Commit graph

4492 commits

Author SHA1 Message Date
Seungha Yang
03f1ff2042 d3d11vp9dec: Ignore show_frame flag in output_picture()
baseclass will not call output_picture() if it shouldn't be ouputted.
Note that the show_frame flag can be zero when show_existing_frame is set

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2114>
2021-03-26 14:50:18 +00:00
Seungha Yang
c9518780fd d3d11decoder: Do not hardcode the limit minimum resolution to 64
Decoder should be able to support lower resolution than 64x64

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2113>
2021-03-26 22:04:19 +09:00
Seungha Yang
f74ed67ba0 d3d11videosink: Remove DirectWrite related dead code
It's now not enabled since we moved core part to gst-libs

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2108>
2021-03-25 14:43:54 +00:00
Seungha Yang
cc7bb86aa6 mfvideoenc: Don't pass 0/1 framerate to MFT
Some MFT implementations do not accept 0/1 framerate and it will
result in encoder open failure. If framerate is unknown,
we will use arbitrary 25/1 framerate value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2106>
2021-03-25 03:27:24 +09:00
Seungha Yang
90181642a3 d3d11decoder: Resurrect zero-copy for fixed-size DPB pool
Enable zero-copy if downstream proposed pool and therefore decoder
can know the amount of buffer required by downstream.
Otherwise decoder will copy when our DPB pool has no sufficient
buffers for later decoding operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
b392ed82ba d3d11decoder: Implement array-of-texture DPB again
Re-implementation of array-of-texture based on d3d11 memory pool.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
39b9f79e11 d3d11: Implement memory pool
Major changes:
* GstD3D11Allocator: This allocator is now device-independent object
  which can allocate GstD3D11Memory object for any GstD3D11Device.
  User can get this object via gst_allocator_find(GST_D3D11_MEMORY_NAME)
* GstD3D11PoolAllocator: A new allocator implementation for texture pool.
  From now on GstD3D11BufferPool will make use of this memory pool allocator
  to avoid frequent texture reallocation. That usually happens because
  of buffer copy (gst_buffer_make_writable for example)

In addition to that, GstD3D11BufferPool will provide GstBuffer with
GstVideoMeta, because CPU access to a GstD3D11Memory without GstVideoMeta
is almost impossible since GPU drivers needs padding for stride alignment.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
4e7e390cab d3d11decoder: Temporarily remove zero-copy related code
We will re-implement it based on memory pool

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Víctor Manuel Jáquez Leal
316ddddc16 va: postproc: Set one buffer in pools as minimum.
Because some elements, such as videorate check that minimum are
different of maximum number of buffers in the proposed pool, since
they might hold one or more buffers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2102>
2021-03-24 11:52:06 +00:00
Seungha Yang
e006366206 d3d11decoder: Enable high precision clock if needed
We've been doing retry with 1ms sleep if DecoderBeginFrame()
returned E_PENDING which means application should call
DecoderBeginFrame() again because GPU is busy.
The 1ms sleep() during retry would result in usually about 15ms delay
in reality because of bad clock precision on Windows.
To improve throughput performance, this commit will enable
high precision clock only for NVIDIA platform since
DecoderBeginFrame() call on the other GPU vendors seems to
succeed without retry.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2099>
2021-03-23 12:41:43 +00:00
Víctor Manuel Jáquez Leal
32fa99d3e0 va: postproc: disable passthrough as soon as possible
After the VA filter creation, when changing the element's state from NULL
to READY, immediatly checks for any filter operation requested by the user.
If any, the passthrough mode is disabled early, so there's no need for a
future renegotiation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2094>
2021-03-22 09:34:15 +01:00
Víctor Manuel Jáquez Leal
594c1450da va: postproc: rename function to gst_va_vpp_update_passthrough
Since it's widely used, a proper name will reflect its importance.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2094>
2021-03-22 09:33:58 +01:00
Matthew Waters
640a65bf96 gst: don't use volatile to mean atomic
volatile is not sufficient to provide atomic guarantees and real atomics
should be used instead.  GCC 11 has started warning about using volatile
with atomic operations.

https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719

Discovered in https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/issues/868

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2098>
2021-03-22 14:34:36 +11:00
Seungha Yang
e22befad2e mfvideoenc: Enable Direct3D multi-thread protection
As documented by MS. See also
https://docs.microsoft.com/en-us/windows/win32/medfound/supporting-direct3d-11-video-decoding-in-media-foundation#open-a-device-handle

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2095>
2021-03-20 17:54:04 +09:00
Seungha Yang
824b0ce0f4 Revert "d3d11: Enable native multi-thread protection layer and make use of it"
This reverts commit 872b7f503c.

Native multi-thread protection layer seems to be consuming more CPU
resource than application side protection approach in some cases

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2095>
2021-03-20 17:53:58 +09:00
Seungha Yang
872b7f503c d3d11: Enable native multi-thread protection layer and make use of it
... instead of our own GRecMutex locking. In this way, any other
Direct3D11 client (MediaFoundation for example) can safely call
any Direct3D11 API even when we are sharing our Direct3D11 device
with others.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2092>
2021-03-18 16:37:37 +00:00
Seungha Yang
80792e12d4 d3d11: Use render-target and shader-resource bind flags by default
Even if bind flags is not needed by an element, other element
might need such bind flags.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2091>
2021-03-17 22:17:22 +09:00
He Junyan
805ff6346a va: vpp: Fix features lost in transform_caps().
When we transform the caps from the sink to src, or vice versa, the
"caps" passed to us may only contain parts of the features. Which
makes our vpp lose some feature in caps and get a negotiation error.
The correct way should be:
Cleaning the format and resolution of that caps, but adding all VA,
DMA features to it, making it a full feature caps. Then, clipping it
with the pad template.

