Sebastian Dröge
0572c41c28
gl: Fix indentation
2017-12-09 19:32:28 +00:00
Sebastian Dröge
a9a05c01a9
gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
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https://bugzilla.gnome.org/show_bug.cgi?id=743062
2017-12-09 19:32:28 +00:00
Sebastian Dröge
6b1fa09077
glshader: Make reference counting of attach() consistent
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https://bugzilla.gnome.org/show_bug.cgi?id=747990
https://bugzilla.gnome.org/show_bug.cgi?id=702960
2017-12-09 19:32:27 +00:00
Thibault Saunier
95ac4d5175
docs: Port all docstring to gtk-doc markdown
2017-12-09 19:32:27 +00:00
Matthew Waters
18ac98c58b
gl: GST_GL_TYPE -> GST_TYPE_GL
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Some deprecated symbols are kept for backwards compatibility
2017-12-09 19:32:23 +00:00
Nirbheek Chauhan
d57808385c
gstgl: Re-enable WINAPI on _MSC_VER
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The calling convention may be deprecated, but we still need it for
OpenGL. The build issue was caused by an incorrect syntax being used for
the WINAPI (__stdcall) prototype in function pointers which was accepted
by GCC but is rejected by MSVC.
2017-12-09 19:32:23 +00:00
Matthew Waters
ccbf43987f
glshader: add glBindFragDataLocation
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There are some cases where it's needed for binding in/out variables in shaders.
e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
the shader source so we have to bind them ourselves.
2017-12-09 19:32:18 +00:00
Matthew Waters
fdca1dec0d
glshader: some compatibility changes for GL 1.4
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GL 1.4 (with GL_ARB_shader_objects) doesn't have glIsProgram or glIsShader
equivalents. As they are simply assertions, skip them when there isn't a
valid function pointer.
2017-12-09 19:32:17 +00:00
Matthew Waters
31b1094744
gl: misc docs fixes/additions
2017-12-09 19:32:17 +00:00
Alessandro Decina
bc8d272aad
gstglshader: cache uniform locations
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Avoid redundant calls to glGetUniformLocation. The results can be cached once
the shader has been linked.
2017-12-09 19:32:16 +00:00
Matthew Waters
148940c456
glshader: don't read invalid list pointers (use after free)
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gst_gl_shader_detach_unlocked already removes the list entry so attempting to
use the element to iterate to the next stage could read invalid data.
Based on patch by Vineeth TM <vineeth.tm@samsung.com>
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Matthew Waters
117fc0409a
glshader: properly unref the stages on failure
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When failing in the varargs functions, all the stage objects not handled need to
be unreffed to prevent a leak.
2017-12-09 19:32:11 +00:00
Tim-Philipp Müller
7a166e019b
glshader, tsdemux: simplify code
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Jus use _delete_link() instead of _remove_link() + _free1()
2017-12-09 19:32:10 +00:00
Matthew Waters
06de6998e5
gl: be consistent in gobject boilerpate
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GST_GL_IS_* vs GST_IS_GL_*
git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2017-12-09 19:32:09 +00:00
Matthew Waters
f688a8f0b2
glshader: port to using GstGLSLStage objects for string management
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A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
2017-12-09 19:32:09 +00:00
Julien Isorce
9b1eb32c49
gl: initialize output params to 0 before calling gl functions
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The client side API of the Chromium's GPU Process has asserts
in debug mode that check that output params are initialized to 0.
2017-12-09 19:32:05 +00:00
Matthew Waters
675f789871
glshader: attempt to detect the gles2 inside opengl3 case
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This is necessary to use gles2 shaders in a GL 3 core context on
OS X which fails without a proper #version being set on the shaders.
2017-12-09 19:32:01 +00:00
Matthew Waters
2b4ce9435d
glshader: remove references to gl3 specific shaders
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We rely specifically on gles2 shaders being supported by the GL
implementation with GL3 core profile.
2017-12-09 19:32:01 +00:00
Matthew Waters
15fd4e164a
glshader: attribute locations are -1 on error
2017-12-09 19:31:57 +00:00
Neos3452
7d83351172
glshader: prevent from getting attributes without vertex shader
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It doesn't make sense to query for vertex attributes without a vertex
shader. Moreover this is causing a crash on OSX.
https://bugzilla.gnome.org/show_bug.cgi?id=746168
2017-12-09 19:31:57 +00:00
Edward Hervey
f56c4c541a
gl: Add/Update more debug statements
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Where possible, use the _OBJECT variants in order to track better from
which object the debug statement is coming from
Define (and use) GST_CAT_DEFAULT where applicable
Use GST_PTR_FORMAT where applicable
2017-12-09 19:31:54 +00:00
Matthew Waters
dcd5fce8fb
glshader add support for gl3
2017-12-09 19:31:50 +00:00
Matthew Waters
366eaea6d2
glshader: advertise the default vertex and fragment shaders on desktop GL
2017-12-09 19:31:49 +00:00
Lubosz Sarnecki
67b9f71619
glshader: expose opengl handle in getter
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https://bugzilla.gnome.org/show_bug.cgi?id=734482
2017-12-09 19:31:45 +00:00
Matthew Waters
4a8b31afd6
glfeature: remove GST_GL_API_GLES3
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instead check the gl version using gst_gl_context_check_gl_version()
2017-12-09 19:31:42 +00:00
Matthew Waters
857200ff40
gl: make all GObjects inherit from GstObject
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Aids memory leak debugging with GST_TRACE=mem-live
2017-12-09 19:31:39 +00:00
Julien Isorce
cebcc837de
gl: add convenient functions to setup default vertex and fragment shaders
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Most of our 2D filters use the same simple vertex shader.
