d3d11videosink: Fixing unexpected overlay composition meta drops

A buffer can hold multiple GstVideoOverlayCompositionMeta objects.
Should scan all metas on a buffer and render all overlay rectangles
if any.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4862>
This commit is contained in:
Seungha Yang 2023-06-15 00:47:11 +09:00 committed by GStreamer Marge Bot
parent f88cf8b8b0
commit 94eadc9810
2 changed files with 141 additions and 148 deletions

View file

@ -24,6 +24,9 @@
#include "gstd3d11overlaycompositor.h"
#include "gstd3d11pluginutils.h"
#include <wrl.h>
#include <memory>
#include <vector>
#include <algorithm>
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_overlay_compositor_debug);
#define GST_CAT_DEFAULT gst_d3d11_overlay_compositor_debug
@ -95,7 +98,23 @@ static const gchar templ_vertex_shader[] =
"{\n"
" return input;\n"
"}\n";
/* *INDENT-ON* */
struct GstD3D11CompositionOverlay
{
~GstD3D11CompositionOverlay ()
{
if (overlay_rect)
gst_video_overlay_rectangle_unref (overlay_rect);
}
GstVideoOverlayRectangle *overlay_rect = nullptr;
ComPtr<ID3D11Texture2D> texture;
ComPtr<ID3D11ShaderResourceView> srv;
ComPtr<ID3D11Buffer> vertex_buffer;
gboolean premul_alpha = FALSE;
};
typedef std::shared_ptr<GstD3D11CompositionOverlay> GstD3D11CompositionOverlayPtr;
struct _GstD3D11OverlayCompositorPrivate
{
@ -103,33 +122,22 @@ struct _GstD3D11OverlayCompositorPrivate
D3D11_VIEWPORT viewport;
ID3D11PixelShader *ps;
ID3D11PixelShader *premul_ps;
ID3D11VertexShader *vs;
ID3D11InputLayout *layout;
ID3D11SamplerState *sampler;
ID3D11BlendState *blend;
ID3D11Buffer *index_buffer;
ComPtr<ID3D11PixelShader> ps;
ComPtr<ID3D11PixelShader> premul_ps;
ComPtr<ID3D11VertexShader> vs;
ComPtr<ID3D11InputLayout> layout;
ComPtr<ID3D11SamplerState> sampler;
ComPtr<ID3D11BlendState> blend;
ComPtr<ID3D11Buffer> index_buffer;
/* GstD3D11CompositionOverlay */
GList *overlays;
std::vector<GstD3D11CompositionOverlayPtr> overlays;
};
/* *INDENT-ON* */
typedef struct
{
GstVideoOverlayRectangle *overlay_rect;
ID3D11Texture2D *texture;
ID3D11ShaderResourceView *srv;
ID3D11Buffer *vertex_buffer;
gboolean premul_alpha;
} GstD3D11CompositionOverlay;
static void gst_d3d11_overlay_compositor_dispose (GObject * object);
static void
gst_d3d11_overlay_compositor_free_overlays (GstD3D11OverlayCompositor * self);
static void gst_d3d11_overlay_compositor_finalize (GObject * object);
#define gst_d3d11_overlay_compositor_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11OverlayCompositor,
G_DEFINE_TYPE (GstD3D11OverlayCompositor,
gst_d3d11_overlay_compositor, GST_TYPE_OBJECT);
static void
@ -137,43 +145,32 @@ gst_d3d11_overlay_compositor_class_init (GstD3D11OverlayCompositorClass * klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = gst_d3d11_overlay_compositor_dispose;
object_class->finalize = gst_d3d11_overlay_compositor_finalize;
}
static void
gst_d3d11_overlay_compositor_init (GstD3D11OverlayCompositor * self)
{
self->priv = (GstD3D11OverlayCompositorPrivate *)
gst_d3d11_overlay_compositor_get_instance_private (self);
self->priv = new GstD3D11OverlayCompositorPrivate ();
}
static void
gst_d3d11_overlay_compositor_dispose (GObject * object)
gst_d3d11_overlay_compositor_finalize (GObject * object)
{
GstD3D11OverlayCompositor *self = GST_D3D11_OVERLAY_COMPOSITOR (object);
GstD3D11OverlayCompositorPrivate *priv = self->priv;
gst_d3d11_overlay_compositor_free_overlays (self);
