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docs: Port all docstring to gtk-doc markdown
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42 changed files with 126 additions and 120 deletions
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@ -21,16 +21,16 @@
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/**
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* SECTION:element-glbumper
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* @title: glbumper
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*
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* Bump mapping using the normal method.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 -v videotestsrc ! glupload ! glbumper location=normalmap.bmp ! glimagesink
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* ]| A pipeline to test normal mapping.
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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@ -22,16 +22,16 @@
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/**
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* SECTION:element-glcolorbalance
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* @title: glcolorbalance
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*
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* Adjusts brightness, contrast, hue, saturation on a video stream.
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*
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* <refsect2>
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* <title>Example launch line</title>
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* ## Example launch line
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! glcolorbalance saturation=0.0 ! glcolorconvert ! gldownload ! ximagesink
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* ]| This pipeline converts the image to black and white by setting the
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* saturation to 0.0.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glcolorscale
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* @title: glcolorscale
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*
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* video frame scaling and colorspace conversion.
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*
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* <refsect2>
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* <title>Scaling and Color space conversion</title>
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* <para>
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* ## Scaling and Color space conversion
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*
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* Equivalent to glupload ! gldownload.
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* </para>
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* </refsect2>
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* <refsect2>
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* <title>Examples</title>
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*
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* ## Examples
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* |[
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* gst-launch-1.0 -v videotestsrc ! video/x-raw ! glcolorscale ! ximagesink
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* ]| A pipeline to test colorspace conversion.
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* video/x-raw, width=320, height=240, format=YV12 ! videoconvert ! autovideosink
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* ]| A pipeline to test hardware scaling and colorspace conversion.
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* FBO and GLSL are required.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-deinterlace
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* @title: deinterlace
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*
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* Deinterlacing using based on fragment shaders.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! gldeinterlace ! glimagesink
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* ]|
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-gldifferencematte.
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* @title: gldifferencematte.
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*
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* Saves a background frame and replace it with a pixbuf.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! gldifferencemate location=backgroundimagefile ! glimagesink
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* ]|
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-gleffects.
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* @title: gleffects.
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*
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* GL Shading Language effects.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! gleffects effect=5 ! glimagesink
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* ]|
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glfilterapp
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* @title: glfilterapp
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*
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* The resize and redraw callbacks can be set from a client code.
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*
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* <refsect2>
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* <title>CLient callbacks</title>
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* <para>
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* The graphic scene can be written from a client code through the
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* ## CLient callbacks
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*
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* The graphic scene can be written from a client code through the
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* two glfilterapp properties.
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* </para>
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* </refsect2>
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* <refsect2>
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* <title>Examples</title>
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*
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* ## Examples
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* see gst-plugins-gl/tests/examples/generic/recordgraphic
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glfiltercube
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* @title: glfiltercube
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*
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* The resize and redraw callbacks can be set from a client code.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 -v videotestsrc ! glfiltercube ! glimagesink
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* ]| A pipeline to mpa textures on the 6 cube faces..
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* gst-launch-1.0 -v videotestsrc ! video/x-raw, width=640, height=480 ! glfiltercube ! glimagesink
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* ]| Resize scene before drawing the cube.
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* The scene size is greater than the input video size.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glfilterglass
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* @title: glfilterglass
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*
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* Map textures on moving glass.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 -v videotestsrc ! glfilterglass ! glimagesink
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* ]| A pipeline inspired from http://www.mdk.org.pl/2007/11/17/gl-colorspace-conversions
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* |[
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* gst-launch-1.0 -v videotestsrc ! glfilterglass ! video/x-raw, width=640, height=480 ! glimagesink
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* ]| The scene is greater than the input size.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glfilterreflectedscreen
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* @title: glfilterreflectedscreen
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*
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* Map Video Texture upon a screen, on a reflecting surface
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! glfilterreflectedscreen ! glimagesink
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* ]|
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glshader
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* @title: glshader
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*
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* OpenGL fragment shader filter
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! glshader fragment="\"`cat myshader.frag`\"" ! glimagesink
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* ]|
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* uniform float time;
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* uniform float width;
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* uniform float height;
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*
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*
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* void main () {
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* gl_FragColor = texture2D( tex, v_texcoord );
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* }
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* ]|
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*
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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/**
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* SECTION:element-glimagesink
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* @title: glimagesink
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*
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* glimagesink renders video frames to a drawable on a local or remote
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* display using OpenGL. This element can receive a Window ID from the
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* See the #GstGLDisplay documentation for a list of environment variables that
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* can override window/platform detection.
