Seungha Yang
cf1286b0e9
d3d11: Add support for HLSL precompile and shader caching
...
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426 >
2023-10-03 09:42:03 +00:00
Seungha Yang
ff435c80a2
d3d11videosink: Use premultiplied-alpha swapchain
...
Don't ignore alpha component if it's present
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5242 >
2023-08-25 16:54:29 +00:00
Seungha Yang
c40f6dac57
d3d11overlaycompositor: Fix resource leak
...
Fixing regression since 94eadc9810
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4885 >
2023-06-19 00:13:00 +09:00
Seungha Yang
01edbf6c6b
d3d11overlaycompositor: Add support for d3d11 memory
...
If overlay buffer is d3d11 memory, use it directly
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4826 >
2023-06-15 12:53:02 +00:00
Seungha Yang
94eadc9810
d3d11videosink: Fixing unexpected overlay composition meta drops
...
A buffer can hold multiple GstVideoOverlayCompositionMeta objects.
Should scan all metas on a buffer and render all overlay rectangles
if any.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4862 >
2023-06-15 00:35:09 +00:00
Seungha Yang
cb28a16007
d3d11overlaycompositor: Handle premultiplied alpha in pixel shader
...
Do premultiplied -> straight alpha conversion using GPU
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4825 >
2023-06-10 18:12:58 +00:00
Célestin Marot
81f121f244
d3d11overlaycompositor: fix texture width and height
...
The dimension of the overlay texture directly corresponds to the size of the overlay **buffer** which is given by its video meta.
The dimension at which the overlay should be displayed directly correspond to the overlay `render_width`and `render_height`.
This match the behavior of glimagesink
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4046 >
2023-02-22 15:18:12 +01:00
Seungha Yang
1dd29a2564
d3d11: Move HLSL compiler to gst-libs
...
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760 >
2022-07-15 06:31:51 +09:00
Seungha Yang
b09ca8635f
d3d11: Use scoped device lock
...
Make code simpler and more deadlock-free
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728 >
2022-07-09 03:36:17 +09:00
Seungha Yang
fdbb9041a2
d3d11overlaycompositor: Objectify overlay render implementation
...
Be consistent with other implementations
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697 >
2022-07-02 05:37:27 +09:00
Seungha Yang
93662da3d1
d3d11overlaycompositor: Fix HLSL compiler warning
...
warning X3206: 'Sample': implicit truncation of vector type
And don't use GstD3D11Quad since it will result in redundant API calls
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622 >
2022-06-17 19:40:48 +00:00
Thibault Saunier
019971a3c7
Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir
2021-09-24 16:14:36 -03:00