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d3d11videosink: Add support for rotation
Adding "rotate-method" property Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1396 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2708>
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parent
4e75ca0351
commit
5f39388ae5
5 changed files with 134 additions and 8 deletions
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@ -61,6 +61,7 @@ enum
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PROP_FULLSCREEN_TOGGLE_MODE,
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PROP_FULLSCREEN,
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PROP_DRAW_ON_SHARED_TEXTURE,
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PROP_ROTATE_METHOD,
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};
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#define DEFAULT_ADAPTER -1
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@ -131,6 +132,13 @@ struct _GstD3D11VideoSink
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GRecMutex lock;
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gchar *title;
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/* method configured via property */
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GstVideoOrientationMethod method;
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/* method parsed from tag */
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GstVideoOrientationMethod tag_method;
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/* method currently selected based on "method" and "tag_method" */
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GstVideoOrientationMethod selected_method;
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};
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#define GST_D3D11_VIDEO_SINK_GET_LOCK(d) (&(GST_D3D11_VIDEO_SINK_CAST(d)->lock))
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@ -177,10 +185,11 @@ static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_event (GstBaseSink * sink,
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GstEvent * event);
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static GstFlowReturn
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gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf);
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static gboolean gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self);
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static void gst_d3d11_video_sink_set_orientation (GstD3D11VideoSink * self,
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GstVideoOrientationMethod method, gboolean from_tag);
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#define gst_d3d11_video_sink_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSink, gst_d3d11_video_sink,
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@ -269,6 +278,19 @@ gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass)
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(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:rotate-method:
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*
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* Video rotation/flip method to use
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*
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* Since: 1.22
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*/
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g_object_class_install_property (gobject_class, PROP_ROTATE_METHOD,
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g_param_spec_enum ("rotate-method", "Rotate Method",
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"Rotate method to use",
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GST_TYPE_VIDEO_ORIENTATION_METHOD, GST_VIDEO_ORIENTATION_IDENTITY,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink::begin-draw:
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* @videosink: the #d3d11videosink
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@ -398,6 +420,10 @@ gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
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case PROP_DRAW_ON_SHARED_TEXTURE:
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self->draw_on_shared_texture = g_value_get_boolean (value);
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break;
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case PROP_ROTATE_METHOD:
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gst_d3d11_video_sink_set_orientation (self,
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(GstVideoOrientationMethod) g_value_get_enum (value), FALSE);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -435,6 +461,9 @@ gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
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case PROP_DRAW_ON_SHARED_TEXTURE:
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g_value_set_boolean (value, self->draw_on_shared_texture);
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break;
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case PROP_ROTATE_METHOD:
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g_value_set_enum (value, self->method);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -785,6 +814,8 @@ done:
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"fullscreen", self->fullscreen,
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"enable-navigation-events", self->enable_navigation_events, NULL);
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gst_d3d11_window_set_orientation (self->window, self->selected_method);
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g_signal_connect (self->window, "key-event",
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G_CALLBACK (gst_d3d11_video_sink_key_event), self);
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g_signal_connect (self->window, "mouse-event",
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@ -981,6 +1012,7 @@ gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event)
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case GST_EVENT_TAG:{
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GstTagList *taglist;
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gchar *title = nullptr;
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GstVideoOrientationMethod method = GST_VIDEO_ORIENTATION_IDENTITY;
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gst_event_parse_tag (event, &taglist);
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gst_tag_list_get_string (taglist, GST_TAG_TITLE, &title);
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@ -1006,6 +1038,12 @@ gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event)
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g_free (title);
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}
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if (gst_video_orientation_from_tag (taglist, &method)) {
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GST_D3D11_VIDEO_SINK_LOCK (self);
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gst_d3d11_video_sink_set_orientation (self, method, TRUE);
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GST_D3D11_VIDEO_SINK_UNLOCK (self);
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}
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break;
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}
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default:
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@ -1015,6 +1053,31 @@ gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event)
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return GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
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}
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/* called with lock */
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static void
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gst_d3d11_video_sink_set_orientation (GstD3D11VideoSink * self,
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GstVideoOrientationMethod method, gboolean from_tag)
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{
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if (method == GST_VIDEO_ORIENTATION_CUSTOM) {
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GST_WARNING_OBJECT (self, "Unsupported custom orientation");
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return;
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}
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if (from_tag)
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self->tag_method = method;
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else
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self->method = method;
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if (self->method == GST_VIDEO_ORIENTATION_AUTO) {
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self->selected_method = self->tag_method;
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} else {
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self->selected_method = self->method;
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}
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if (self->window)
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gst_d3d11_window_set_orientation (self->window, self->selected_method);
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}
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static void
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gst_d3d11_video_sink_check_device_update (GstD3D11VideoSink * self,
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GstBuffer * buf)
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@ -334,8 +334,20 @@ gst_d3d11_window_on_resize_default (GstD3D11Window * self, guint width,
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if (self->force_aspect_ratio) {