fixes: #1551

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2081>
2021-03-17 10:25:11 +01:00
Seungha Yang
3f08fcb4ff d3d11decoder: WARNING if ID3D11VideoDevice is unavailable, not ERROR
gst_d3d11_decoder_new() method is also used for device capability
checking during plugin init. Although we are checking hardware
flag prior to that, it doesn't guarantee ID3D11VideoDevice interface.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2088>
2021-03-16 12:39:23 +00:00
Seungha Yang
1d6cdbdc90 mediafoundation: Fix resource leak
IMFActivate would hold its internal objects unless user call ShutdownObject(),
even if we release the IMFActivate. Here internal objects may
include Direct3D objects, such as texture, device handle for example.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2087>
2021-03-16 09:47:41 +00:00
Seungha Yang
58e451325b d3d11colorconvert: Fix caps leak
GstBaseTransform::fixate_caps() takes ownership of passed
othercaps argument.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2086>
2021-03-16 08:39:46 +00:00
Víctor Manuel Jáquez Leal
191b6cf5d4 va: postproc: synchronize segment with stream time
This is required to use dynamic controllable parameters.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2082>
2021-03-16 06:30:06 +00:00
Seungha Yang
309a940614 d3d11decoder: Do negotiation again per forward/reverse playback mode change
For reverse playback, we are always copying decoded
frame to downstream buffer. So the pool size can be
and need to be large enough.

In case that forward playback, however, we need to restrict
the max pool size for performance reason. Otherwise decoder
will keep copying decoded texture to downstream buffer pool
if decoding is faster than downstream throughput
performance and also there are queue element between them.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2083>
2021-03-16 05:54:41 +00:00
Seungha Yang
3a99517f7c d3d11videosink: Avoid switching conversion tool during playback
Decoder might be able to copy decoded texture to the other buffer pool
during playback depending on context. In that case, copied one
has no D3D11_BIND_DECODER bind flag.

If we used ID3D11VideoProcessor previously for decoder texture,
and incoming texture supports ID3D11VideoProcessor as well even if it has no
D3D11_BIND_DECODER flag (having D3D11_BIND_RENDER_TARGET for example),
allow zero-copying instead of using our fallback texture.

Frequent conversion tool change (between ID3D11VideoProcessor and generic shader)
might result in inconsistent image quality.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2084>
2021-03-15 21:00:22 +09:00
Víctor Manuel Jáquez Leal
c74b230579 va: postproc: only drop filters if they change
Currently, at every frame the filters array is recreated. This is not
optimal, since it should be only rebuilt if the VA filter's related
properties change. This patches does that by using a flag.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2078>
2021-03-15 06:10:27 +00:00
Seungha Yang
72345875b1 d3d11decoder: Refactor device open step and negotiation
* Remove redundant method arguments
* Don't allocate staging texture if downstream supports d3d11 memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 17:34:20 +09:00
Seungha Yang
347d9ceb4e d3d11decoder: Move profile GUID handling into decoder object
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 16:31:31 +09:00
Seungha Yang
1c1cfc4ba7 d3d11decoder: Get rid of private struct
Completely hide member variables

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 16:30:19 +09:00
Seungha Yang
78e4251750 Revert "d3d11vp9dec: Add support for internal frame resizing"
This reverts commit 58a4c33a0e

We should use ID3D11VideoProcessor instead of shader
to avoid copy. We need to revisit this topic later

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 16:30:15 +09:00
Seungha Yang
615f52f2f7 d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 14:44:55 +09:00
Seungha Yang
b08310f748 d3d11: Run gst-indent for all C++ code
Since all d3d11 plugin implementation code are C++, we need to
run gst-indent manually. This is preparation for later
"gst-indent sys/d3d11/*.cpp" run.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:40:12 +09:00
Seungha Yang
5b3e316039 d3d11: Port to C++
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00
Víctor Manuel Jáquez Leal
0b2848fc32 va: postproc: update passthrough and reconfigure pads
Added helper function _update_passthrough() which will define and set
the pass-through mode of the filter, and it'll either reconfigure both
pads or it will just mark the src pad for renegotiation or nothing at
all.

There are cases where both pads have to be reconfigured (direction
changed, for example), other when just src pad has to (filters
updated) or none (changing to ready state).

The requirement of renegotiation depends on the need to enable/disable
its VA buffer pools.

This patch sets pass-through mode by default, so the buffer pools
aren't allocated if no filtering/direction operations are defined,
which is the correct behavior.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2074>
2021-03-12 12:34:46 +01:00
Seungha Yang
9da6da20e7 nvh264sldec: Reopen decoder object if larger DPB size is required
Equivalent to the d3d11h264dec fix
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1839

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2059>
2021-03-07 16:51:59 +09:00
Seungha Yang
a29c8935b7 d3d11: Fix an HLSL compiler warning
warning X3578: Output value 'main' is not completely initialized

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2052>
2021-03-04 20:34:23 +00:00
Seungha Yang
3730ea3366 d3d11h264dec: Keep track of actually configured DPB size
... instead of the largest we ever seen.
Note that d3d11h264dec element holds previously configured DPB size
for later decoder object re-open decision.

This is to fix below case:
1) Initial SPS, required DPB size is 6
  - decoder object is opened with DPB size 6
  - max_dpb_size is now 6
2) SPS update with resolution change, required DPB size is 1
  - decoder object is re-opened with DPB size 1
  - max_dpb_size should be updated to 1, but it didn't happen (BUG)
3) SPS update without resolution change, only required DPB size is updated to 6
  - decoder object should be re-opened but didn't happen
    because we didn't update max_dpb_size at 2).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2056>
2021-03-04 17:57:14 +09:00
Benjamin Gaignard
5e8daa1c5c v4l2codecs: h264: retrieve interlaced information
Lets the decoder knows if the frames are interlaced or not.
Provide this information to the driver while filling reference
pictures fields in slice params structure

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
2021-03-02 22:03:34 +00:00
Nicolas Dufresne
84daea6be2 v4l2codecs: h264: Reduce controls for subsequent slices
Only the SLICE_PARAMS and PRED_WEIGHTS are needed for the second and
following slices.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
2021-03-02 22:03:34 +00:00
Ezequiel Garcia
1c082b79e1 v4l2codecs: h264: Implement optional scaling matrix
The new H.264 uAPI requires that all drivers support
scaling matrix only as an option, when a non-flat
scaling matrix is provided in the bitstream headers.