GST_D3D11_CLEAR_COM (priv->ps);
GST_D3D11_CLEAR_COM (priv->premul_ps);
GST_D3D11_CLEAR_COM (priv->vs);
GST_D3D11_CLEAR_COM (priv->layout);
GST_D3D11_CLEAR_COM (priv->sampler);
GST_D3D11_CLEAR_COM (priv->blend);
GST_D3D11_CLEAR_COM (priv->index_buffer);
delete self->priv;
gst_clear_object (&self->device);
G_OBJECT_CLASS (parent_class)->dispose (object);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static GstD3D11CompositionOverlay *
static GstD3D11CompositionOverlayPtr
gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
GstVideoOverlayRectangle * overlay_rect)
{
GstD3D11OverlayCompositorPrivate *priv = self->priv;
GstD3D11CompositionOverlay *overlay = nullptr;
gint x, y;
guint width, height;
D3D11_SUBRESOURCE_DATA subresource_data;
@ -343,32 +340,16 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
context_handle->Unmap (vertex_buffer.Get (), 0);
overlay = g_new0 (GstD3D11CompositionOverlay, 1);
auto overlay = std::make_shared < GstD3D11CompositionOverlay > ();
overlay->overlay_rect = gst_video_overlay_rectangle_ref (overlay_rect);
overlay->texture = texture.Detach ();
overlay->srv = srv.Detach ();
overlay->vertex_buffer = vertex_buffer.Detach ();
overlay->texture = texture;
overlay->srv = srv;
overlay->vertex_buffer = vertex_buffer;
overlay->premul_alpha = premul_alpha;
return overlay;
}
static void
gst_d3d11_composition_overlay_free (GstD3D11CompositionOverlay * overlay)
{
if (!overlay)
return;
if (overlay->overlay_rect)
gst_video_overlay_rectangle_unref (overlay->overlay_rect);
GST_D3D11_CLEAR_COM (overlay->srv);
GST_D3D11_CLEAR_COM (overlay->texture);
GST_D3D11_CLEAR_COM (overlay->vertex_buffer);
g_free (overlay);
}
static gboolean
gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self)
{
@ -550,39 +531,27 @@ gst_d3d11_overlay_compositor_new (GstD3D11Device * device,
return self;
}
static void
gst_d3d11_overlay_compositor_free_overlays (GstD3D11OverlayCompositor * self)
{
GstD3D11OverlayCompositorPrivate *priv = self->priv;
if (priv->overlays) {
g_list_free_full (priv->overlays,
(GDestroyNotify) gst_d3d11_composition_overlay_free);
priv->overlays = nullptr;
}
}
static gint
find_in_compositor (const GstD3D11CompositionOverlay * overlay,
const GstVideoOverlayRectangle * rect)
{
return !(overlay->overlay_rect == rect);
}
static gboolean
is_in_video_overlay_composition (GstVideoOverlayComposition * voc,
GstD3D11CompositionOverlay * overlay)
gst_d3d11_overlay_compositor_foreach_meta (GstBuffer * buffer, GstMeta ** meta,
std::vector < GstVideoOverlayRectangle * >*overlay_rect)
{
guint i;
GstVideoOverlayCompositionMeta *cmeta;
guint num_rect;
for (i = 0; i < gst_video_overlay_composition_n_rectangles (voc); i++) {
GstVideoOverlayRectangle *rectangle =
gst_video_overlay_composition_get_rectangle (voc, i);
if (overlay->overlay_rect == rectangle)
return TRUE;
if ((*meta)->info->api != GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE)
return TRUE;
cmeta = (GstVideoOverlayCompositionMeta *) (*meta);
if (!cmeta->overlay)
return TRUE;
num_rect = gst_video_overlay_composition_n_rectangles (cmeta->overlay);
for (guint i = 0; i < num_rect; i++) {
auto rect = gst_video_overlay_composition_get_rectangle (cmeta->overlay, i);
overlay_rect->push_back (rect);
}
return FALSE;
return TRUE;
}
gboolean
@ -590,61 +559,64 @@ gst_d3d11_overlay_compositor_upload (GstD3D11OverlayCompositor * compositor,
GstBuffer * buf)
