In order to use pbo's efficiently, the transfer operation has to
be separated from the use of the downloaded data which requires some
rearchitecturing around glcolorconvert/gldownload and elements
Unset out buffer in clip function when we unref the buffer to be
clipped, otherwise aggregator will continue to use the already-
freed buffer. Fixes crash when buffers without timestamps are
being fed to aggregator. Partly because aggregator ignores the
error flow return.
https://bugzilla.gnome.org/show_bug.cgi?id=743334
READ_UE_ALLOWED was almost exclusively used with min == 0, which doesn't
make much point for unsigned integers.
Add a READ_UE_MAX variant and use that instead. Also replaced two usages
of CHECK_ALLOWED (a,0,something) by CHECK_ALLOWED_MAX (a, something)
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
Removes the use of NSOpenGL* variety and functions. Any Cocoa
specific functions that took/returned a NSOpenGL* object now
take/return the CGL equivalents.
Add more power to the chunk_received function (renamed to data_received)
and also to the fragment_finish function.
The data_received function must parse/decrypt the data if necessary and
also push it using the new push_buffer function that is exposed now. The
default implementation gets data from the stream adapter (all available)
and pushes it.
The fragment_finish function must also advance the fragment. The default
implementation only advances the fragment.
This allows the subsegment handling in dashdemux to continuously download
the same file from the server instead of stopping at every subsegment
boundary and starting a new request
If we say it is the first segment after a new period it will resync
the segment.start value and all buffers will be late for the new period
we are trying to play. Otherwise we want to keep the segment.start with
the previous value to allow the running time to smoothly increase
Check if there is a next fragment before advancing to avoid causing
a bitrate switch (and maybe exposing new pads) only to push EOS.
This causes playback to stop with an error instead of properly
finishing with EOS message.
The subsegment boundary return tells the adaptivedemux that it can
try to switch to another representation as the stream is at a suitable
position for starting from another bitrate.
In order to get some subsegment information, subclasses might want
to download only the headers to have enough data (the index)
to decide where to start downloading from the subsegment.
This allows the subclasses to know if the chunks that are downloaded are
part of the header or of the index and will parse the parts that are
of their interest.
Ensure that we do not trust the bitstream when filling a table
with a fixed max size.
Additionally, the code was not quite matching what the spec says:
- a value of 3 broke from the loop before adding an entry
- an unhandled value did not add an entry
The reference algorithm does these things differently (7.3.3.1
in ITU-T Rec. H.264 (05/2003)).
This plays (apparently correctly) the original repro file, with
no stack smashing.
Based on a patch and bug report by André Draszik <git@andred.net>
The hack causes deadlocks and other interesting problems and it really
can only be fixed properly inside GLib. We will include a patch for
GLib in our builds for now that handles this, and hopefully at some
point GLib will also merge a proper solution.
A proper solution would first require to refactor the polling in
GMainContext to only provide a single fd, e.g. via epoll/kqueue
or a thread like the one added by our patch. Then this single
fd could be retrieved from the GMainContext and directly integrated
into a NSRunLoop.
https://bugzilla.gnome.org/show_bug.cgi?id=741450https://bugzilla.gnome.org/show_bug.cgi?id=704374
Soon after setting two variables to 1, the code checks if their values are
different from each other. This would never be true. Removing this.
CID 1226443
No need to use an iterator for this which creates a temporary
structure every time and also involves taking and releasing the
object lock many times in the course of iterating. Not to mention
all that GList handling in gst_aggregator_iterate_sinkpads().
The minimum latency is the latency we have to wait at least
to guarantee that all upstreams have produced data. The maximum
latency has no meaning like that and shouldn't be used for waiting.
When iterating sink pads to collect some data, we should take the stream lock so
we don't get stale data and possibly deadlock because of that. This fixes
a definitive deadlock in _wait_and_check() that manifests with high max
latencies in a live pipeline, and fixes other possible race conditions.
Segment start needs only to be updated when starting the streams
or after a seek, doing it during bitrate changes will cause the
running time to go discontinuous (jump back to a previous ts)
and QOS will drop buffers
This simplifies the code and also makes sure that we don't forget to check all
conditions for waiting.
Also fix a potential deadlock caused by not checking if we're actually still
running before starting to wait.
Actually we should always recalculate buffer size since our buffer size
even when not-padded is smaller for many sub-sampled formats. This is
because we don't add padding between the planes.
https://bugzilla.gnome.org/show_bug.cgi?id=740900
Problem was that if buffer was mapped READWRITE (state of buffers from
libav right now), mapping it READ/GL will not upload. This is because the
flag is only set when the buffer is unmapped. We can fix this by setting
the flags in map. This result in already mapped buffer that get mapped
to be read in GL will be uploaded. The problem is that if the write
mapper makes modification afterward, the modification will never get
uploaded.
https://bugzilla.gnome.org/show_bug.cgi?id=740900
When this is TRUE, we really have to produce output. This happens
in live mixing mode when we have to output something for the current
time, no matter if we have enough input or not.
This removes the uses of GAsyncQueue and replaces it with explicit
GMutex, GCond and wakeup count which is used for the non-live case.
