Commit graph

28 commits

Author SHA1 Message Date
Sebastian Dröge
d8b1efe13a d3dvideosink: Don't try to recreate swapchain while the window is minimized
It will fail and cause the sink to crash. Instead wait until the window is
visible again before checking if the swapchain really has to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=741608
2015-11-30 19:53:28 +02:00
Fabio Cetrini
79f57e62dc d3dvideosink: Avoid frame rendering while the window is completely hidden
https://bugzilla.gnome.org/show_bug.cgi?id=749856
2015-06-10 15:03:31 +02:00
Roman Nowicki
29098129be d3dvideosink: release existing D3D swap chain on init
https://bugzilla.gnome.org/show_bug.cgi?id=745159
2015-02-25 16:19:57 +02:00
Sebastian Dröge
e36c27cd46 d3dvideosink: Don't initialize the render window swap chain while the device is lost and we're waiting for reset
https://bugzilla.gnome.org/show_bug.cgi?id=744615
2015-02-24 11:19:48 +02:00
Sebastian Dröge
d1d31dae6d d3dvideosink: Deactivate the fallback pool and unref the fallback buffer when resetting
Otherwise we will still have a reference to the surface left, which would
prevent activating the sink again later. E.g. after we lost the device.

Hopefully fixes https://bugzilla.gnome.org/show_bug.cgi?id=744615
2015-02-18 12:45:22 +02:00
Sebastian Dröge
4ec87d9690 d3dvideosink: Open Direct3D devices in a threadsafe way
Otherwise we'll get crashes when using the device from multiple
threads, e.g. when using multiple sinks at once.

https://bugzilla.gnome.org/show_bug.cgi?id=707523
2014-07-15 13:30:16 +02:00
Sebastian Dröge
c134930dbe d3dvideosink: Always lock the D3D surfaces in write mode
Locking them in readonly mode can give different stride to mapping
in write mode, which then causes rendering to be broken.

Happened on all (many?) NVIDIA GPUs.

Thanks to voskater15@gmail.com for hinting at the problem.

https://bugzilla.gnome.org/show_bug.cgi?id=712809
2014-07-03 19:10:26 +02:00
Sebastian Dröge
73c40a3132 d3dhelpers: Swap UV planes properly for YV12 as compared to I420
If we only do it in one place colors will look funny.
2014-07-03 19:06:26 +02:00
Sebastian Dröge
25974ac0a9 d3dvideosink: Don't leak all surfaces
This was broken when disabling the buffer pool exporting.

Also disable buffer pool a bit more efficient...
2014-07-02 10:33:15 +02:00
Sebastian Dröge
28d250ec3f d3dvideosink: PostMessage() takes integers as last parameters, not pointers 2014-07-02 10:33:15 +02:00
Sebastian Dröge
677608bfb7 d3dvideosink: Remove unused variable 2014-07-02 10:33:15 +02:00
Eric Trousset
f54efc206f d3dvideosink: Release D3D surfaces when shutting down the sink
https://bugzilla.gnome.org/show_bug.cgi?id=726026
2014-06-23 20:44:23 +02:00
Tim-Philipp Müller
3f1eb8ee71 d3dvideosink: post proper error message when window disappears 2014-04-08 17:52:12 +01:00
Sebastian Dröge
c84278ae04 d3dvideosink: Only pass a dest rectangle if set, otherwise pass NULL
Call with an uninitialized rectangle will cause errors.

https://bugzilla.gnome.org/show_bug.cgi?id=714998
2014-04-02 23:10:01 +02:00
Alexey Chernov
d96999328a d3dvideosink: First destroy the window, then unregister the class
It's impossible to create another pipeline with d3dvideosink after disposing
the previous one due to some problem in d3dvideosink. The message is: "Unable
to register Direct3D hidden window class".

I've evaluated the problem and it's that UnregisterClass() in working thread is
called before DestroyWindow() and UnregisterClass() does nothing.

https://bugzilla.gnome.org/show_bug.cgi?id=722622
2014-01-21 09:45:07 +01:00
Andoni Morales Alastruey
ef7a8c2ca8 d3dvideosink: disable buffer pools
On a device lost, all the surfaces allocated in the
device need to be released before resetting the device,
which can't be done for the allocated buffers.

https://bugzilla.gnome.org/show_bug.cgi?id=706566
2013-09-02 18:21:11 +02:00
Andoni Morales Alastruey
7f18295321 d3dvideosink: use bilinear filter as much as possible
Use the bilinear scalling filter when the magnifier or the minifier
filters are avaible. Some graphics cards do not provide minifier filters
but we want to use it for upscalling if it's available

https://bugzilla.gnome.org/show_bug.cgi?id=697176
2013-04-04 11:39:45 +02:00
Sebastian Dröge
42965f5aa0 d3dvideosink: Make sure that all buffers in our pool contain our own memory 2013-03-27 09:09:59 +01:00
Sebastian Dröge
ff30417bd9 d3dvideosink: Add support for crop meta 2013-03-26 14:27:43 +01:00
Sebastian Dröge
81304a7956 d3dvideosink: Implement a buffer pool that shares D3D surfaces with upstream 2013-03-26 13:39:46 +01:00
Sebastian Dröge
abede65bbc d3dvideosink: Allocate a new offscreen surface for every buffer
This is a preparation for implementing a buffer pool.
2013-03-26 13:39:46 +01:00
Sebastian Dröge
85690b802d d3dvideosink: Remove scary "while (object.refcount > 0) release (object);" code
If there is a memory leak, this isn't the way how it should be fixed.
2012-12-22 18:43:37 +01:00
Sebastian Dröge
0642f3a143 d3dvideosink: Don't use "class" as variable name and don't use C99 comments 2012-12-22 18:13:48 +01:00
Sebastian Dröge
23265c8428 d3dvideosink: Only open system resources in in NULL->READY, not on object instantiation 2012-12-22 18:04:42 +01:00
Sebastian Dröge
827655ffb4 d3dvideosink: Properly copy frames to D3D with the right strides and everything
And only support color formats that are actually supported by the driver,
this allows proper zero-copy handling later and simplifies the code a lot.

Also simplify some other places, like the format mapping code.
2012-12-22 17:57:41 +01:00
Sebastian Dröge
de8f436b21 d3dvideosink: Fix some more compiler warnings 2012-12-22 11:58:21 +01:00
Sebastian Dröge
872dc5feb6 d3dvideosink: Rename keep-aspect-ratio to force-aspect-ratio and default to TRUE
For consistency with other video sinks.
2012-12-22 11:34:43 +01:00
Sebastian Dröge
5ea516d735 d3dvideosink: Add files that had to be included in the last commit 2012-12-22 11:30:08 +01:00