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*
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* <refsect2>
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* <title>Scaling</title>
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* <para>
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* ## Scaling
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*
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* Depends on the driver, OpenGL handles hardware accelerated
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* scaling of video frames. This means that the element will just accept
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* incoming video frames no matter their geometry and will then put them to the
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* drawable scaling them on the fly. Using the #GstGLImageSink:force-aspect-ratio
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* property it is possible to enforce scaling with a constant aspect ratio,
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* which means drawing black borders around the video frame.
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* </para>
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* </refsect2>
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* <refsect2>
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* <title>Events</title>
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* <para>
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*
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* ## Events
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*
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* Through the gl thread, glimagesink handle some events coming from the drawable
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* to manage its appearance even when the data is not flowing (GST_STATE_PAUSED).
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* That means that even when the element is paused, it will receive expose events
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* from the drawable and draw the latest frame with correct borders/aspect-ratio.
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* </para>
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* </refsect2>
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* <refsect2>
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* <title>Examples</title>
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*
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* ## Examples
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* |[
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* gst-launch-1.0 -v videotestsrc ! video/x-raw ! glimagesink
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* ]| A pipeline to test hardware scaling.
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* ]| The graphic FPS scene can be greater than the input video FPS.
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* The graphic scene can be written from a client code through the
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* two glfilterapp properties.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glmosaic
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* @title: glmosaic
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*
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* glmixer sub element. N gl sink pads to 1 source pad.
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* N + 1 OpenGL contexts shared together.
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* N <= 6 because the rendering is more a like a cube than a mosaic
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* Each opengl input stream is rendered on a cube face
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! video/x-raw, format=YUY2 ! queue ! glmosaic name=m ! glimagesink \
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* videotestsrc pattern=12 ! video/x-raw, format=I420, framerate=5/1, width=100, height=200 ! queue ! m. \
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* videotestsrc ! gleffects effect=6 ! queue ! m.
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* ]|
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* FBO (Frame Buffer Object) is required.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-gloverlay
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* @title: gloverlay
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*
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* Overlay GL video texture with a PNG image
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! gloverlay location=image.jpg ! glimagesink
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* ]|
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* FBO (Frame Buffer Object) is required.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glstereomix
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* @title: glstereomix
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*
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* Combine 2 input streams to produce a stereoscopic output
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* stream. Input views are taken from the left pad and right pad
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* The multiview representation on the output is chosen according to
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* the downstream caps.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 -v videotestsrc pattern=ball name=left \
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* videotestsrc name=right glstereomix name=mix \
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* right. ! video/x-raw,width=640,height=480 ! glupload ! mix. \
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* mix. ! video/x-raw'(memory:GLMemory)',multiview-mode=top-bottom ! \
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* glcolorconvert ! gldownload ! queue ! x264enc ! h264parse ! \
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* mp4mux ! progressreport ! filesink location=output.mp4
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* mp4mux ! progressreport ! filesink location=output.mp4
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* ]| Mix the input from a camera to the left view, and videotestsrc to the right view,
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* and encode as a top-bottom frame packed H.264 video.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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/**
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* SECTION:element-glstereosplit
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* @title: glstereosplit
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*
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* Receive a stereoscopic video stream and split into left/right
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! glstereosplit name=s ! queue ! glimagesink s. ! queue ! glimagesink
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* ]|
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-gltestsrc
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* @title: gltestsrc
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*
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* <refsect2>
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* <para>
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* The gltestsrc element is used to produce test video texture.