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src_rect.x = 0;
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src_rect.y = 0;
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src_rect.w = GST_VIDEO_INFO_WIDTH (&self->render_info);
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src_rect.h = GST_VIDEO_INFO_HEIGHT (&self->render_info);
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switch (self->method) {
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case GST_VIDEO_ORIENTATION_90R:
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case GST_VIDEO_ORIENTATION_90L:
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case GST_VIDEO_ORIENTATION_UL_LR:
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case GST_VIDEO_ORIENTATION_UR_LL:
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src_rect.w = GST_VIDEO_INFO_HEIGHT (&self->render_info);
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src_rect.h = GST_VIDEO_INFO_WIDTH (&self->render_info);
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break;
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default:
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src_rect.w = GST_VIDEO_INFO_WIDTH (&self->render_info);
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src_rect.h = GST_VIDEO_INFO_HEIGHT (&self->render_info);
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break;
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}
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gst_video_sink_center_rect (src_rect, dst_rect, &rst_rect, TRUE);
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} else {
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@ -677,9 +689,8 @@ gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
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/* call resize to allocated resources */
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klass->on_resize (window, display_width, display_height);
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if (window->requested_fullscreen != window->fullscreen) {
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if (window->requested_fullscreen != window->fullscreen)
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klass->change_fullscreen_mode (window);
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}
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GST_DEBUG_OBJECT (window, "New swap chain 0x%p created", window->swap_chain);
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@ -800,7 +811,8 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer,
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"dest-width",
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(gint) (self->render_rect.right - self->render_rect.left),
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"dest-height",
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(gint) (self->render_rect.bottom - self->render_rect.top), nullptr);
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(gint) (self->render_rect.bottom - self->render_rect.top),
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"video-direction", self->method, nullptr);
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gst_d3d11_overlay_compositor_update_viewport (self->compositor, &viewport);
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}
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@ -974,3 +986,24 @@ gst_d3d11_window_get_native_type_to_string (GstD3D11WindowNativeType type)
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return "none";
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}
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void
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gst_d3d11_window_set_orientation (GstD3D11Window * window,
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GstVideoOrientationMethod method)
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{
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if (method == GST_VIDEO_ORIENTATION_AUTO ||
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method == GST_VIDEO_ORIENTATION_CUSTOM) {
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return;
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}
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gst_d3d11_device_lock (window->device);
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if (window->method != method) {
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window->method = method;
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if (window->swap_chain) {
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GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (window);
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klass->on_resize (window, window->surface_width, window->surface_height);
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}
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}
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gst_d3d11_device_unlock (window->device);
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}
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@ -116,6 +116,8 @@ struct _GstD3D11Window
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GstBuffer *cached_buffer;
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gboolean first_present;
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gboolean allow_tearing;
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GstVideoOrientationMethod method;
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};
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struct _GstD3D11WindowClass
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@ -177,6 +179,9 @@ void gst_d3d11_window_set_render_rectangle (GstD3D11Window * window,
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void gst_d3d11_window_set_title (GstD3D11Window * window,
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const gchar *title);
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void gst_d3d11_window_set_orientation (GstD3D11Window * window,
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GstVideoOrientationMethod method);
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gboolean gst_d3d11_window_prepare (GstD3D11Window * window,
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guint display_width,
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guint display_height,
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@ -164,6 +164,20 @@ gst_d3d11_window_dummy_on_resize (GstD3D11Window * window,
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src_rect.w = GST_VIDEO_INFO_WIDTH (&window->render_info);
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src_rect.h = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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switch (window->method) {
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case GST_VIDEO_ORIENTATION_90R:
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case GST_VIDEO_ORIENTATION_90L:
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case GST_VIDEO_ORIENTATION_UL_LR:
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case GST_VIDEO_ORIENTATION_UR_LL:
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src_rect.w = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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src_rect.h = GST_VIDEO_INFO_WIDTH (&window->render_info);
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break;
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default:
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src_rect.w = GST_VIDEO_INFO_WIDTH (&window->render_info);
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src_rect.h = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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break;
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}
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gst_video_sink_center_rect (src_rect, dst_rect, &rst_rect, TRUE);
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} else {
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rst_rect = dst_rect;
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@ -1036,8 +1036,19 @@ gst_d3d11_window_win32_show (GstD3D11Window * window)
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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gint width, height;
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width = GST_VIDEO_INFO_WIDTH (&window->render_info);
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height = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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switch (window->method) {
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case GST_VIDEO_ORIENTATION_90R:
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case GST_VIDEO_ORIENTATION_90L:
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case GST_VIDEO_ORIENTATION_UL_LR:
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case GST_VIDEO_ORIENTATION_UR_LL:
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width = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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height = GST_VIDEO_INFO_WIDTH (&window->render_info);
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break;
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default:
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width = GST_VIDEO_INFO_WIDTH (&window->render_info);
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height = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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break;
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}
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if (!self->visible) {
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/* if no parent the real size has to be set now because this has not been done
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