Also define the default fragment shader as the identity.
Avoid duplicating the same vertex and fragment shader text.
2017-12-09 19:31:38 +00:00
Matthew Waters
e225af3e0d
gl: silence all the compiler warnings
2017-12-09 19:31:34 +00:00
Matthew Waters
711ad485b2
[812/906] move the GL vtable from GstGLDisplay to GstGLContext
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Conflicts:
tests/check/libs/gstglcontext.c
2017-12-09 19:31:31 +00:00
Sebastian Dröge
9d4f99b8bb
[749/906] glshader: Add some more debug output
2017-12-09 19:31:29 +00:00
Julien Isorce
d17a4381b1
[732/906] build: fix repeated typedefs
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Write forward declarations in another way to avoid
repeated typedefs "error: redefinition of typedef".
Raised when using i686-apple-darwin11-llvm-gcc-4.2
It seems that C apple compiler does not support
C11 feature.
https://bugzilla.gnome.org/show_bug.cgi?id=703885
2017-12-09 19:31:29 +00:00
Sebastian Dröge
685d855ded
[719/906] gl: Fix compilation with GLES2
2017-12-09 19:31:28 +00:00
Matthew Waters
5b13d0ebf4
[718/906] shader: make it possible to unref in the non-GL thread
2017-12-09 19:31:28 +00:00
Matthew Waters
d7f5cac7ce
[713/906] shader: make it possible to create the object in a non-GL thread
2017-12-09 19:31:28 +00:00
Matthew Waters
761bc0156a
[704/906] Use gst_object_[un]ref so we can get refcounts in the log
2017-12-09 19:31:28 +00:00
Matthew Waters
1a04002052
[681/906] win32: fix gl api calls on 32-bit
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win has the bright idea of having 5 different calling conventions.
we should probably use the right one so we don't crash from stack
corruption.
2017-12-09 19:31:27 +00:00
Matthew Waters
63a5d9e981
[668/906] shader: fix gles2 segfault
2017-12-09 19:31:27 +00:00
Matthew Waters
6bee9b9c93
[647/906] remove dependecy on glew
2017-12-09 19:31:27 +00:00
Matthew Waters
e983f02e87
[642/906] add gstglconfig.h for apps to find out what our capabilites are
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ie libgstgl can be compiled with any combination of opengl/gles2
2017-12-09 19:31:26 +00:00
Matthew Waters
6c0e32864a
[627/906] shader: check for invalid objects
2017-12-09 19:31:26 +00:00
Matthew Waters
344253e860
[624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
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use GstGLAPI to determine which code paths to execute.
perform some cleanups
2017-12-09 19:31:26 +00:00
Matthew Waters
9dd6570ca9
[605/906] shader: move to gst debugging
2017-12-09 19:31:25 +00:00
Matthew Waters
4c35d682c9
[603/906] update FSF address
2017-12-09 19:31:25 +00:00
Julien Isorce
83b2f12c12
[495/906] glES2.0: properly use glDeleteShader
2017-12-09 19:31:23 +00:00
Julien Isorce
badaaaec34
[491/906] glES2.0: properly fails if driver/kernel inconsistency
2017-12-09 19:31:23 +00:00
Julien Isorce
07df6a220d
[490/906] gldisplay: error out instead of g_assert
2017-12-09 19:31:23 +00:00
Julien Isorce
ccaa9e883f
[477/906] OpenGL ES 2.0: fix build since glfiltershader changes
2017-12-09 19:31:23 +00:00
Luc Deschenaux
500210b354
[471/906] glshader: add dynamic fragment shader filter
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Also add fragment shader parser
Fix bug #600195
2017-12-09 19:31:23 +00:00
Julien Isorce
f008fa71ab
[467/906] tests: various build fixes
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- cmake could not find glib
- put gtk variables at the beginning to avoid GL conflicts
- update examples to clutter-1.8
- use const instead of deprecated G_CONST_RETURN
- set max pending events to 0 to make cube example works again
2017-12-09 19:31:23 +00:00
Stefan Kost
df480f3530
[462/906] various: add missing G_PARAM_STATIC_STRINGS flags
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Canonicalize property names as needed. Includes some gst-indent changes as well :/
2017-12-09 19:31:23 +00:00