Commit graph

23 commits

Author SHA1 Message Date
Seungha Yang
f435d192e1 d3d11videosink: Don't use CS_OWNDC style
It's completely unnecessary since we never use
the device context (e.g., BeginPaint() or GetDC() never called).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4684>
2023-05-20 03:16:47 +00:00
Seungha Yang
ad70dd64f9 d3d11videosink: Add render-rectangle property
... and resize HWND on GstVideoOverlay::set_render_rectangle even when
we are rendering without external HWND

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2563
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4653>
2023-05-17 23:06:05 +00:00
Seungha Yang
4710f45e65 d3d11videosink: Fix for ignored initial render rectangle
Application can set target render rect before internal HWND
configuration

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2518
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4480>
2023-04-26 19:39:09 +00:00
Seungha Yang
af86c4b80e d3d11videosink: Remove pointless GetDC call
We don't use the Win32 device context handle at all.
Removing code which was copied from GL code blindly
in early d3d11 implementation stage a long time ago

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4407>
2023-04-12 19:54:31 +00:00
Wang Chuan
d7d0c969df gstd3d11window: fix memory leak
GstStructure may leak when using external HWND

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4373>
2023-04-10 12:12:27 +00:00
Aleksandr Slobodeniuk
e683000573 d3d11videosink: fix race conditions in win32 window
One race condition is the fact that the window object
can be destroyed while running some routine in the UI
thread (such as resizing). To avoid that situation we make
UI thread hold a reference on the window object while it's
running.
Other probpematic case is when the window handle is reused:
if we stop and start the pipeline very fast,
so the sink creates a new window object that is going to use
the same window handle as the previous one.
And finally the case when the pipeline is stopped immediatelly
right after starting, this one is also handled in this commit.

NOTE: a unit test that reproduces this cases have been added
in the previous commit.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4260>
2023-04-03 11:19:11 +00:00
Seungha Yang
7755cd2f7a d3d11videosink: Enhancement for initial window size decision
Use AdjustWindowRect() method to calculate window size so that
video scene can be rendered on client area without black borders

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4323>
2023-04-02 00:31:58 +09:00
Seungha Yang
26dd6c5c26 d3d11videosink: Fix rendering on external handle
Partial revert of the commit 068a5c1053.
That introduced size mismatch between internal and external HWND

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4006>
2023-02-20 22:35:27 +00:00
Seungha Yang
7c92ed0bd0 d3d11videosink: Fixing focus lost on desktop layout change
Watch all message on the window thread, instead of internal window only.
Otherwise, some global window messages, such as desktop layout change,
wouldn't be handled by our window.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3593>
2022-12-17 11:17:28 +00:00
Seungha Yang
068a5c1053 d3d11videosink: Move potentially time-consuming operations to ::prepare()
Move following tasks to ::prepare() from ::show_frame()
* CPU -> GPU upload
* GstD3D11Window object setup, including input caps change handling

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3574>
2022-12-17 02:11:07 +09:00
Seungha Yang
04451b108a d3d11videosink: Call ShowWindow() from window thread
... when rendering on external HWND. ShowWindow() will cause
synchronous message passing to window thread and then can be blocked.
At the same time, window thread can wait for GStreamer thread.
Instead of the synchronous call, queue the task to window message
and performs from the window thread.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3583>
2022-12-16 22:18:14 +09:00
Seungha Yang
a27c5c81df d3d11videosink: Fix deadlock when parent window is busy
Deadlock sequence:
* From a streaming thread, d3d11videosink sends synchronous message
  to the parent window, so that internal (child) window can be
  constructed on the parent window's thread
* App thread (parent window thread) is waiting for pipeline's
  state change (to GST_STATE_NULL) but streaming thread is
  blocked and waiting for app thread

To avoid the deadlock, GstD3D11WindowWin32 should send message
to the parent window asynchronously.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3570>
2022-12-15 17:37:48 +00:00
Seungha Yang
b9b3a9c4e1 d3d11: Use correct ref/unref methods
Those objects are GstObject subclasses

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3479>
2022-11-28 18:50:03 +00:00
Seungha Yang
470436d7e6 d3d11videosink: Add present signal
The "present" signal will be emitted just before the
IDXGISwapChain::Present() call. The client can perform additional
GPU operation with given GstD3D11Device object and
ID3D11RenderTargetView handle. Or, the client can read back
the scene to be displayed on window using the signal.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2923>
2022-08-24 17:44:49 +00:00
Seungha Yang
05dae94352 d3d11: Use WIN32 API directly for locking with RAII pattern
Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848>
2022-08-08 20:13:51 +00:00
Seungha Yang
bc065d2cc2 d3d11videosink: Translate mouse position
Converts mouse cursor position represented in display coordinates to
stream coordinates.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2824>
2022-08-02 14:24:22 +00:00
Seungha Yang
b09ca8635f d3d11: Use scoped device lock
Make code simpler and more deadlock-free

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728>
2022-07-09 03:36:17 +09:00
Seungha Yang
5f39388ae5 d3d11videosink: Add support for rotation
Adding "rotate-method" property

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1396
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2708>
2022-07-02 20:40:37 +00:00
Seungha Yang
9f19ca68b3 d3d11videosink: Fix for unhandled mouse double click events
Only window created with CS_DBLCLKS style can receive those mouse
double click events, so we need to use the style for internal/external
windows can get double click events.

Also, passthrough mouse events to parent window in the same message pumping
threads instead of manually forwarding each mouse event.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1172
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2277>
2022-04-23 13:20:54 +00:00
Seungha Yang
2291781087 d3d11window: Use ANSI version WIN32 API explicitly
We were using ANSI version APIs implicitly because UNICODE is not
defined by ourselves. But potentially it can be broken if user
defines UNICODE.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2131>
2022-04-08 11:51:37 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Wonchul Lee
ae7a365274 d3d11: Fix deadlock while doing unprepare
ShowWindow() could be blocked while doing gst_d3d11_window_win32_unprepare
when external window handle provided to d3d11videosink in multi-threaded
environment.
The condition that issue happened is, UI thread is waiting for a
background thread that changes d3d11videosink state to NULL, and the
background thread would try to send a window message to the queue.
The queue is already occupied by the UI thread, so the background
thread will be blocked.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1366>
2021-11-19 13:42:53 +09:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from sys/d3d11/gstd3d11window_win32.cpp (Browse further)