mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 07:47:17 +00:00
d3d11videosink: Move potentially time-consuming operations to ::prepare()
Move following tasks to ::prepare() from ::show_frame() * CPU -> GPU upload * GstD3D11Window object setup, including input caps change handling Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3574>
This commit is contained in:
parent
04451b108a
commit
068a5c1053
4 changed files with 123 additions and 87 deletions
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@ -170,12 +170,11 @@ struct _GstD3D11VideoSink
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GstD3D11Window *window;
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gint video_width;
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gint video_height;
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GstVideoInfo info;
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guintptr window_id;
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gboolean caps_updated;
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GstBuffer *prepared_buffer;
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GstBufferPool *pool;
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/* properties */
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gint adapter;
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@ -195,7 +194,6 @@ struct _GstD3D11VideoSink
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/* For drawing on user texture */
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gboolean drawing;
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GstBuffer *current_buffer;
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CRITICAL_SECTION lock;
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gchar *title;
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@ -240,6 +238,8 @@ static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_event (GstBaseSink * sink,
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GstEvent * event);
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static GstFlowReturn gst_d3d11_video_sink_prepare (GstBaseSink * sink,
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GstBuffer * buffer);
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static GstFlowReturn
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gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf);
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static gboolean gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self);
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@ -484,6 +484,7 @@ gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass)
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basesink_class->unlock_stop =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock_stop);
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basesink_class->event = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_event);
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basesink_class->prepare = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_prepare);
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videosink_class->show_frame =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_show_frame);
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@ -718,10 +719,17 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
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GstStructure *config;
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GstD3D11Window *window;
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GstFlowReturn ret = GST_FLOW_OK;
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GstD3D11AllocationParams *params;
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guint bind_flags = D3D11_BIND_SHADER_RESOURCE;
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GstD3D11Format device_format;
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GST_DEBUG_OBJECT (self, "Updating window with caps %" GST_PTR_FORMAT, caps);
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self->caps_updated = FALSE;
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if (self->pool) {
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gst_buffer_pool_set_active (self->pool, FALSE);
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gst_clear_object (&self->pool);
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}
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EnterCriticalSection (&self->lock);
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if (!gst_d3d11_video_sink_prepare_window (self)) {
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@ -849,6 +857,32 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
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gst_object_unref (window);
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self->pool = gst_d3d11_buffer_pool_new (self->device);
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config = gst_buffer_pool_get_config (self->pool);
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if (gst_d3d11_device_get_format (self->device,
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GST_VIDEO_INFO_FORMAT (&self->info), &device_format) &&
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(device_format.format_support[0] &
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(guint) D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0) {
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bind_flags |= D3D11_BIND_RENDER_TARGET;
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}
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params = gst_d3d11_allocation_params_new (self->device, &self->info,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_d3d11_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps, self->info.size, 0, 0);
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if (!gst_buffer_pool_set_config (self->pool, config) ||
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!gst_buffer_pool_set_active (self->pool, TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't setup buffer pool");
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gst_clear_object (&self->pool);
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GST_ELEMENT_ERROR (self, RESOURCE, FAILED, (nullptr),
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("Couldn't setup buffer pool"));
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return GST_FLOW_ERROR;
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}
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return GST_FLOW_OK;
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}
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@ -1024,6 +1058,12 @@ gst_d3d11_video_sink_stop (GstBaseSink * sink)
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GST_DEBUG_OBJECT (self, "Stop");
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gst_clear_buffer (&self->prepared_buffer);
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if (self->pool) {
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gst_buffer_pool_set_active (self->pool, FALSE);
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gst_clear_object (&self->pool);
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}
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if (self->window)
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gst_d3d11_window_unprepare (self->window);
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@ -1187,6 +1227,8 @@ gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink)
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if (self->window)
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gst_d3d11_window_unlock_stop (self->window);
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gst_clear_buffer (&self->prepared_buffer);
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return TRUE;
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}
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@ -1306,13 +1348,14 @@ gst_d3d11_video_sink_check_device_update (GstD3D11VideoSink * self,
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}
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static GstFlowReturn
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gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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gst_d3d11_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
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GstFlowReturn ret = GST_FLOW_OK;
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GstFlowReturn ret;
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gst_d3d11_video_sink_check_device_update (self, buf);
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gst_clear_buffer (&self->prepared_buffer);
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gst_d3d11_video_sink_check_device_update (self, buffer);
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if (self->caps_updated || !self->window) {
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GstCaps *caps = gst_pad_get_current_caps (GST_BASE_SINK_PAD (sink));
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@ -1327,12 +1370,55 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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return ret;
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}
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gst_d3d11_window_show (self->window);
