d3dhelpers: Swap UV planes properly for YV12 as compared to I420

If we only do it in one place colors will look funny.
This commit is contained in:
Sebastian Dröge 2014-07-03 19:05:22 +02:00
parent 74c2e64d5d
commit 73c40a3132

View file

@ -629,14 +629,25 @@ gst_d3dsurface_buffer_pool_alloc_buffer (GstBufferPool * bpool,
case GST_VIDEO_FORMAT_YV12:
offset[0] = 0;
stride[0] = lr.Pitch;
offset[2] =
offset[0] + stride[0] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 0);
stride[2] = lr.Pitch / 2;
offset[1] =
offset[2] + stride[2] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 2);
stride[1] = lr.Pitch / 2;
size =
offset[1] + stride[1] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 1);
if (GST_VIDEO_INFO_FORMAT (&pool->info) == GST_VIDEO_FORMAT_YV12) {
offset[1] =
offset[0] + stride[0] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 0);
stride[1] = lr.Pitch / 2;
offset[2] =
offset[1] + stride[1] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 1);
stride[2] = lr.Pitch / 2;
size =
offset[2] + stride[2] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 2);
} else {
offset[2] =
offset[0] + stride[0] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 0);
stride[2] = lr.Pitch / 2;
offset[1] =
offset[2] + stride[2] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 2);
stride[1] = lr.Pitch / 2;
size =
offset[1] + stride[1] * GST_VIDEO_INFO_COMP_HEIGHT (&pool->info, 1);
}
break;
case GST_VIDEO_FORMAT_NV12:
offset[0] = 0;