Take advantage of this and avoid passing the scaling
matrix if not needed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
2021-03-02 22:03:34 +00:00
Ezequiel Garcia
78756ecba9 v4l2codecs: h264: Only set SPS control if needed
Given V4L2 controls are cached in V4L2, there is no need
to set them if they don't change. Set the SPS control
only if a new sequence was received by the parser.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
2021-03-02 22:03:34 +00:00
Ezequiel Garcia
ae9411e334 v4l2codecs: h264: Only slice-based need SLICE_PARAMS and PRED_WEIGHTS
Frame-based decoding mode doesn't require SLICE_PARAMS and
PRED_WEIGHTS controls.

Moreover, if the driver doesn't support these two controls, trying
to set them will fail. Fix this by only setting these on
slice-based decoding mode.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
2021-03-02 22:03:34 +00:00
Ezequiel Garcia
010565eb7f v4l2codecs: h264: Add API checks
Check that the V4L2 H264 controls' sizes match
our expectation. If not, then probably there's an API
mismatch which will cause errors or decoding corruption.

Also, print a warning if the kernel version is too old.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
2021-03-02 22:03:34 +00:00
Ezequiel Garcia
7d6b06ca1b v4l2codecs: h264: Update to the new uAPI
Starting from Linux v5.11, the V4L2 stateless H.264 uAPI
is updated and stable.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
2021-03-02 22:03:34 +00:00
Ezequiel Garcia
56ecc19067 v4l2codecs: h264: Set the scaling matrix present flag unconditionally
We are currently always setting and passing a scaling matrix,
so need to set this flag accordingly. Passing a scaling matrix
optionally will be implemented in follow-up commit.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
2021-03-02 22:03:34 +00:00
Víctor Manuel Jáquez Leal
f823124a39 va: postproc: mention the possibility of color balance
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2050>
2021-03-02 15:33:54 +00:00
Víctor Manuel Jáquez Leal
c191a1a5da va: vp8dec, vp9dec: only set NV12 color format for documentation
Mention in documentation only the most used output format in VA-API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2050>
2021-03-02 15:33:54 +00:00
Seungha Yang
96fd79cfc5 d3d11convert: Forward colorimetry and chroma-site from upstream
Adopt the improvement of https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1033
into d3d11.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:26:59 +09:00
Seungha Yang
6afb6e65fc d3d11convert: Add support for border drawing
... and fix wrong resizing when downstream requested PAR value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:26:46 +09:00
Seungha Yang
82a4e7e773 d3d11convert: Prefer video processor over shader
... if video processor was used previously. Otherwise, switching
between video processor and shader would result in inconsistent
output image quality.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:47 +09:00
Seungha Yang
6ba1ee8d0f d3d11videoprocessor: Disable auto processing mode explicitly
Don't allow auto processing (e.g., denoising), as it might result
in unexpected output.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:47 +09:00
Seungha Yang
47bcd62d1d d3d11decoder: Add trace log for DPB pool size debugging
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:46 +09:00
Seungha Yang
98929c8157 d3d11decoder: Always use render-target bind flag for downstream pool
To convert decoded texture into other format, downstream would use
video processor instead of shader. In order for downstream to
be able to use video processor even if we copied decoded texture
into downstream pool, we should set this bind flag. Otherwise,
downstream would keep switching video processor and shader
to convert format which would result in inconsistent image quality.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:46 +09:00
Seungha Yang
a4c6130477 d3d11: Fix wrong preprocessing blocks
Missed in https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:46 +09:00
He Junyan
f7eb93e22b va: vpp: fix a wrong caps logic in vpp_transform_caps().
The current gst_va_vpp_transform_caps return such as:
  video/x-raw(memory:VAMemory), width=(int)[ 16, 16384 ], height=(int)[ 16, 16384 ],
  interlace-mode=(string)progressive, format=(string){ NV12, I420, YV12, YUY2, RGBA,
  BGRA, P010_10LE, ARGB, ABGR, VUYA }; video/x-raw(memory:DMABuf), width=(int)[ 16,
  16384 ], height=(int)[ 16, 16384 ], interlace-mode=(string)progressive, format=(string)
  { NV12, I420, YV12, YUY2, RGBA, BGRA, P010_10LE, ARGB, ABGR, VUYA }; video/x-raw,
  width=(int)[ 16, 16384 ], height=(int)[ 16, 16384 ], interlace-mode=(string)progressive,
  format=(string){ VUYA, GRAY8, NV12, NV21, YUY2, UYVY, YV12, I420, P010_10LE };
  video/x-raw(memory:VAMemory), width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ],
  interlace-mode=(string)progressive; video/x-raw(memory:DMABuf), width=(int)[ 1, 2147483647 ],
  height=(int)[ 1, 2147483647 ], interlace-mode=(string)progressive; video/x-raw, width=(int)
  [ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], interlace-mode=(string)progressive

Which is not correct. It mixes the template caps and the input query caps together.
The correct way should be: clip the template caps with the input caps(remove format
and rangify size). The correct answer should be:
  video/x-raw(memory:VAMemory), width=(int)[ 16, 16384 ], height=(int)[ 16, 16384 ], interlace
  -mode=(string)progressive, format=(string){ NV12, I420, YV12, YUY2, RGBA, BGRA, P010_10LE,
  ARGB, ABGR, VUYA }; video/x-raw(memory:DMABuf), width=(int)[ 16, 16384 ], height=(int)[ 16,
  16384 ], interlace-mode=(string)progressive, format=(string){ NV12, I420, YV12, YUY2, RGBA,
  BGRA, P010_10LE, ARGB, ABGR, VUYA }; video/x-raw, width=(int)[ 16, 16384 ], height=(int)[ 16,
  16384 ], interlace-mode=(string)progressive, format=(string){ VUYA, GRAY8, NV12, NV21, YUY2,
  UYVY, YV12, I420, P010_10LE }

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2045>
2021-03-01 16:43:29 +00:00
Sebastian Dröge
02412620a8 decklinkvideosink: Use correct numerator for 29.97fps
It's not 0.2997fps.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2042>
2021-02-26 16:36:58 +02:00
Edward Hervey
6fe54f7f48 decklinksrc: Use a more accurate capture time
Use the hardware reference clock time when the frame was finished being captured
instead of a time much further down the road.

