d3dvideosink: Open Direct3D devices in a threadsafe way

Otherwise we'll get crashes when using the device from multiple
threads, e.g. when using multiple sinks at once.

https://bugzilla.gnome.org/show_bug.cgi?id=707523
This commit is contained in:
Sebastian Dröge 2014-07-15 13:29:24 +02:00
parent a7e243b32e
commit 4ec87d9690

View file

@ -2374,6 +2374,9 @@ d3d_class_display_device_create (GstD3DVideoSinkClass * klass, UINT adapter)
*/
create_mask = 0 | D3DCREATE_FPU_PRESERVE;
/* Make sure that device access is threadsafe */
create_mask |= D3DCREATE_MULTITHREADED;
/* Determine vertex processing capabilities. Some cards have issues
* using software vertex processing. Courtesy:
* http://www.chadvernon.com/blog/resources/directx9/improved-direct3d-initialization/