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d3dvideosink: Always lock the D3D surfaces in write mode
Locking them in readonly mode can give different stride to mapping in write mode, which then causes rendering to be broken. Happened on all (many?) NVIDIA GPUs. Thanks to voskater15@gmail.com for hinting at the problem. https://bugzilla.gnome.org/show_bug.cgi?id=712809
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73c40a3132
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1 changed files with 2 additions and 3 deletions
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@ -365,7 +365,6 @@ gst_d3d_surface_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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{
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GstD3DSurfaceMemory *parent;
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gpointer ret = NULL;
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gint d3d_flags = ((flags & GST_MAP_WRITE) == 0) ? D3DLOCK_READONLY : 0;
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/* find the real parent */
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if ((parent = (GstD3DSurfaceMemory *) mem->parent) == NULL)
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@ -374,7 +373,7 @@ gst_d3d_surface_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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g_mutex_lock (&parent->lock);
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if (!parent->map_count
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&& IDirect3DSurface9_LockRect (parent->surface, &parent->lr, NULL,
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d3d_flags) != D3D_OK) {
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0) != D3D_OK) {
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ret = NULL;
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goto done;
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}
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@ -592,7 +591,7 @@ gst_d3dsurface_buffer_pool_alloc_buffer (GstBufferPool * bpool,
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goto fallback;
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}
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IDirect3DSurface9_LockRect (surface, &lr, NULL, D3DLOCK_READONLY);
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IDirect3DSurface9_LockRect (surface, &lr, NULL, 0);
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if (!lr.pBits) {
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GST_ERROR_OBJECT (sink, "Failed to lock D3D surface");
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IDirect3DSurface9_Release (surface);
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