Decoder might be able to copy decoded texture to the other buffer pool
during playback depending on context. In that case, copied one
has no D3D11_BIND_DECODER bind flag.
If we used ID3D11VideoProcessor previously for decoder texture,
and incoming texture supports ID3D11VideoProcessor as well even if it has no
D3D11_BIND_DECODER flag (having D3D11_BIND_RENDER_TARGET for example),
allow zero-copying instead of using our fallback texture.
Frequent conversion tool change (between ID3D11VideoProcessor and generic shader)
might result in inconsistent image quality.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2084>