This improves the stability/accuracy of buffer times.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2040>
2021-02-26 14:08:43 +01:00
Víctor Manuel Jáquez Leal
a9211a5067 va: allocator: No need of fourcc to create surface.
In commits 430aa327 and a119a940 there are a regression since it is
possible to create surfaces without fourcc, only chroma (rtformat) is
required.

This regression is shown on radeonsi driver with certain color
formats.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2035>
2021-02-25 12:05:19 +00:00
Víctor Manuel Jáquez Leal
87fe2e321e va: vpp: implement GstColorBalance interface
And modify multiple-vpp example to use it with -r parameter.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2033>
2021-02-25 11:22:53 +00:00
Víctor Manuel Jáquez Leal
5b117045e0 va: filter: add controllable and mutable playing to GParamFlags
Add controllable and mutable playgin to common GParamFlags.

Also use this common flags to video-direction

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2033>
2021-02-25 11:22:53 +00:00
Haihao Xiang
54091d0290 msdk: allow user specify a drm device via an env variable
User may specify the required device via GST_MSDK_DRM_DEVICE

Example:
GST_MSDK_DRM_DEVICE=/dev/dri/card0 gst-launch-1.0 videotestsrc ! msdkh264enc
! fakesink

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1953>
2021-02-24 04:40:14 +00:00
He Junyan
e15be4cf0f VA: Add the vaav1dec element as the av1 decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1636>
2021-02-23 13:53:43 +08:00
He Junyan
a119a940e4 VA: Add the aux surface for gst buffer used by decoder.
The AV1 codec needs to support the film grain feature. When the film
grain feature is enabled, we need two surfaces as the output of the
decoded picture, one without film grain effect and the other one with
it. The first one acts as the reference and is needed for later pictures'
reconstruction, and the second one is the real display output.
So we need to attach another aux surface to the gst buffer/mem and make
that aux surface as the target of vaBeginPicture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1636>
2021-02-23 13:52:50 +08:00
He Junyan
e40e78a793 VA: Add a helper function of decoder_add_slice_buffer_with_n_params.
Some codecs such as AV1 needs several parameters associated with one
slice. It may have multi tiles within one slice and each tile needs
its description parameter.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1636>
2021-02-23 13:51:00 +08:00
He Junyan
430aa327a8 va: allocator: replace assert with error log in va alloc.
We should print error log rather than assert when the forcc or
the rt_format of va allocator is unrecognized.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1636>
2021-02-23 13:47:29 +08:00
Seungha Yang
8794f4b713 d3d11: Documentation update
* Update class metadata
  * for wrapper bin elements to be distinguishable from internal element.
  * D3D11 -> Direct3D11 for consistency
* Add missing Since mark everywhere
* Update plugin cache

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-23 03:34:11 +09:00
Seungha Yang
6c6237fe50 d3d11: Reorganize class hierarchy of convert elements
AS-IS:
D3D11Convert class is baseclass of D3D11ColorConvert and D3D11Scale
* GstD3D11Convert
  |_ GstD3D11ColorConvert
  |_ GstD3D11Scale

TO-BE:
Introducing a new base class for color conversion and/or rescale elements
* GstD3D11BaseConvert
  |_ GstD3D11Convert
  |_ GstD3D11ColorConvert
  |_ GstD3D11Scale

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-23 01:49:54 +09:00
Seungha Yang
7330ea8dbf d3d11deinterlace: Add missing system memory caps features on templates
This element can support system memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-21 17:35:40 +09:00
Víctor Manuel Jáquez Leal
2696a2795d va: filter, vpp: process colorimetry
A new filter method were added: gst_va_filter_set_formats(). In this
way the input & output GstVideoInfo are processed only once per stream
negotiation, and not per frame.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2023>
2021-02-20 17:03:43 +00:00
Víctor Manuel Jáquez Leal
d4682fa136 va: filter: check if filter is open on set_orientation()
Because the method requires pipeline_caps is filled.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2023>
2021-02-20 17:03:43 +00:00
Víctor Manuel Jáquez Leal
812973fb6b va: filter: human readable background color
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2023>
2021-02-20 17:03:43 +00:00
Víctor Manuel Jáquez Leal
c6c71c0c0c va: filter: fail immediately if vaBeginPicture() fails
There's no need to try vaRenderPicture() if vaBeginPicture() failed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2023>
2021-02-20 17:03:43 +00:00
Víctor Manuel Jáquez Leal
b7988b4de8 va: filter: destroy pipeline buffer after destroying filters
In 6ae24948 the pipeline buffer destroy were removing assuming it
wasn't required. Nonetheless, debugging the code it looks like a
buffer leak in iHD driver since the ID of the buffer kept increasing.

The difference now is that first the filter buffers are destroy first
and later the pipeline buffer.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2023>
2021-02-20 17:03:43 +00:00
He Junyan
2e9a096282 va: vpp: Add raw buffer copy when needed.
Just like the decoder, the vapostproc also needs to copy the output
buffer to raw buffer if downstream elements only supports raw caps
and does not support the video meta.

The pipeline like:
  gst-launch-1.0 filesrc location=xxxx ! h264parse ! vah264dec ! \
  vapostproc ! capsfilter caps=video/x-raw,width=55,height=128 ! \
  filesink location=xxx
needs this logic to dump the data correctly.

fixes: #1523

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2026>
2021-02-19 23:12:29 +08:00
Seungha Yang
8d1a79e520 wasapi2device: Make wasapi2 device distinguishable from wasapi device
Both wasapi2 and wasapi plugins use WASAPI API. So "device.api=wasapi"
would make sense for the wasapi2 plugin as well. But people would be
confused by the identical "device.api=wasapi" property if intended
plugin is wasapi, not wasapi2. This change will make them distinguishable
by using "device.api" device property.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2024>
2021-02-18 21:46:08 +09:00
Seungha Yang
6da109cdb0 wasapi2: Always build if Windows 10 SDK is available
Add support for building wasapi2 plugin if Windows 10 SDK is
available on system

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1951>
2021-02-18 19:46:17 +09:00
Víctor Manuel Jáquez Leal
7a47a7b4c4 va: allocator: set workaround only for i965 driver
In commit 117453b9 a i965 driver workaround was added for all drivers, because
at that time we didn't have a driver implementation API.

Now there's one. This patch set the workaround only for the i965 driver.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2021>
2021-02-17 12:51:05 +00:00
Víctor Manuel Jáquez Leal
3be9a1baa0 va: allocator: MT-safe queue & dequeue dmabuf-based memories
One problem that va dmabuf allocator had is when preparing a buffer from
dmabuf memories in the allocator pool, specially when a buffer is composed by
several memories. This memories have to be by certain number and in certain
order.

This patch stores the number of memories and their address in order when a
dmabuf-based buffer is created and when preparing a buffer, it is reconstructed
with this info.

Finally, instead of pushing the memories as soon as they are unrefed, they are
hold until GstVaBufferSurface's ref_mems_count reaches zero (all the memories
related with that buffer/surface are unrefed). Until that happen, all the
memories are pushed back into the queue, locked, assuring that all the memories
related with a single buffer (with the same surface) remain contiguous, so the
buffer reconstruction is assured.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
21ce99b209 va: pool, allocator: free memories at bufferpool's stop()
This patch frees the memories in the allocator's pool after the bufferpool frees
all its buffers, sync'ing them at stop() vmethod.

By doing it, the current logic in flush_start() is not valid, so the vmethod is removed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
0ec17904e1 va: allocator: remove unused public functions
Deleted the public functions:

gst_va_dmabuf_allocator_wait_for_memory()
gst_va_allocator_wait_for_memory()

And all the support for wait, cond in allocator's pool.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
1ee9b202a6 va: pool: simplify the logic
Instead of removing memories from buffers at reset_buffer()/release_buffer() the
bufferpool operation is kept as originally designed, still the allocator pool is
used too. Thus, this patch restores the buffer size configuration while removing
release_buffer(), reset_buffer() and acquire_buffer() vmethods overloads.

Then, when the bufferpool base class decides to discard a buffer, the VA
surface-based memory is returned to the allocator pool when its last reference
is freed, and later reused if a new buffer is allocated again.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
8deec238cb va: pool: use allocator pool at alloc()
Check if the allocator pool has memories available before creating a
new one, but only iif pool is not starting.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
800a49e8de va: allocator: log buffer at dmabuf setup and prepare
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Seungha Yang
cfbc580575 d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface
Add a new element d3d11deinterlace to support deinterlacing.
Similar to d3d11videosink and d3d11compositor, this element is
a wrapper bin of set of child elements including helpful
conversion elements (upload/download and color convert)
to make this element configurable between non-d3d11 elements.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
2021-02-17 03:52:19 +09:00
Seungha Yang
5006d91208 d3d11decoder: Take account of min buffers of downstream buffer pool
Since our decoder DPB texture pool cannot be grown once it's
configured, we should pre-allocate sufficient number of textures
for zero-copy playback (but not too many).
The "min buffers" allocation query parameter can be a hint for
the number of required textures in addition to DPB size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2017>
2021-02-15 17:24:06 +09:00
Seungha Yang
e8df47b022 d3d11h265dec: Add support for interlaced stream
Note that we have no D3D11 deinterlace element yet.

If downstream is not support format:Interlaced caps feature including all
D3D11 the other elements, aspect-ratio will be adjusted as an
alternative approach.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
2021-02-09 16:19:41 +00:00
Seungha Yang
b00b1654f3 vah265dec: Don't need to pass picture structure to VA
This code came from gstvaapidecoder_h265 implementation
but picture structure is always GST_VAAPI_PICTURE_STRUCTURE_FRAME.
Moreover, in theory, VA doesn't need to know picture structure for
decoding HEVC stream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
2021-02-09 16:19:41 +00:00
Seungha Yang
ce8d7b83d5 nvh265sldec: Remove pointless field picture parameter setup
HEVC has no decoding flow for interlaced, field picture referencing.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
2021-02-09 16:19:41 +00:00
He Junyan
188e01ca44 va: vpp: Make the global lock only to DMA buffer's import.
The normal gst_va_buffer_get_surface does not need a global lock.
Too big lock may make the performance lower.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2009>
2021-02-09 15:07:19 +08:00
Víctor Manuel Jáquez Leal
03847b65ca va: allocator: log dmabuf and surface at pool push or pop
In order to keep track of the dmabuf fds and surfaces numbers log messages are
added at memory_release() (queue push) and prepare_buffer() (queue pop).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
64cca0f791 va: h265dec: fix HVC1 stream format name
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
43cb1b5dcf va: basedec: refactor context query
Context query is handled either by source and sink queries. This patch
factors-out its handling in a common utility function.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
532b20cf05 va: filter: use a common GParamFlags definition
Instead of repeating the same code along gst_va_filter_install_properties()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:24:02 +01:00
Víctor Manuel Jáquez Leal
5e78c4bafc va: h264dec: remove spurious if validation
The first if checks for caps, thus else doesn't need to recheck for the
opposite.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:24:02 +01:00
Víctor Manuel Jáquez Leal
688ade3cfc va: vpp: fix frame copy
There were two problems with frame copy:

1. The input video info are from the format color, not form the allocated VA
surface, it's needed to update the sink video info according with the
allocator's data.

2. The parameters of `gst_video_frame_copy()` were backwards.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
bcbe620006 va: vpp: request video and alignment metas for src pool
This is for the pool used when importing raw video frames to surfaces.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
f7aafa74ab va: vpp: transform_size() must return FALSE
transform_size() basetransform vmethod is used when there's no output buffer
pool and allocates a system memory buffer. With VA this cannot be allowed, since
it needs VASurfaces to process.

Thus transform_size() is not required, but to play safe let's return FALSE.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
47a808a4b3 va: vpp: copy input buffer flags and timestamps
Strictly speaking right now it's not required do this copy, but let's play safe
and assume in the future this metadata might be required while doing the
postprocessing.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
4c7218d7ae va: vpp: handle context query
Previously vapostproc didn't communicate its context through query mechanism,
which is required for context sharing. This patch completes this missing bits.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
da363a20fe va: vpp: don't copy color, size or orientation video metas
If they are processed by the element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
a29b56008a va: vpp: don't break passthrough if no color balance required
The function `_add_filter_cb_buffer()` returned TRUE if no color balance filter
are required, but that's is wrong, since it will break the passthrough. This
patch return FALSE which is the correct value for the situation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
b6e8741c29 va: vpp: use gst_clear_caps()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:23 +01:00
Víctor Manuel Jáquez Leal
6ae2494887 va: filter: don't destroy pipeline buffer
This was only required by i915 driver before libva-2.0 because it didn't
conform.

Also changes the way _destroy_filters() is called, now inside a locked block, so
it must not lock in it.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2006>
2021-02-05 16:54:07 +01:00
Víctor Manuel Jáquez Leal
599e16fde8 va: filter: lock member variables access
While gst_va_filter_open() and gst_va_filter_close() remain non-thread-safe, the
other API calls that modify member variables are locked.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2005>
2021-02-04 11:12:37 +01:00
Seungha Yang
6bdf09d252 d3d11decoder: Fix deadlock when DPB texture pool is full
Unlike other stateless decoder implementations (e.g., VA),
our DPB pool cannot be grown since we are using
texture array (pre-allocated, fixed-size d3d11 texture pool).
So, if there's no more available texture to use,
there's no way other than copying it to downstream's
d3d11 buffer pool. Otherwise deadlock will happen.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
Haihao Xiang
956d6e8ff7 va: sort the device queue
If so, the elements will be registered per drm node in order of
renderD128, renderD129, ... etc, an element with constant name will be
registered on renderD128 on a hardware with multiple drm nodes.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1988>
2021-02-02 10:28:04 +08:00
Seungha Yang
95e1ce7e7a v4l2decoder: Small documentation fix
Fixing documentation even though those methods are v4l2codecs plugin internals

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2000>
2021-02-02 04:33:33 +09:00
Nicolas Dufresne
99ebbf72ef v4l2codecs: h264: Enable 1 frame delay on non-live
When doing non-live decoding, enable 1 frame of delay. This will ensure
that we queue the next decoding job before we actually wait for the previous
to complete. This improves throughput notably on RK3399.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
241a490084 v4l2codecs: Add support for render delay
This add support for render delay in the decoder helper.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
88b93416fe v4l2codecs: Coding style fix
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
13a40b1da9 v4l2codecs: Poll inside set_done()
This removes the need for the gst_v4l2_decoder_is_done() helper and
simplify slightly the subclass code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
1c2f391b57 v4l2codecs: Make request structure ref-counted
This adds a non-thread safe refcount to the GstV4l2Request. This will
allow holding on more then one request in order to implement render
delay. This is made non-thread safe for speed as we know this will all
happen on the same streaming thread.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
3db6f45ca9 v4l2codecs: Rework handling of queues and pending requests
Starting from this patch, all queue and dequeue operation happening
on V4L2 is now abstracted with the request. Buffers are dequeued
automatically when pending requests are marked done and only 1 in-flight
request is now used.

Along with fixing issues with request not being reused with slice
decoders, this change reduces the memory footprint by allocating only
two bitstream buffers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Staz M
180ab8377f decklink: Fixed decklinkvideosink auto format detection
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1994>
2021-01-29 16:49:07 +00:00
Seungha Yang
fba807bead nvh264sldec: Add support for output-delay to improve throughput performance
NVDEC API support delaying getting decoded output, and recommended
delay by API document is 4 frames. In case that throughput is
more critical factor than latency, we can prefer delayed output
as recommended by NVIDIA.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1925>
2021-01-29 16:22:28 +00:00
Seungha Yang
66eed8a61d d3d11videosink: Don't limit max buffers of buffer pool
In some case, especially reverse playback, we would need more than
two buffers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1989>
2021-01-27 20:08:51 +00:00
Seungha Yang
0b0bf1b0bf d3d11: Suppress some warning debug messages
* Don't warn for live object, since ID3D11Debug itself seems to be
  holding refcount of ID3D11Device at the moment we called
  ID3D11Debug::ReportLiveDeviceObjects(). It would report live object
  always
* Device might not be able to support some formats (e.g., P010)
  especially in case of WARP device. We don't need to warn about that.
* gst_d3d11_device_new() can be used for device enumeration. Don't warn
  even if we cannot create D3D11 device with given adapter index therefore.
* Don't warn for HLSL compiler warning. It's just noise and
  should not be critical thing at all

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1986>
2021-01-27 04:46:42 +09:00
Seungha Yang
60e223f4fd d3d11videosink: Add support for drawing on application's own texture
Add a way to support drawing on application's texture instead of
usual window handle.
To make use of this new feature, application should follow below step.
1) Enable this feature by using "draw-on-shared-texture" property
2) Watch "begin-draw" signal
3) On "begin-draw" signal handler, application can request drawing
   by using "draw" signal action. Note that "draw" signal action
   should be happen before "begin-draw" signal handler is returned

NOTE 1) For texture sharing, creating a texture with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag is strongly recommend
if possible because we cannot ensure sync a texture
which was created with D3D11_RESOURCE_MISC_SHARED
and it would cause glitch with ID3D11VideoProcessor use case.

NOTE 2) Direct9Ex doesn't support texture sharing which was
created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX. In other words,
D3D11_RESOURCE_MISC_SHARED is the only option for Direct3D11/Direct9Ex interop.

NOTE 3) Because of missing synchronization around ID3D11VideoProcessor,
If shared texture was created with D3D11_RESOURCE_MISC_SHARED,
d3d11videosink might use fallback texture to convert DXVA texture
to normal Direct3D texture. Then converted texture will be
copied to user-provided shared texture.

* Why not use generic appsink approach?
In order for application to be able to store video data
which was produced by GStreamer in application's own texture,
there would be two possible approaches,
one is copying our texture into application's own texture,
and the other is drawing on application's own texture directly.
The former (appsink way) cannot be a zero-copy by nature.
In order to support zero-copy processing, we need to draw on
application's own texture directly.

For example, assume that application wants RGBA texture.
Then we can imagine following case.

"d3d11h264dec ! d3d11convert ! video/x-raw(memory:D3D11Memory),format=RGBA ! appsink"
                             ^
                             |_ allocate new Direct3D texture for RGBA format

In above case, d3d11convert will allocate new texture(s) for RGBA format
and then application will copy again the our RGBA texutre into
application's own texture. One texture allocation plus per frame GPU copy will hanppen
in that case therefore.
Moreover, in order for application to be able to access
our texture, we need to allocate texture with additional flags for
application's Direct3D11 device to be able to read texture data.
That would be another implementation burden on our side

But with this MR, we can configure pipeline in this way
"d3d11h264dec ! d3d11videosink".

In that way, we can save at least one texture allocation and
per frame texutre copy since d3d11videosink will convert incoming texture
into application's texture format directly without copy.

* What if we expose texture without conversion and application does
  conversion by itself?
As mentioned above, for application to be able to access our texture
from application's Direct3D11 device, we need to allocate texture
in a special form. But in some case, that might not be possible.
Also, if a texture belongs to decoder DPB, exposing such texture
to application is unsafe and usual Direct3D11 shader cannot handle
such texture. To convert format, ID3D11VideoProcessor API needs to
be used but that would be a implementation burden for application.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1873>
2021-01-26 18:14:37 +00:00
Seungha Yang
6f6a82d0f5 d3d11: Add support for MPEG-2 video decoding
Add DXVA/Direct3D11 API based MPEG-2 decoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1969>
2021-01-25 18:05:53 +00:00
Víctor Manuel Jáquez Leal
8a8688c639 va: filter: fix assignation to proper variable
Fix the result of a wrong copy&paste

Fixes: #1501
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1976>
2021-01-22 09:38:27 +01:00
Seungha Yang
1f7681c385 mfvideoenc: Add support for P010 d3d11 texture
Add P010 Direct3D11 texture format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1970>
2021-01-21 18:53:27 +09:00
Seungha Yang
7b9debedc8 d3d11: Don't use hardcoded maximum resolution value
Maximum supported texture dimension is pre-defined based on
feature level and it couldn't be INT_MAX in any case.
See also https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1964>
2021-01-20 19:31:27 +09:00
Seungha Yang
fd76521c24 d3d11videosink: Fix ugly thread name for Win32 window impl.
Don't need to put Win32 twice

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
96923c4fa2 d3d11videosink: Fix MSVC build warnings around UWP code
gstd3d11window_corewindow.cpp(408): warning C4189:
  'storage': local variable is initialized but not referenced
gstd3d11window_corewindow.cpp(490): warning C4189:
  'self': local variable is initialized but not referenced
gstd3d11window_swapchainpanel.cpp(481): warning C4189:
  'self': local variable is initialized but not referenced

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
d16b5b7f7f d3d11: Allow building UWP features with Desktop features if possible
WINAPI_PARTITION_DESKTOP and WINAPI_PARTITION_APP can coexist.
Although UWP only binaries should be used for production stage,
this change will be useful for development stage

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
46c577222d d3d11decoder: Do more retry for ID3D11VideoContext::DecoderBeginFrame failure
Some GPUs (especially NVIDIA) are complaining that GPU is still busy
even we did 50 times of retry with 1ms sleep per failure.
Because DXVA/D3D11 doesn't provide API for "GPU-IS-READY-TO-DECODE"
like signal, there seems to be still no better solution other than sleep.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1913>
2021-01-18 12:04:53 +00:00
Seungha Yang
3f43fef3ce d3d11videosink: Fix build error on UWP
gstd3d11videosink.c(662): error C2065: 'sink': undeclared identifier

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1961>
2021-01-18 19:48:12 +09:00
He Junyan
0158849145 va: Fix some gst_object_unref error because the pointer is NULL.
!1957 introduces some error of gst_object_unref for NULL pointer.
Fixes all of them.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1959>
2021-01-17 14:00:50 +08:00
He Junyan
82c0f90197 va: Make the caps pointer operation atomic in vadecoder.
The vadecoder's srcpad_caps and sinkpad_caps pointers are outside of the
mutex protection. Just make all operation for them atomic.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1957>
2021-01-15 20:40:21 +08:00
He Junyan
6b1e1924fd va: Fix a latent race condition in vabasedec.
The vabasedec's display and decoder are created/destroyed between
the gst_va_base_dec_open/close pair. All the data and event handling
functions are between this pair and so the accessing to these pointers
are safe. But the query function can be called anytime. So we need to:
1. Make these pointers operation in open/close and query atomic.
2. Hold an extra ref during query function to avoid it destroyed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1957>
2021-01-15 20:40:10 +08:00
Sebastian Dröge
4d07974b10 decklinkaudiosrc: Allow disabling audio sample alignment code by setting the alignment-threshold to 0
And handle setting it to GST_CLOCK_TIME_NONE as always aligning without
ever detecting a discont.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1956>
2021-01-14 14:37:32 +02:00
Seungha Yang
84db4b68fe mfvideoenc: Add support for Direct3D11 texture
Initial support for d3d11 texture so that encoder can copy
upstream d3d11 texture into encoder's own texture pool without
downloading memory.