For live pipelines, the aggregator waits on the clock until either
data arrives on all sink pads or the expected output buffer time
arrives plus the timeout/latency at which time, the subclass
produces a buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=741146
To avoid race conditions with gst_task_stop(); gst_task_join() with
another thread doing gst_task_pause(), the joining thread would be
waiting for the task to stop but it would never happen. So just
use gst_task_stop() everywhere to prevent more mutexes
Check if the stream is live before checking if it is EOS as a live
stream might be considered EOS when it just needs to wait for a manifest
update to proceed with the next fragments
During flushing seeks the flushing flow return will propagate up to the
source element and all pads are going to have the flushing flag set.
So before restarting also remove that flag together with the EOS one.
We don't do that when pushing the flush stop event because our event
handler for the proxypad will drop all events.
A context can create a GLsync object that can be waited on in order
to ensure that GL resources created in one context are able to be
used in another shared context without any chance of reading invalid
data.
This meta would be placed on buffers that are known to cross from
one context to another. The receiving element would then wait
on the sync object to ensure that the data to be used is complete.
gst_video_info_set_format() will reset the complete video-info, but
we want to keep values like the PAR, colorimetry and chroma site.
Otherwise we risk setting different values on the srcpad caps than
what is actually inside the buffers.
Otherwise we might negotiate from the sinkpad streaming threads at
the same time as on the srcpad streaming thread, and then all kinds
of crazy bugs happen that don't make any sense at all.
This gives more flexibility to the subclasses and permits to remove the
GstVideoAggregatorClass->disable_frame_conversion ugly API.
WARNING: This breaks the API as it removes the disable_frame_conversion
field
API:
+ GstVideoAggregatorClass->find_best_format
+ GstVideoAggregatorPadClass->set_format
+ GstVideoAggregatorPadClass->prepare_frame
+ GstVideoAggregatorPadClass->clean_frame
- GstVideoAggregatorClass->disable_frame_conversion
https://bugzilla.gnome.org/show_bug.cgi?id=740768
With the current code, we will end up setting the preferred downstream
format as the srcpad format, and it might not be accepted by the next
sinkpad to be added. We should instead let the next sinkpad reconfigure
everything.
Floating point numbers are written differently in different
locales, e.g. in many countries 1/2 = 0,5 instead of 0.5, and
strtod will not be able to parse "0.5" correctly in such a
locale.
Otherwise the caps of the pad might change while the subclass still works with
a buffer of the old caps, assuming the the current pad caps apply to that
buffer. Which then leads to crashes and other nice effects.
https://bugzilla.gnome.org/show_bug.cgi?id=740376
Otherwise interesting things will happen in Cocoa applications, like
infinite event loops that block the NSApplication loop forever.
This was only needed for GNUStep and thus can safely be removed now.
Until gcc and GNUStep properly support Objective-C blocks and other
"new" features of Objective-C we can't properly support them without
making the code much more ugly.
https://bugzilla.gnome.org/show_bug.cgi?id=739152
It's architecture dependent and should not be placed into the include
directory as the assumption is that all those headers are architecture
independent.
https://bugzilla.gnome.org/show_bug.cgi?id=739767
Otherwise when resizing the window you will also get messages like:
class NSConcreteMapTable autoreleased with no pool in place - just leaking
class NSConcreteValue autoreleased with no pool in place - just leaking
class NSConcreteValue autoreleased with no pool in place - just leaking
class __NSCFDictionary autoreleased with no pool in place - just leaking
Need to set the ':' as the reshape method now takes one parameter.
For the story, the GstGLNSView was previously inheriting from
NSOpenGLView which has a reshape function without any parameter.
Now the GstGLNSView inherits from NSView and we re-use the reshape
function manually.
Use the reshape function after being defined. The other way
would have been to declare the reshape function in the header.
gstglwindow_cocoa.m: In function '-[GstGLNSView drawRect:]':
gstglwindow_cocoa.m:555: warning: 'GstGLNSView' may not respond to '-reshape'
gstglwindow_cocoa.m:555: warning: (Messages without a matching method signature
gstglwindow_cocoa.m:555: warning: will be assumed to return 'id' and accept
gstglwindow_cocoa.m:555: warning: '...' as arguments.)
GTK-Doc uses a special syntax for code documentation. A multiline comment that
starts with an additional '*' marks a documentation block that will be processed
by the GTK-Doc tools. So GTK-Doc is confused if a comment block starts with that
additional '*' but isn't meant to be processed. Removing this additional '*'.
https://bugzilla.gnome.org/show_bug.cgi?id=739444
Both _parse_atsc_mgt() and _parse_atsc_vct () change the value of the variable
data just before returning. The new value is never used since data is a pointer
declared at the beginning of the function and going out of scope just after the
new value is stored.
https://bugzilla.gnome.org/show_bug.cgi?id=739404
Identify SVC NAL units and tag them as such. This is necessary for
gst_h264_parser_parse_slice_hdr() to fail gracefully, if the user
did not perform the check himself.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Fix copy-paste error in gst_h264_sps_mvc_copy() where num_anchor_refs_l0
and num_non_anchor_refs_l0 were incorrectly initialized from list1.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Always set a default NALU extension type, and override it
when we find a supported extension, to avoid having it unset/random
for unsupported NALU extensions