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* The video test produced can be controlled with the "pattern"
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* property.
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* </para>
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* <title>Example launch line</title>
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* <para>
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* <programlisting>
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*
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* ## Example launch line
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*
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* |[
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* gst-launch-1.0 -v gltestsrc pattern=smpte ! glimagesink
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* </programlisting>
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* ]|
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* Shows original SMPTE color bars in a window.
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* </para>
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-gltransformation
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* @title: gltransformation
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*
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* Transforms video on the GPU.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 gltestsrc ! gltransformation rotation-z=45 ! glimagesink
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* ]| A pipeline to rotate by 45 degrees
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* |[
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* gst-launch-1.0 gltestsrc ! gltransformation rotation-x=-45 ortho=True ! glimagesink
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* ]| Rotate the video around the X-Axis by -45° with an orthographic projection
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glvideo_flip
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* @title: glvideo_flip
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*
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* Transforms video on the GPU.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! glvideoflip method=clockwise ! glimagesinkelement
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* ]| This pipeline flips the test image 90 degrees clockwise.
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* </refsect2>
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*
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*/
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#ifdef HAVE_CONFIG_H
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/**
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* SECTION:element-glvideomixer
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* @title: glvideomixer
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*
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* Composites a number of streams into a single output scene using OpenGL in
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* a similar fashion to compositor and videomixer. See the compositor plugin
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* for documentation about the #GstGLVideoMixerPad properties.
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*
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* <refsect2>
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* <title>Examples</title>
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* ## Examples
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* |[
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* gst-launch-1.0 glvideomixer name=m ! glimagesink \
|
||||
* videotestsrc ! video/x-raw, format=YUY2 ! glupload ! glcolorconvert ! m. \
|
||||
|
@ -36,7 +36,7 @@
|
|||
* videotestsrc ! glupload ! glfiltercube ! queue ! m. \
|
||||
* videotestsrc ! glupload ! gleffects effect=6 ! queue ! m.gst-launch-1.0 glvideomixer name=m ! glimagesink \
|
||||
* ]|
|
||||
* </refsect2>
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
|
|
|
@ -22,14 +22,14 @@
|
|||
|
||||
/**
|
||||
* SECTION:element-glviewconvert
|
||||
* @title: glviewconvert
|
||||
*
|
||||
* Convert stereoscopic video between different representations using fragment shaders.
|
||||
*
|
||||
* The element can use either property settings or caps negotiation to choose the
|
||||
* input and output formats to process.
|
||||
*
|
||||
* <refsect2>
|
||||
* <title>Examples</title>
|
||||
* ## Examples
|
||||
* |[
|
||||
* gst-launch-1.0 videotestsrc ! glupload ! glviewconvert ! glimagesink
|
||||
* ]| Simple placebo example demonstrating identity passthrough of mono video
|
||||
|
@ -39,7 +39,7 @@
|
|||
* ]| Force re-interpretation of the input checkers pattern as a side-by-side stereoscopic
|
||||
* image and display in glimagesink.
|
||||
* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
|
||||
* </refsect2>
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
|
|
|
@ -23,20 +23,20 @@
|
|||
|
||||
/**
|
||||
* SECTION:plugin-opengl
|
||||
* @title: GstOpengl
|
||||
*
|
||||
* Cross-platform OpenGL plugin.
|
||||
* <refsect2>
|
||||
* <title>Debugging</title>
|
||||
* </refsect2>
|
||||
* <refsect2>
|
||||
* <title>Examples</title>
|
||||
*
|
||||
* ## Debugging
|
||||
*
|
||||
* ## Examples
|
||||
* |[
|
||||
* gst-launch-1.0 --gst-debug=gldisplay:3 videotestsrc ! glimagesink
|
||||
* ]| A debugging pipeline.
|
||||
|[
|
||||
* GST_DEBUG=gl*:6 gst-launch-1.0 videotestsrc ! glimagesink
|
||||
* ]| A debugging pipelines related to shaders.