This implementation requires MFTEnum2() API for creating
MFT (Media Foundation Transform) object for specific GPU but
the API is Windows 10 desktop only. So UWP is not target
of this change.
See also https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2

Note that, for MF plugin to be able to support old OS versions
without breakage, this commit will load MFTEnum2() symbol
by using g_module_open()

Summary of required system environment:
- Needs Windows 10 (probably at least RS 1 update)
- GPU should support ExtendedNV12SharedTextureSupported feature
- Desktop application only (UWP is not supported yet)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1903>
2021-01-13 20:15:04 +00:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00
Seungha Yang
98eebf3322 va: allocator: Fix deadlock caused by double lock
Trivial bug fix for deadlock

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1949>
2021-01-12 21:28:04 +09:00
Seungha Yang
ad3fb007e1 meson: va: Skip configuration on non-linux environment
VA plugin is linux-only plugin, so we can skip it earlier.
Note that this plugin is making use of libdrm meson fallback,
which is unusable on the other platforms such as Windows

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1946>
2021-01-07 23:47:35 +09:00
Haihao Xiang
3e2e07bb8a msdkenc: the unit for max-frame-size is kbyte
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1944>
2021-01-07 12:07:28 +00:00
Víctor Manuel Jáquez Leal
4625ac92b6 va: mpeg2dec: refactor the picture reference filling
Add the helper function _get_surface_id() which extracts the
VASurfaceID from the passed picture. This function gets the surface of
the next and previous reference picture.

Instead of if-statements, this refactor uses a switch-statement with a
fall-through, for P-type pictures, making the code a bit more readable.

Also it adds quirks for gallium driver, which cannot handle invalid
surfaces as forwarding nor backwarding references, so the function fails.
Also iHD cannot handle them, but to avoid failing, the current picture
is used as self-reference.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1939>
2021-01-06 17:27:10 +01:00
Víctor Manuel Jáquez Leal
aff338bb24 va: mpeg2dec: set first field either frame or has a first field
Add a helper function _is_frame_start() which check if picture has a
frame structure or if it has not an interlaced first field yet. This
function is used with filling is_first_field parameter.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1939>
2021-01-06 17:27:10 +01:00
Víctor Manuel Jáquez Leal
df6c4843a7 va: display: parse and set driver implementation
This enum can be used for quirk handling. It's not a property because
the driver enum list might change, it's not static, thus avoiding the
update of GType declaration.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1938>
2021-01-05 17:54:34 +00:00
Víctor Manuel Jáquez Leal
543d54d492 va: display: add function precondition check
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1938>
2021-01-05 17:54:34 +00:00
He Junyan
4c66a0265c va: mpeg2dec: Using the current picture's surface when missing reference.
When missing the reference frames, we should not just discard the current
frame. Some streams have group of picture header. It is an optional header
that can be used immediately before a coded I-frame to indicate to the decoder
if the first consecutive B-pictures immediately following the coded I-frame can
be reconstructed properly in the case of a random access.
In that case, the B frames may miss the previous reference and can still be
correctly decoded. We also notice that the second field of the I frame may
be set to P type, and it only ref its first field.
We should not skip all those frames, and even the frame really misses the
reference frame, some manner such as inserting grey picture should be used
to handle these cases.

The driver crashes when it needs to access the reference picture while we set
forward_reference_picture or backward_reference_picture to VA_INVALID_ID. We
now set it to current picture to avoid this. This is just a temp manner.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
2021-01-04 13:09:01 +00:00
He Junyan
b2b0483d03 va: mpeg2dec: Apply buffer_flags to the output buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
2021-01-04 13:09:01 +00:00
Haihao Xiang
1f1a5b4ad1 msdkenc{h264,h265}: add min-qp and max-qp properties
The SDK allows user to set a QP range [1], so add min-qp and max-qp to
sepecify QP range. By default, there is no limitations on QP.

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#mfxextcodingoption2

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
7bc3d51b42 msdkenc{h264,h265}: add p-pyramid property
The SDK can support P-Pyramid reference structure [1], so add a new
property to enable this feature in msdkenc{h264,h265}.

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#preftype

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
af988e282a msdkh265enc: add b-pyramid property
Like as msdkh264enc, b-pyramid is added to enable B-Pyramid reference
structure for H265 encoding

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
ff206f6525 msdkh265enc: add transform-skip property
Since the SDK API 1.26, TransformSkip was added to control
transform_skip_enabled_flag setting in PPS [1]

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#mfxextcodingoption3

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
bdff6f5e42 msdk: needn't close mfx session when failed
Otherwise we will get double free issue because mfx session is closed in
finalize. See
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1867#note_739346
for the double free issue.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1916>
2020-12-30 05:08:52 +00:00
Seungha Yang
68a47eb316 d3d11compositor: Add support for resolution change
Not only for position update (e.g., xpos, ypos),
we need to configure shader again per resolution change of each
input stream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1912>
2020-12-28 16:05:20 +00:00
Seungha Yang
4151e8e052 d3d11shader: Fix ID3DBlob object leak
Even if HLSL compiler was able to compile our shader code, D3DCompile()
might return ID3DBlob object for compile warnings and the object
should be released.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1914>
2020-12-28 14:18:36 +00:00
Víctor Manuel Jáquez Leal
f1fe62dbe5 va: mpeg2dec: cosmetic changes
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1798>
2020-12-28 13:17:21 +08:00
He Junyan
19811759d6 va: Add mpeg2 VA decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1798>
2020-12-28 13:14:06 +08:00