{
GstD3D11OverlayCompositorPrivate *priv;
GstVideoOverlayCompositionMeta *meta;
gint i, num_overlays;
GList *iter;
std::vector < GstVideoOverlayRectangle * >new_overlay_rect;
g_return_val_if_fail (compositor != nullptr, FALSE);
g_return_val_if_fail (GST_IS_BUFFER (buf), FALSE);
priv = compositor->priv;
meta = gst_buffer_get_video_overlay_composition_meta (buf);
if (!meta) {
gst_d3d11_overlay_compositor_free_overlays (compositor);
gst_buffer_foreach_meta (buf,
(GstBufferForeachMetaFunc) gst_d3d11_overlay_compositor_foreach_meta,
&new_overlay_rect);
if (new_overlay_rect.empty ()) {
priv->overlays.clear ();
return TRUE;
}
num_overlays = gst_video_overlay_composition_n_rectangles (meta->overlay);
if (!num_overlays) {
gst_d3d11_overlay_compositor_free_overlays (compositor);
return TRUE;
}
GST_LOG_OBJECT (compositor, "Found %" G_GSIZE_FORMAT
" overlay rectangles, %" G_GSIZE_FORMAT " in current queue",
new_overlay_rect.size (), priv->overlays.size ());
GST_LOG_OBJECT (compositor, "Upload %d overlay rectangles", num_overlays);
/* Upload new overlay */
for (i = 0; i < num_overlays; i++) {
GstVideoOverlayRectangle *rectangle =
gst_video_overlay_composition_get_rectangle (meta->overlay, i);
if (!g_list_find_custom (priv->overlays,
rectangle, (GCompareFunc) find_in_compositor)) {
GstD3D11CompositionOverlay *overlay = nullptr;
overlay = gst_d3d11_composition_overlay_new (compositor, rectangle);
if (!overlay)
/* *INDENT-OFF* */
for (auto it : new_overlay_rect) {
if (std::find_if (priv->overlays.begin (), priv->overlays.end (),
[&] (const auto & overlay) -> bool {
return overlay->overlay_rect == it;
}) == priv->overlays.end ()) {
auto new_overlay = gst_d3d11_composition_overlay_new (compositor, it);
if (!new_overlay)
return FALSE;
priv->overlays = g_list_append (priv->overlays, overlay);
priv->overlays.push_back (new_overlay);
}
}
/* *INDENT-ON* */
GST_LOG_OBJECT (compositor, "Overlay rectangles in queue after uploaded %"
G_GSIZE_FORMAT, priv->overlays.size ());
/* Remove old overlay */
iter = priv->overlays;
while (iter) {
GstD3D11CompositionOverlay *overlay =
(GstD3D11CompositionOverlay *) iter->data;
GList *next = iter->next;
if (!is_in_video_overlay_composition (meta->overlay, overlay)) {
priv->overlays = g_list_delete_link (priv->overlays, iter);
gst_d3d11_composition_overlay_free (overlay);
/* *INDENT-OFF* */
auto it = priv->overlays.begin ();
while (it != priv->overlays.end ()) {
auto old_overlay = *it;
if (std::find_if (new_overlay_rect.begin (), new_overlay_rect.end (),
[&] (const auto & overlay) -> bool {
return overlay == old_overlay->overlay_rect;
}) == new_overlay_rect.end ()) {
GST_LOG_OBJECT (compositor, "Removing %p from queue",
old_overlay->overlay_rect);
it = priv->overlays.erase (it);
} else {
it++;
}
iter = next;
}
/* *INDENT-ON* */
GST_LOG_OBJECT (compositor, "Final queue size %" G_GSIZE_FORMAT,
priv->overlays.size ());
return TRUE;
}
@ -677,45 +649,49 @@ gst_d3d11_overlay_compositor_draw_unlocked (GstD3D11OverlayCompositor *
compositor, ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
{
GstD3D11OverlayCompositorPrivate *priv;
GList *iter;
ID3D11DeviceContext *context;
ID3D11ShaderResourceView *clear_view[GST_VIDEO_MAX_PLANES] = { nullptr, };
UINT strides = sizeof (VertexData);
UINT offsets = 0;
ID3D11SamplerState *samplers[1];
g_return_val_if_fail (compositor != nullptr, FALSE);
g_return_val_if_fail (rtv != nullptr, FALSE);
priv = compositor->priv;
if (!priv->overlays)
if (priv->overlays.empty ())
return TRUE;
samplers[0] = priv->sampler.Get ();
context = gst_d3d11_device_get_device_context_handle (compositor->device);
context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
context->IASetInputLayout (priv->layout);
context->IASetIndexBuffer (priv->index_buffer, DXGI_FORMAT_R16_UINT, 0);
context->PSSetSamplers (0, 1, &priv->sampler);
context->VSSetShader (priv->vs, nullptr, 0);
context->IASetInputLayout (priv->layout.Get ());
context->IASetIndexBuffer (priv->index_buffer.Get (),
DXGI_FORMAT_R16_UINT, 0);
context->PSSetSamplers (0, 1, samplers);
context->VSSetShader (priv->vs.Get (), nullptr, 0);
context->RSSetViewports (1, &priv->viewport);
context->OMSetRenderTargets (1, rtv, nullptr);
context->OMSetBlendState (priv->blend, nullptr, 0xffffffff);
context->OMSetBlendState (priv->blend.Get (), nullptr, 0xffffffff);
for (iter = priv->overlays; iter; iter = g_list_next (iter)) {
GstD3D11CompositionOverlay *overlay =
(GstD3D11CompositionOverlay *) iter->data;
/* *INDENT-OFF* */
for (auto overlay : priv->overlays) {
ID3D11ShaderResourceView *srv[] = { overlay->srv.Get () };
ID3D11Buffer *vertex_buf[] = { overlay->vertex_buffer.Get () };
if (overlay->premul_alpha)
context->PSSetShader (priv->premul_ps, nullptr, 0);
context->PSSetShader (priv->premul_ps.Get (), nullptr, 0);
else
context->PSSetShader (priv->ps, nullptr, 0);
context->PSSetShader (priv->ps.Get (), nullptr, 0);
context->PSSetShaderResources (0, 1, &overlay->srv);
context->IASetVertexBuffers (0,
1, &overlay->vertex_buffer, &strides, &offsets);
context->PSSetShaderResources (0, 1, srv);
context->IASetVertexBuffers (0, 1, vertex_buf, &strides, &offsets);
context->DrawIndexed (6, 0, 0);
}
/* *INDENT-ON* */
context->PSSetShaderResources (0, 1, clear_view);
context->OMSetRenderTargets (0, nullptr, nullptr);

View file

@ -1358,6 +1358,27 @@ gst_d3d11_video_sink_check_device_update (GstD3D11VideoSink * self,
self->device = (GstD3D11Device *) gst_object_ref (dmem->device);
}
static gboolean
gst_d3d11_video_sink_foreach_meta (GstBuffer * buffer, GstMeta ** meta,
GstBuffer * uploaded)
{
GstVideoOverlayCompositionMeta *cmeta;
if ((*meta)->info->api != GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE)
return TRUE;
cmeta = (GstVideoOverlayCompositionMeta *) (*meta);
if (!cmeta->overlay)
return TRUE;
if (gst_video_overlay_composition_n_rectangles (cmeta->overlay) == 0)
return TRUE;
gst_buffer_add_video_overlay_composition_meta (uploaded, cmeta->overlay);
return TRUE;
}
static GstFlowReturn
gst_d3d11_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
{
@ -1382,8 +1403,6 @@ gst_d3d11_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
}
if (!gst_is_d3d11_buffer (buffer)) {
GstVideoOverlayCompositionMeta *overlay_meta;
ret = gst_buffer_pool_acquire_buffer (self->pool, &self->prepared_buffer,
nullptr);
if (ret != GST_FLOW_OK)
@ -1404,11 +1423,9 @@ gst_d3d11_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
gst_memory_unmap (mem, &info);
}
overlay_meta = gst_buffer_get_video_overlay_composition_meta (buffer);
if (overlay_meta) {
gst_buffer_add_video_overlay_composition_meta (self->prepared_buffer,
overlay_meta->overlay);
}
gst_buffer_foreach_meta (buffer,
(GstBufferForeachMetaFunc) gst_d3d11_video_sink_foreach_meta,
self->prepared_buffer);
} else {
self->prepared_buffer = gst_buffer_ref (buffer);
}