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d3d11: Fix deadlock while doing unprepare
ShowWindow() could be blocked while doing gst_d3d11_window_win32_unprepare when external window handle provided to d3d11videosink in multi-threaded environment. The condition that issue happened is, UI thread is waiting for a background thread that changes d3d11videosink state to NULL, and the background thread would try to send a window message to the queue. The queue is already occupied by the UI thread, so the background thread will be blocked. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1366>
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@ -208,7 +208,6 @@ gst_d3d11_window_win32_unprepare (GstD3D11Window * window)
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if (self->external_hwnd) {
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gst_d3d11_window_win32_release_external_handle (self->external_hwnd);
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RemoveProp (self->internal_hwnd, D3D11_WINDOW_PROP_NAME);
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ShowWindow (self->internal_hwnd, SW_HIDE);
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if (self->internal_hwnd_thread == g_thread_self ()) {
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/* State changing thread is identical to internal window thread.
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