmp2: Add single-value AMF0 parsing and serializing
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/878
2019-12-03 14:11:47 +01:00
Jan Alexander Steffens (heftig)
f5b068b26c
rtmp2: Minor changes
- Remove an unneeded initialization to zero from AmfParser
- Add missing initialization to gst_amf_serialize_command_valist
- Add a g_return_if_fail to gst_rtmp_connection_request_window_size

https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/878
2019-12-03 14:11:46 +01:00
Matthew Waters
a9a2c3d67a build: use -fvisibility=hidden for objc code 2019-12-03 10:17:29 +00:00
Matthew Waters
c7526a6f68 vulkan: priviatise _invoke_on_main()
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1132
2019-12-03 10:17:29 +00:00
Sebastian Dröge
8ba4d1a480 decklink: Add simple device provider for Decklink devices 2019-12-03 09:16:22 +00:00
Nirbheek Chauhan
f3e4aa1a18 openexr: Fix check for when to pass -std=c++98
commit 6adfb120ab added this flag to fix
builds with `-Werror`, and afterwards it was changed to use a version
check when newer versions of openexr moved over to C++11.

However, some distros have backported patches to older openexr
versions which make it require C++11, which makes the version check
incorrect and causes an error because we passed `-Werror -std=c++98`.

Instead, directly check when usage of the header requires `-std=c++98`
with `-Werror` and override the `cpp_std` setting on the target.

Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1117
2019-12-02 08:53:59 +00:00
o0Ignition0o
d29012a760 avfvideosrc: Explicitly request device video permissions for macOS 10.14+
Since macOS Mojave (10.14), video permissions have to be explicitly
granted by a user in order to open a video device such as a camera.
This commit adds a check for the current permission status, and tries
to request for permission if applicable.
2019-12-02 08:52:05 +01:00
Matthew Waters
24d096597b vulkan: implement caching and reuse of a couple of vulkan resources
Includes a new GstVulkanHandlePool base class for pooling different
resources togther.  The descriptor cache object is ported to
GstVulkanHandlePool with the exact same functionality.

A new GstVulkanFenceCache is also implemented for caching fences
which is used internally by GstVulkanDevice for creating or reusing
fences.

The existing GstVulkanTrashFenceList object now caches trash objects.
2019-11-28 23:27:21 +00:00
Matthew Waters
5177c24a7e vulkan/trash: remove free functions covered by GstVulkanHandle 2019-11-28 23:27:21 +00:00
Matthew Waters
f810147709 vulkancolorconvert: disable YUY2 conversion
It doesn't work and never seemed to
2019-11-28 23:27:21 +00:00
Matthew Waters
615022ad93 vulkan: split vkfullscreenrender into two
Part 1 is a base class (vkvideofilter) that handles instance, device,
queue retrieval and holding that has been moved to the library
Part 2 is a fullscreenrenderquad that is still in the plugin that
performs all of the previous vulkan-specific functionality.
2019-11-28 23:27:21 +00:00
Matthew Waters
756d52ef15 vulkan/upload: allocate from the correct pool
Only relevant when upstream does not use our provided pool.
2019-11-28 23:27:21 +00:00
Matthew Waters
960784af1f vulkan/handle: add some handle types 2019-11-28 23:27:21 +00:00