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if (!gst_is_d3d11_buffer (buffer)) {
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GstVideoOverlayCompositionMeta *overlay_meta;
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ret = gst_buffer_pool_acquire_buffer (self->pool, &self->prepared_buffer,
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nullptr);
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if (ret != GST_FLOW_OK)
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return ret;
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gst_d3d11_buffer_copy_into (self->prepared_buffer, buffer, &self->info);
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/* Upload to default texture */
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for (guint i = 0; i < gst_buffer_n_memory (self->prepared_buffer); i++) {
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GstMemory *mem = gst_buffer_peek_memory (self->prepared_buffer, i);
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GstMapInfo info;
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if (!gst_memory_map (mem,
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&info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
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GST_ERROR_OBJECT (self, "Couldn't map fallback buffer");
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gst_clear_buffer (&self->prepared_buffer);
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return GST_FLOW_ERROR;
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}
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gst_memory_unmap (mem, &info);
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}
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overlay_meta = gst_buffer_get_video_overlay_composition_meta (buffer);
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if (overlay_meta) {
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gst_buffer_add_video_overlay_composition_meta (self->prepared_buffer,
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overlay_meta->overlay);
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}
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} else {
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self->prepared_buffer = gst_buffer_ref (buffer);
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}
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return GST_FLOW_OK;
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}
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static GstFlowReturn
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gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
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GstFlowReturn ret = GST_FLOW_OK;
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if (!self->prepared_buffer) {
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GST_ERROR_OBJECT (self, "No prepared buffer");
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return GST_FLOW_ERROR;
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}
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if (self->draw_on_shared_texture) {
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GstD3D11CSLockGuard lk (&self->lock);
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self->current_buffer = buf;
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self->drawing = TRUE;
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GST_LOG_OBJECT (self, "Begin drawing");
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@ -1343,9 +1429,8 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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GST_LOG_OBJECT (self, "End drawing");
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self->drawing = FALSE;
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self->current_buffer = nullptr;
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} else {
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ret = gst_d3d11_window_render (self->window, buf);
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ret = gst_d3d11_window_render (self->window, self->prepared_buffer);
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}
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if (ret == GST_D3D11_WINDOW_FLOW_CLOSED) {
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@ -1466,7 +1551,7 @@ gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self,
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}
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GstD3D11CSLockGuard lk (&self->lock);
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if (!self->drawing || !self->current_buffer) {
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if (!self->drawing || !self->prepared_buffer) {
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GST_WARNING_OBJECT (self, "Nothing to draw");
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return FALSE;
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}
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@ -1477,7 +1562,7 @@ gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self,
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release_key);
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ret = gst_d3d11_window_render_on_shared_handle (self->window,
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self->current_buffer, shared_handle, texture_misc_flags, acquire_key,
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self->prepared_buffer, shared_handle, texture_misc_flags, acquire_key,
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release_key);
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return ret == GST_FLOW_OK;
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@ -814,19 +814,6 @@ gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
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return GST_FLOW_OK;
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}
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void
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gst_d3d11_window_show (GstD3D11Window * window)
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{
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GstD3D11WindowClass *klass;
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g_return_if_fail (GST_IS_D3D11_WINDOW (window));
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klass = GST_D3D11_WINDOW_GET_CLASS (window);
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if (klass->show)
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klass->show (window);
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}
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void
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gst_d3d11_window_set_render_rectangle (GstD3D11Window * window,
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const GstVideoRectangle * rect)
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@ -121,8 +121,6 @@ struct _GstD3D11WindowClass
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{
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GstObjectClass object_class;
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void (*show) (GstD3D11Window * window);
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void (*update_swap_chain) (GstD3D11Window * window);
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void (*change_fullscreen_mode) (GstD3D11Window * window);
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@ -170,8 +168,6 @@ struct _GstD3D11WindowClass
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GType gst_d3d11_window_get_type (void);
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void gst_d3d11_window_show (GstD3D11Window * window);
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void gst_d3d11_window_set_render_rectangle (GstD3D11Window * window,
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const GstVideoRectangle * rect);
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@ -43,7 +43,6 @@ G_LOCK_DEFINE_STATIC (create_lock);
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#define WM_GST_D3D11_CONSTRUCT_INTERNAL_WINDOW (WM_USER + 2)
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#define WM_GST_D3D11_DESTROY_INTERNAL_WINDOW (WM_USER + 3)
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#define WM_GST_D3D11_MOVE_WINDOW (WM_USER + 4)
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#define WM_GST_D3D11_SHOW_WINDOW (WM_USER + 5)
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static LRESULT CALLBACK window_proc (HWND hWnd, UINT uMsg, WPARAM wParam,
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LPARAM lParam);
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@ -67,8 +66,6 @@ struct _GstD3D11WindowWin32
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GMainContext *main_context;
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GMainLoop *loop;
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gboolean visible;
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GSource *msg_source;
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GIOChannel *msg_io_channel;
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@ -105,7 +102,6 @@ G_DEFINE_TYPE (GstD3D11WindowWin32, gst_d3d11_window_win32,
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static void gst_d3d11_window_win32_constructed (GObject * object);
