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mfvideoenc: Add support for P010 d3d11 texture
Add P010 Direct3D11 texture format support Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1970>
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7b9debedc8
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1f7681c385
1 changed files with 24 additions and 6 deletions
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@ -1343,6 +1343,7 @@ gst_mf_video_enc_enum_internal (GstMFTransform * transform, GUID &subtype,
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GValue *profiles = NULL;
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gboolean have_I420 = FALSE;
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gboolean have_NV12 = FALSE;
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gboolean have_P010 = FALSE;
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gboolean d3d11_aware = FALSE;
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gchar *device_name = NULL;
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IMFActivate *activate;
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@ -1427,6 +1428,9 @@ gst_mf_video_enc_enum_internal (GstMFTransform * transform, GUID &subtype,
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case GST_VIDEO_FORMAT_NV12:
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have_NV12 = TRUE;
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break;
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case GST_VIDEO_FORMAT_P010_10LE:
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have_P010 = TRUE;
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break;
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default:
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break;
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}
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@ -1539,22 +1543,36 @@ gst_mf_video_enc_enum_internal (GstMFTransform * transform, GUID &subtype,
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#if GST_MF_HAVE_D3D11
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/* Check whether this MFT can support D3D11 */
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if (d3d11_device && have_NV12) {
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if (d3d11_device && (have_NV12 || have_P010)) {
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g_object_get (transform, "d3d11-aware", &d3d11_aware, NULL);
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GST_DEBUG_OBJECT (transform, "d3d11 aware %d", d3d11_aware);
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}
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/* TODO: can we use non NV12 format for d3d11 with D3D11_BIND_VIDEO_ENCODER
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* flag? */
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if (d3d11_device && have_NV12 && d3d11_aware) {
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if (d3d11_device && (have_NV12 || have_P010) && d3d11_aware) {
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guint adapter = 0;
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GValue d3d11_formats = G_VALUE_INIT;
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g_object_get (d3d11_device, "adapter", &adapter, NULL);
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d3d11_caps = gst_caps_copy (sink_caps);
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gst_caps_set_simple (d3d11_caps,
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"format", G_TYPE_STRING, "NV12", NULL);
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g_value_init (&d3d11_formats, GST_TYPE_LIST);
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if (have_NV12) {
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GValue val = G_VALUE_INIT;
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g_value_init (&val, G_TYPE_STRING);
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g_value_set_static_string (&val, "NV12");
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gst_value_list_append_and_take_value (&d3d11_formats, &val);
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}
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if (have_P010) {
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GValue val = G_VALUE_INIT;
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g_value_init (&val, G_TYPE_STRING);
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g_value_set_static_string (&val, "P010_10LE");
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gst_value_list_append_and_take_value (&d3d11_formats, &val);
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}
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gst_caps_set_value (d3d11_caps, "format", &d3d11_formats);
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g_value_unset (&d3d11_formats);
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gst_caps_set_features_simple (d3d11_caps,
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gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY));
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device_caps->d3d11_aware = TRUE;
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