mfvideoenc: Add support for P010 d3d11 texture

Add P010 Direct3D11 texture format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1970>
This commit is contained in:
Seungha Yang 2021-01-21 04:41:44 +09:00
parent 7b9debedc8
commit 1f7681c385

View file

@ -1343,6 +1343,7 @@ gst_mf_video_enc_enum_internal (GstMFTransform * transform, GUID &subtype,
GValue *profiles = NULL;
gboolean have_I420 = FALSE;
gboolean have_NV12 = FALSE;
gboolean have_P010 = FALSE;
gboolean d3d11_aware = FALSE;
gchar *device_name = NULL;
IMFActivate *activate;
@ -1427,6 +1428,9 @@ gst_mf_video_enc_enum_internal (GstMFTransform * transform, GUID &subtype,
case GST_VIDEO_FORMAT_NV12:
have_NV12 = TRUE;
break;
case GST_VIDEO_FORMAT_P010_10LE:
have_P010 = TRUE;
break;
default:
break;
}
@ -1539,22 +1543,36 @@ gst_mf_video_enc_enum_internal (GstMFTransform * transform, GUID &subtype,
#if GST_MF_HAVE_D3D11
/* Check whether this MFT can support D3D11 */
if (d3d11_device && have_NV12) {
if (d3d11_device && (have_NV12 || have_P010)) {
g_object_get (transform, "d3d11-aware", &d3d11_aware, NULL);
GST_DEBUG_OBJECT (transform, "d3d11 aware %d", d3d11_aware);
}
/* TODO: can we use non NV12 format for d3d11 with D3D11_BIND_VIDEO_ENCODER
* flag? */
if (d3d11_device && have_NV12 && d3d11_aware) {
if (d3d11_device && (have_NV12 || have_P010) && d3d11_aware) {
guint adapter = 0;
GValue d3d11_formats = G_VALUE_INIT;
g_object_get (d3d11_device, "adapter", &adapter, NULL);
d3d11_caps = gst_caps_copy (sink_caps);
gst_caps_set_simple (d3d11_caps,
"format", G_TYPE_STRING, "NV12", NULL);
g_value_init (&d3d11_formats, GST_TYPE_LIST);
if (have_NV12) {
GValue val = G_VALUE_INIT;
g_value_init (&val, G_TYPE_STRING);
g_value_set_static_string (&val, "NV12");
gst_value_list_append_and_take_value (&d3d11_formats, &val);
}
if (have_P010) {
GValue val = G_VALUE_INIT;
g_value_init (&val, G_TYPE_STRING);
g_value_set_static_string (&val, "P010_10LE");
gst_value_list_append_and_take_value (&d3d11_formats, &val);
}
gst_caps_set_value (d3d11_caps, "format", &d3d11_formats);
g_value_unset (&d3d11_formats);
gst_caps_set_features_simple (d3d11_caps,
gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY));
device_caps->d3d11_aware = TRUE;