|
||||
* </refsect2>
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglapi
|
||||
* @title: GstGlApi
|
||||
* @short_description: OpenGL API specific functionality
|
||||
* @see_also: #GstGLDisplay, #GstGLContext
|
||||
*
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglbasememory
|
||||
* @title: GstGlBaseMemory
|
||||
* @short_description: memory subclass for GL buffers
|
||||
* @see_also: #GstMemory, #GstAllocator
|
||||
*
|
||||
|
@ -523,7 +524,7 @@ gst_gl_base_memory_allocator_init (GstGLBaseMemoryAllocator * allocator)
|
|||
/**
|
||||
* gst_is_gl_base_memory:
|
||||
* @mem:a #GstMemory
|
||||
*
|
||||
*
|
||||
* Returns: whether the memory at @mem is a #GstGLBaseMemory
|
||||
*
|
||||
* Since: 1.8
|
||||
|
|
|
@ -29,11 +29,12 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglbuffer
|
||||
* @title: GstGlBuffer
|
||||
* @short_description: memory subclass for GL buffers
|
||||
* @see_also: #GstMemory, #GstAllocator
|
||||
*
|
||||
* GstGLBuffer is a #GstMemory subclass providing support for the mapping of
|
||||
* GL buffers.
|
||||
* GL buffers.
|
||||
*
|
||||
* Data is uploaded or downloaded from the GPU as is necessary.
|
||||
*/
|
||||
|
@ -473,7 +474,7 @@ gst_gl_buffer_init_once (void)
|
|||
/**
|
||||
* gst_is_gl_buffer:
|
||||
* @mem:a #GstMemory
|
||||
*
|
||||
*
|
||||
* Returns: whether the memory at @mem is a #GstGLBuffer
|
||||
*
|
||||
* Since: 1.8
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglbufferpool
|
||||
* @title: GstGlBufferPool
|
||||
* @short_description: buffer pool for #GstGLBaseMemory objects
|
||||
* @see_also: #GstBufferPool, #GstGLBaseMemory, #GstGLMemory
|
||||
*
|
||||
|
@ -35,7 +36,7 @@
|
|||
*
|
||||
* A #GstGLBufferPool is created with gst_gl_buffer_pool_new()
|
||||
*
|
||||
* #GstGLBufferPool implements the VideoMeta buffer pool option
|
||||
* #GstGLBufferPool implements the VideoMeta buffer pool option
|
||||
* %GST_BUFFER_POOL_OPTION_VIDEO_META, the VideoAligment buffer pool option
|
||||
* %GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT as well as the OpenGL specific
|
||||
* %GST_BUFFER_POOL_OPTION_GL_SYNC_META buffer pool option.
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglcolorconvert
|
||||
* @title: GstGlColorConvert
|
||||
* @short_description: convert between video color spaces and formats
|
||||
* @see_also: #GstGLUpload, #GstGLMemory, #GstGLBaseMemory
|
||||
*
|
||||
|
@ -1231,7 +1232,7 @@ gst_gl_color_convert_fixate_caps (GstGLContext * context,
|
|||
* @inbuf: (transfer none): the #GstGLMemory filled #GstBuffer to convert
|
||||
*
|
||||
* Converts the data contained by @inbuf using the formats specified by the
|
||||
* #GstCaps passed to gst_gl_color_convert_set_caps()
|
||||
* #GstCaps passed to gst_gl_color_convert_set_caps()
|
||||
*
|
||||
* Returns: (transfer full): a converted #GstBuffer or %NULL
|
||||
*
|
||||
|
|
|
@ -376,7 +376,7 @@ gst_gl_context_new (GstGLDisplay * display)
|
|||
* @context_type: a #GstGLPlatform specifying the type of context in @handle
|
||||
* @available_apis: a #GstGLAPI containing the available OpenGL apis in @handle
|
||||
*
|
||||
* Wraps an existing OpenGL context into a #GstGLContext.
|
||||
* Wraps an existing OpenGL context into a #GstGLContext.
|
||||
*
|
||||
* Note: The caller is responsible for ensuring that the OpenGL context
|
||||
* represented by @handle stays alive while the returned #GstGLContext is
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
* @title: GstGLDisplay
|
||||
* @see_also: #GstContext, #GstGLContext, #GstGLWindow
|
||||
*
|
||||
* #GstGLDisplay represents a connection to the underlying windowing system.
|
||||
* #GstGLDisplay represents a connection to the underlying windowing system.
|
||||
* Elements are required to make use of #GstContext to share and propogate
|
||||
* a #GstGLDisplay.
|
||||
*
|
||||
|
@ -40,13 +40,13 @@
|
|||
* - GST_GL_API influences the OpenGL API requested by the OpenGL platform.
|
||||
* Common values are 'opengl' and 'gles2'.
|
||||
*
|
||||
* <note>Certain window systems require a special function to be called to
|
||||
* initialize threading support. As this GStreamer GL library does not preclude
|
||||
* concurrent access to the windowing system, it is strongly advised that
|
||||
* applications ensure that threading support has been initialized before any
|
||||
* other toolkit/library functionality is accessed. Failure to do so could
|
||||
* result in sudden application abortion during execution. The most notably
|
||||
* example of such a function is X11's XInitThreads().</note>
|
||||
* > Certain window systems require a special function to be called to
|
||||
* > initialize threading support. As this GStreamer GL library does not preclude
|
||||
* > concurrent access to the windowing system, it is strongly advised that
|
||||
* > applications ensure that threading support has been initialized before any
|
||||
* > other toolkit/library functionality is accessed. Failure to do so could
|
||||
* > result in sudden application abortion during execution. The most notably
|
||||
* > example of such a function is X11's XInitThreads\().
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglfilter
|
||||
* @title: GstGlFilter
|
||||
* @short_description: GstBaseTransform subclass for dealing with RGBA textures
|
||||
* @see_also: #GstBaseTransform, #GstGLContext, #GstGLFramebuffer
|
||||
*
|
||||
|
@ -1174,7 +1175,7 @@ _unbind_buffer (GstGLFilter * filter)
|
|||
* gst_gl_filter_draw_fullscreen_quad:
|
||||
* @filter: a #GstGLFilter
|
||||
*
|
||||
* Render a fullscreen quad using the current GL state. The only GL state this
|
||||
* Render a fullscreen quad using the current GL state. The only GL state this
|
||||
* modifies is the necessary vertex/index buffers and, if necessary, a
|
||||
* Vertex Array Object for drawing a fullscreen quad. Framebuffer state,
|
||||
* any shaders, viewport state, etc must be setup by the caller.
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglformat
|
||||
* @title: GstGlFormat
|
||||
* @short_description: utilities for dealing with OpenGL formats
|
||||
* @see_also: #GstGLBaseMemory, #GstGLMemory, #GstGLFramebuffer, #GstGLBuffer
|
||||
*
|
||||
|
|
|
@ -31,11 +31,12 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglmemory
|
||||
* @title: GstGlMemory
|
||||
* @short_description: memory subclass for GL textures
|
||||
* @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
|
||||
*
|
||||
* GstGLMemory is a #GstGLBaseMemory subclass providing support for the mapping of
|
||||
* OpenGL textures.
|
||||
* OpenGL textures.
|
||||
*
|
||||
* #GstGLMemory is created or wrapped through gst_gl_base_memory_alloc()
|
||||
* with #GstGLVideoAllocationParams.
|
||||
|
@ -1092,7 +1093,7 @@ gst_gl_memory_init_once (void)
|
|||
/**
|
||||
* gst_is_gl_memory:
|
||||
* @mem:a #GstMemory
|
||||
*
|
||||
*
|
||||
* Returns: whether the memory at @mem is a #GstGLMemory
|
||||
*
|
||||
* Since: 1.4
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglmemorypbo
|
||||
* @title: GstGLMemoryPBO
|
||||
* @short_description: memory subclass for GL textures
|
||||
* @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
|
||||
*
|
||||
|
@ -846,7 +847,7 @@ gst_gl_memory_pbo_init_once (void)
|
|||
/**
|
||||
* gst_is_gl_memory_pbo:
|
||||
* @mem:a #GstMemory
|
||||
*
|
||||
*
|
||||
* Returns: whether the memory at @mem is a #GstGLMemoryPBO
|
||||
*
|
||||
* Since: 1.8
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstgloverlaycompositor
|
||||
* @title: GstGLOverlayCompositor
|
||||
* @short_description: Composite multiple overlays using OpenGL
|
||||
* @see_also: #GstGLMemory, #GstGLContext
|
||||
*/
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
* SECTION:gstglquery
|
||||
* @short_description: OpenGL query abstraction
|
||||
* @title: GstGLQuery
|
||||
* @see_also:
|
||||
* @see_also:
|
||||
*
|
||||
* A #GstGLQuery represents and holds an OpenGL query object. Various types of
|
||||
* queries can be run or counters retrieved.
|
||||
|
|
|
@ -31,11 +31,12 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglrenderbuffer
|
||||
* @title: GstGLRenderBuffer
|
||||
* @short_description: memory subclass for GL renderbuffer objects
|
||||
* @see_also: #GstMemory, #GstAllocator
|
||||
*
|
||||
* GstGLRenderbuffer is a #GstGLBaseMemory subclass providing support for
|
||||
* OpenGL renderbuffers.
|
||||
* OpenGL renderbuffers.
|
||||
*
|
||||
* #GstGLRenderbuffer is created or wrapped through gst_gl_base_memory_alloc()
|
||||
* with #GstGLRenderbufferAllocationParams.
|
||||
|
@ -329,7 +330,7 @@ gst_gl_renderbuffer_init_once (void)
|
|||
/**
|
||||
* gst_is_gl_renderbuffer:
|
||||
* @mem:a #GstMemory
|
||||
*
|
||||
*
|
||||
* Returns: whether the memory at @mem is a #GstGLRenderbuffer
|
||||
*
|
||||
* Since: 1.10
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglshader
|
||||
* @title: GstGLShader
|
||||
* @short_description: object representing an OpenGL shader program
|
||||
* @see_also: #GstGLSLStage
|
||||
*/
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglsl
|
||||
* @title: GstGLSL
|
||||
* @short_description: helpers for dealing with OpenGL shaders
|
||||
* @see_also: #GstGLSLStage, #GstGLShader
|
||||
*/
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglsyncmeta
|
||||
* @title: GstGLSyncMeta
|
||||
* @short_description: synchronization primitives
|
||||
* @see_also: #GstGLBaseMemory, #GstGLContext
|
||||
*
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglupload
|
||||
* @title: GstGLUpload
|
||||
* @short_description: an object that uploads to GL textures
|
||||
* @see_also: #GstGLDownload, #GstGLMemory
|
||||
*
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglutils
|
||||
* @title: GstGLUtils
|
||||
* @short_description: some miscellaneous utilities for OpenGL
|
||||
* @see_also: #GstGLContext
|
||||
*/
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
/**
|
||||
* SECTION:gstglviewconvert
|
||||
* @title: GstGLViewConvert
|
||||
* @short_description: convert between steroscopic/multiview video formats
|
||||
* @see_also: #GstGLColorConvert, #GstGLContext
|
||||
*
|
||||
|
@ -1432,7 +1433,7 @@ gst_gl_view_convert_get_property (GObject * object, guint prop_id,
|
|||
* @inbuf: (transfer none): the #GstGLMemory filled #GstBuffer to convert
|
||||
*
|
||||
* Converts the data contained by @inbuf using the formats specified by the
|
||||
* #GstCaps passed to gst_gl_view_convert_set_caps()
|
||||
* #GstCaps passed to gst_gl_view_convert_set_caps()
|
||||
*
|
||||
* Returns: (transfer full): a converted #GstBuffer or %NULL
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue