[462/906] various: add missing G_PARAM_STATIC_STRINGS flags

Canonicalize property names as needed. Includes some gst-indent changes as well :/
This commit is contained in:
Stefan Kost 2010-10-19 18:00:33 +03:00 committed by Tim-Philipp Müller
parent e013586f46
commit df480f3530
2 changed files with 13 additions and 8 deletions

View file

@ -115,10 +115,10 @@ gst_gl_filter_class_init (GstGLFilterClass * klass)
gst_gl_filter_prepare_output_buffer;
g_object_class_install_property (gobject_class, PROP_EXTERNAL_OPENGL_CONTEXT,
g_param_spec_ulong ("external_opengl_context",
g_param_spec_ulong ("external-opengl-context",
"External OpenGL context",
"Give an external OpenGL context with which to share textures",
0, G_MAXULONG, 0, G_PARAM_WRITABLE));
0, G_MAXULONG, 0, G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS));
klass->set_caps = NULL;
klass->filter = NULL;

View file

@ -162,21 +162,25 @@ gst_gl_shader_class_init (GstGLShaderClass * klass)
PROP_VERTEX_SRC,
g_param_spec_string ("vertex-src",
"Vertex Source",
"GLSL Vertex Shader source code", NULL, G_PARAM_READWRITE));
"GLSL Vertex Shader source code", NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (obj_class,
PROP_FRAGMENT_SRC,
g_param_spec_string ("fragment-src",
"Fragment Source",
"GLSL Fragment Shader source code", NULL, G_PARAM_READWRITE));
"GLSL Fragment Shader source code", NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (obj_class,
PROP_ACTIVE,
g_param_spec_string ("active",
"Active", "Enable/Disable the shader", NULL, G_PARAM_READWRITE));
"Active", "Enable/Disable the shader", NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (obj_class,
PROP_COMPILED,
g_param_spec_boolean ("compiled",
"Compiled",
"Shader compile and link status", FALSE, G_PARAM_READABLE));
"Shader compile and link status", FALSE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
}
void
@ -516,7 +520,7 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
void
gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
GLsizei count, GLboolean transpose, const GLfloat* value)
GLsizei count, GLboolean transpose, const GLfloat * value)
{
GstGLShaderPrivate *priv;
GLint location = -1;
@ -543,7 +547,8 @@ gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
}
void
gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index, const gchar * name)
gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index,
const gchar * name)
{
GstGLShaderPrivate *priv;