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static void gst_d3d11_window_win32_dispose (GObject * object);
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static void gst_d3d11_window_win32_show (GstD3D11Window * window);
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static void gst_d3d11_window_win32_update_swap_chain (GstD3D11Window * window);
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static void
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gst_d3d11_window_win32_change_fullscreen_mode (GstD3D11Window * window);
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@ -147,7 +143,6 @@ gst_d3d11_window_win32_class_init (GstD3D11WindowWin32Class * klass)
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gobject_class->constructed = gst_d3d11_window_win32_constructed;
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gobject_class->dispose = gst_d3d11_window_win32_dispose;
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window_class->show = GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_show);
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window_class->update_swap_chain =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_update_swap_chain);
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window_class->change_fullscreen_mode =
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@ -216,9 +211,32 @@ gst_d3d11_window_win32_prepare (GstD3D11Window * window, guint display_width,
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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HWND hwnd;
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GstFlowReturn ret;
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gint width, height;
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if (!self->setup_external_hwnd)
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switch (window->method) {
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case GST_VIDEO_ORIENTATION_90R:
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case GST_VIDEO_ORIENTATION_90L:
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case GST_VIDEO_ORIENTATION_UL_LR:
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case GST_VIDEO_ORIENTATION_UR_LL:
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width = display_height;
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height = display_width;
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break;
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default:
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width = display_width;
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height = display_height;
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break;
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}
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if (!self->setup_external_hwnd) {
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RECT rect;
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GetClientRect (self->internal_hwnd, &rect);
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width += 2 * GetSystemMetrics (SM_CXSIZEFRAME);
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height +=
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2 * GetSystemMetrics (SM_CYSIZEFRAME) + GetSystemMetrics (SM_CYCAPTION);
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MoveWindow (self->internal_hwnd, rect.left, rect.top, width, height, FALSE);
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ShowWindow (self->internal_hwnd, SW_SHOW);
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goto done;
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}
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hwnd = (HWND) window->external_handle;
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if (!IsWindow (hwnd)) {
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@ -574,9 +592,6 @@ gst_d3d11_window_win32_create_internal_window (GstD3D11WindowWin32 * self)
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}
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self->device_handle = 0;
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self->internal_hwnd = 0;
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self->visible = FALSE;
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self->internal_hwnd = CreateWindowExA (0,
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"GSTD3D11",
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"Direct3D11 renderer",
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@ -823,9 +838,6 @@ gst_d3d11_window_win32_handle_window_proc (GstD3D11WindowWin32 * self,
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}
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}
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break;
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case WM_GST_D3D11_SHOW_WINDOW:
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ShowWindow (self->internal_hwnd, SW_SHOW);
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break;
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default:
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break;
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}
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@ -917,6 +929,7 @@ sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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SWP_FRAMECHANGED | SWP_NOACTIVATE);
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MoveWindow (self->internal_hwnd, rect.left, rect.top, rect.right,
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rect.bottom, FALSE);
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ShowWindow (self->internal_hwnd, SW_SHOW);
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GstD3D11SRWLockGuard lk (&self->lock);
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self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_OPENED;
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@ -1112,51 +1125,6 @@ gst_d3d11_window_win32_create_swap_chain (GstD3D11Window * window,
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return TRUE;
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}
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static void
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gst_d3d11_window_win32_show (GstD3D11Window * window)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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gint width, height;
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switch (window->method) {
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case GST_VIDEO_ORIENTATION_90R:
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case GST_VIDEO_ORIENTATION_90L:
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case GST_VIDEO_ORIENTATION_UL_LR:
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case GST_VIDEO_ORIENTATION_UR_LL:
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width = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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height = GST_VIDEO_INFO_WIDTH (&window->render_info);
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break;
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default:
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width = GST_VIDEO_INFO_WIDTH (&window->render_info);
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height = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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break;
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}
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if (!self->visible) {
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/* if no parent the real size has to be set now because this has not been done
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* when at window creation */
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if (!self->external_hwnd) {
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RECT rect;
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GetClientRect (self->internal_hwnd, &rect);
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width += 2 * GetSystemMetrics (SM_CXSIZEFRAME);
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height +=
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2 * GetSystemMetrics (SM_CYSIZEFRAME) +
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GetSystemMetrics (SM_CYCAPTION);
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MoveWindow (self->internal_hwnd, rect.left, rect.top, width,
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height, FALSE);
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ShowWindow (self->internal_hwnd, SW_SHOW);
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} else if (self->internal_hwnd) {
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/* ShowWindow will throw message to message pumping thread (app thread)
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* synchroniously, which can be blocked at the moment.
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* Post message to internal hwnd and do that from message pumping thread
|
||||
*/
|
||||
PostMessageA (self->internal_hwnd, WM_GST_D3D11_SHOW_WINDOW, 0, 0);
|
||||
}
|
||||
|
||||
self->visible = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static GstFlowReturn
|
||||
gst_d3d11_window_win32_present (GstD3D11Window * window, guint present_flags)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue