d3d11overlaycompositor: Objectify overlay render implementation

Be consistent with other implementations

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
This commit is contained in:
Seungha Yang 2022-06-21 23:43:46 +09:00
parent b2d09de899
commit fdbb9041a2
4 changed files with 186 additions and 123 deletions

View file

@ -77,10 +77,9 @@ static const gchar templ_vertex_shader[] =
"}\n";
/* *INDENT-ON* */
struct _GstD3D11OverlayCompositor
struct _GstD3D11OverlayCompositorPrivate
{
GstD3D11Device *device;
GstVideoInfo out_info;
GstVideoInfo info;
D3D11_VIEWPORT viewport;
@ -103,11 +102,55 @@ typedef struct
ID3D11Buffer *vertex_buffer;
} GstD3D11CompositionOverlay;
static void gst_d3d11_overlay_compositor_dispose (GObject * object);
static void
gst_d3d11_overlay_compositor_free_overlays (GstD3D11OverlayCompositor * self);
#define gst_d3d11_overlay_compositor_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11OverlayCompositor,
gst_d3d11_overlay_compositor, GST_TYPE_OBJECT);
static void
gst_d3d11_overlay_compositor_class_init (GstD3D11OverlayCompositorClass * klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = gst_d3d11_overlay_compositor_dispose;
}
static void
gst_d3d11_overlay_compositor_init (GstD3D11OverlayCompositor * self)
{
self->priv = (GstD3D11OverlayCompositorPrivate *)
gst_d3d11_overlay_compositor_get_instance_private (self);
}
static void
gst_d3d11_overlay_compositor_dispose (GObject * object)
{
GstD3D11OverlayCompositor *self = GST_D3D11_OVERLAY_COMPOSITOR (object);
GstD3D11OverlayCompositorPrivate *priv = self->priv;
gst_d3d11_overlay_compositor_free_overlays (self);
GST_D3D11_CLEAR_COM (priv->ps);
GST_D3D11_CLEAR_COM (priv->vs);
GST_D3D11_CLEAR_COM (priv->layout);
GST_D3D11_CLEAR_COM (priv->sampler);
GST_D3D11_CLEAR_COM (priv->blend);
GST_D3D11_CLEAR_COM (priv->index_buffer);
gst_clear_object (&self->device);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static GstD3D11CompositionOverlay *
gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
GstVideoOverlayRectangle * overlay_rect)
{
GstD3D11CompositionOverlay *overlay = NULL;
GstD3D11OverlayCompositorPrivate *priv = self->priv;
GstD3D11CompositionOverlay *overlay = nullptr;
gint x, y;
guint width, height;
D3D11_SUBRESOURCE_DATA subresource_data;
@ -131,8 +174,6 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
ComPtr < ID3D11ShaderResourceView > srv;
ComPtr < ID3D11Buffer > vertex_buffer;
g_return_val_if_fail (overlay_rect != NULL, NULL);
memset (&subresource_data, 0, sizeof (subresource_data));
memset (&texture_desc, 0, sizeof (texture_desc));
memset (&srv_desc, 0, sizeof (srv_desc));
@ -143,27 +184,27 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
if (!gst_video_overlay_rectangle_get_render_rectangle (overlay_rect, &x, &y,
&width, &height)) {
GST_ERROR ("Failed to get render rectangle");
return NULL;
GST_ERROR_OBJECT (self, "Failed to get render rectangle");
return nullptr;
}
buf = gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay_rect,
GST_VIDEO_OVERLAY_FORMAT_FLAG_NONE);
if (!buf) {
GST_ERROR ("Failed to get overlay buffer");
return NULL;
GST_ERROR_OBJECT (self, "Failed to get overlay buffer");
return nullptr;
}
vmeta = gst_buffer_get_video_meta (buf);
if (!vmeta) {
GST_ERROR ("Failed to get video meta");
return NULL;
GST_ERROR_OBJECT (self, "Failed to get video meta");
return nullptr;
}
if (!gst_video_meta_map (vmeta,
0, &info, (gpointer *) & data, &stride, GST_MAP_READ)) {
GST_ERROR ("Failed to map");
return NULL;
GST_ERROR_OBJECT (self, "Failed to map");
return nullptr;
}
/* Do create texture and upload data at once, for create immutable texture */
@ -175,7 +216,6 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
texture_desc.Height = height;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
/* FIXME: need to consider non-BGRA ? */
texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
@ -188,8 +228,8 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
gst_video_meta_unmap (vmeta, 0, &info);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Failed to create texture");
return NULL;
GST_ERROR_OBJECT (self, "Failed to create texture");
return nullptr;
}
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
@ -198,8 +238,8 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
hr = device_handle->CreateShaderResourceView (texture.Get (), &srv_desc,
&srv);
if (!gst_d3d11_result (hr, device) || !srv) {
GST_ERROR ("Failed to create shader resource view");
return NULL;
GST_ERROR_OBJECT (self, "Failed to create shader resource view");
return nullptr;
}
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
@ -207,10 +247,11 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = device_handle->CreateBuffer (&buffer_desc, NULL, &vertex_buffer);
hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &vertex_buffer);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Couldn't create vertex buffer, hr: 0x%x", (guint) hr);
return NULL;
GST_ERROR_OBJECT (self,
"Couldn't create vertex buffer, hr: 0x%x", (guint) hr);
return nullptr;
}
gst_d3d11_device_lock (device);
@ -218,27 +259,26 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
0, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
gst_d3d11_device_unlock (device);
return NULL;
return nullptr;
}
vertex_data = (VertexData *) map.pData;
/* bottom left */
gst_util_fraction_to_double (x, GST_VIDEO_INFO_WIDTH (&self->out_info), &val);
gst_util_fraction_to_double (x, GST_VIDEO_INFO_WIDTH (&priv->info), &val);
x1 = (val * 2.0f) - 1.0f;
gst_util_fraction_to_double (y + height,
GST_VIDEO_INFO_HEIGHT (&self->out_info), &val);
GST_VIDEO_INFO_HEIGHT (&priv->info), &val);
y1 = (val * -2.0f) + 1.0f;
/* top right */
gst_util_fraction_to_double (x + width,
GST_VIDEO_INFO_WIDTH (&self->out_info), &val);
GST_VIDEO_INFO_WIDTH (&priv->info), &val);
x2 = (val * 2.0f) - 1.0f;
gst_util_fraction_to_double (y,
GST_VIDEO_INFO_HEIGHT (&self->out_info), &val);
gst_util_fraction_to_double (y, GST_VIDEO_INFO_HEIGHT (&priv->info), &val);
y2 = (val * -2.0f) + 1.0f;
/* bottom left */
@ -298,9 +338,11 @@ gst_d3d11_composition_overlay_free (GstD3D11CompositionOverlay * overlay)
}
static gboolean
gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self,
GstD3D11Device * device)
gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self)
{
GstD3D11OverlayCompositorPrivate *priv = self->priv;
GstVideoInfo *info = &priv->info;
GstD3D11Device *device = self->device;
HRESULT hr;
D3D11_SAMPLER_DESC sampler_desc;
D3D11_INPUT_ELEMENT_DESC input_desc[2];
@ -336,14 +378,13 @@ gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self,
hr = device_handle->CreateSamplerState (&sampler_desc, &sampler);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Couldn't create sampler state, hr: 0x%x", (guint) hr);
GST_ERROR_OBJECT (self, "Couldn't create sampler state, hr: 0x%x",
(guint) hr);
return FALSE;
}
GST_LOG ("Create Pixel Shader \n%s", templ_pixel_shader);
if (!gst_d3d11_create_pixel_shader (device, templ_pixel_shader, &ps)) {
GST_ERROR ("Couldn't create pixel shader");
GST_ERROR_OBJECT (self, "Couldn't create pixel shader");
return FALSE;
}
@ -365,7 +406,7 @@ gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self,
if (!gst_d3d11_create_vertex_shader (device, templ_vertex_shader,
input_desc, G_N_ELEMENTS (input_desc), &vs, &layout)) {
GST_ERROR ("Couldn't vertex pixel shader");
GST_ERROR_OBJECT (self, "Couldn't vertex pixel shader");
return FALSE;
}
@ -383,7 +424,8 @@ gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self,
hr = device_handle->CreateBlendState (&blend_desc, &blend);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Couldn't create blend staten, hr: 0x%x", (guint) hr);
GST_ERROR_OBJECT (self,
"Couldn't create blend staten, hr: 0x%x", (guint) hr);
return FALSE;
}
@ -392,9 +434,10 @@ gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self,
buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = device_handle->CreateBuffer (&buffer_desc, NULL, &index_buffer);
hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &index_buffer);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Couldn't create index buffer, hr: 0x%x", (guint) hr);
GST_ERROR_OBJECT (self,
"Couldn't create index buffer, hr: 0x%x", (guint) hr);
return FALSE;
}
@ -403,7 +446,7 @@ gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self,
0, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Couldn't map index buffer, hr: 0x%x", (guint) hr);
GST_ERROR_OBJECT (self, "Couldn't map index buffer, hr: 0x%x", (guint) hr);
gst_d3d11_device_unlock (device);
return FALSE;
}
@ -422,61 +465,60 @@ gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self,
context_handle->Unmap (index_buffer.Get (), 0);
gst_d3d11_device_unlock (device);
self->ps = ps.Detach ();
self->vs = vs.Detach ();
self->layout = layout.Detach ();
self->sampler = sampler.Detach ();
self->blend = blend.Detach ();
self->index_buffer = index_buffer.Detach ();
priv->ps = ps.Detach ();
priv->vs = vs.Detach ();
priv->layout = layout.Detach ();
priv->sampler = sampler.Detach ();
priv->blend = blend.Detach ();
priv->index_buffer = index_buffer.Detach ();
priv->viewport.TopLeftX = 0;
priv->viewport.TopLeftY = 0;
priv->viewport.Width = GST_VIDEO_INFO_WIDTH (info);
priv->viewport.Height = GST_VIDEO_INFO_HEIGHT (info);
priv->viewport.MinDepth = 0.0f;
priv->viewport.MaxDepth = 1.0f;
return TRUE;
}
GstD3D11OverlayCompositor *
gst_d3d11_overlay_compositor_new (GstD3D11Device * device,
GstVideoInfo * out_info)
const GstVideoInfo * info)
{
GstD3D11OverlayCompositor *compositor = NULL;
GstD3D11OverlayCompositor *self = nullptr;
GstD3D11OverlayCompositorPrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
g_return_val_if_fail (out_info != NULL, NULL);
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr);
g_return_val_if_fail (info != nullptr, nullptr);
compositor = g_new0 (GstD3D11OverlayCompositor, 1);
self = (GstD3D11OverlayCompositor *)
g_object_new (GST_TYPE_D3D11_OVERLAY_COMPOSITOR, nullptr);
gst_object_ref_sink (self);
priv = self->priv;
if (!gst_d3d11_overlay_compositor_setup_shader (compositor, device)) {
gst_d3d11_overlay_compositor_free (compositor);
return NULL;
self->device = (GstD3D11Device *) gst_object_ref (device);
priv->info = *info;
if (!gst_d3d11_overlay_compositor_setup_shader (self)) {
gst_object_unref (self);
return nullptr;
}
compositor->device = (GstD3D11Device *) gst_object_ref (device);
compositor->out_info = *out_info;
compositor->viewport.TopLeftX = 0;
compositor->viewport.TopLeftY = 0;
compositor->viewport.Width = GST_VIDEO_INFO_WIDTH (out_info);
compositor->viewport.Height = GST_VIDEO_INFO_HEIGHT (out_info);
compositor->viewport.MinDepth = 0.0f;
compositor->viewport.MaxDepth = 1.0f;
return compositor;
return self;
}
void
gst_d3d11_overlay_compositor_free (GstD3D11OverlayCompositor * compositor)
static void
gst_d3d11_overlay_compositor_free_overlays (GstD3D11OverlayCompositor * self)
{
g_return_if_fail (compositor != NULL);
GstD3D11OverlayCompositorPrivate *priv = self->priv;
gst_d3d11_overlay_compositor_free_overlays (compositor);
if (priv->overlays) {
g_list_free_full (priv->overlays,
(GDestroyNotify) gst_d3d11_composition_overlay_free);
GST_D3D11_CLEAR_COM (compositor->ps);
GST_D3D11_CLEAR_COM (compositor->vs);
GST_D3D11_CLEAR_COM (compositor->layout);
GST_D3D11_CLEAR_COM (compositor->sampler);
GST_D3D11_CLEAR_COM (compositor->blend);
GST_D3D11_CLEAR_COM (compositor->index_buffer);
gst_clear_object (&compositor->device);
g_free (compositor);
priv->overlays = nullptr;
}
}
static gint
@ -505,15 +547,17 @@ gboolean
gst_d3d11_overlay_compositor_upload (GstD3D11OverlayCompositor * compositor,
GstBuffer * buf)
{
GstD3D11OverlayCompositorPrivate *priv;
GstVideoOverlayCompositionMeta *meta;
gint i, num_overlays;
GList *iter;
g_return_val_if_fail (compositor != NULL, FALSE);
g_return_val_if_fail (compositor != nullptr, FALSE);
g_return_val_if_fail (GST_IS_BUFFER (buf), FALSE);
meta = gst_buffer_get_video_overlay_composition_meta (buf);
priv = compositor->priv;
meta = gst_buffer_get_video_overlay_composition_meta (buf);
if (!meta) {
gst_d3d11_overlay_compositor_free_overlays (compositor);
return TRUE;
@ -525,35 +569,35 @@ gst_d3d11_overlay_compositor_upload (GstD3D11OverlayCompositor * compositor,
return TRUE;
}
GST_LOG ("Upload %d overlay rectangles", num_overlays);
GST_LOG_OBJECT (compositor, "Upload %d overlay rectangles", num_overlays);
/* Upload new overlay */
for (i = 0; i < num_overlays; i++) {
GstVideoOverlayRectangle *rectangle =
gst_video_overlay_composition_get_rectangle (meta->overlay, i);
if (!g_list_find_custom (compositor->overlays,
if (!g_list_find_custom (priv->overlays,
rectangle, (GCompareFunc) find_in_compositor)) {
GstD3D11CompositionOverlay *overlay = NULL;
GstD3D11CompositionOverlay *overlay = nullptr;
overlay = gst_d3d11_composition_overlay_new (compositor, rectangle);
if (!overlay)
return FALSE;
compositor->overlays = g_list_append (compositor->overlays, overlay);
priv->overlays = g_list_append (priv->overlays, overlay);
}
}
/* Remove old overlay */
iter = compositor->overlays;
iter = priv->overlays;
while (iter) {
GstD3D11CompositionOverlay *overlay =
(GstD3D11CompositionOverlay *) iter->data;
GList *next = iter->next;
if (!is_in_video_overlay_composition (meta->overlay, overlay)) {
compositor->overlays = g_list_delete_link (compositor->overlays, iter);
priv->overlays = g_list_delete_link (priv->overlays, iter);
gst_d3d11_composition_overlay_free (overlay);
}
@ -563,28 +607,14 @@ gst_d3d11_overlay_compositor_upload (GstD3D11OverlayCompositor * compositor,
return TRUE;
}
void
gst_d3d11_overlay_compositor_free_overlays (GstD3D11OverlayCompositor *
compositor)
{
g_return_if_fail (compositor != NULL);
if (compositor->overlays) {
g_list_free_full (compositor->overlays,
(GDestroyNotify) gst_d3d11_composition_overlay_free);
compositor->overlays = NULL;
}
}
gboolean
gst_d3d11_overlay_compositor_update_viewport (GstD3D11OverlayCompositor *
compositor, D3D11_VIEWPORT * viewport)
{
g_return_val_if_fail (compositor != NULL, FALSE);
g_return_val_if_fail (viewport != NULL, FALSE);
g_return_val_if_fail (GST_IS_D3D11_OVERLAY_COMPOSITOR (compositor), FALSE);
g_return_val_if_fail (viewport != nullptr, FALSE);
compositor->viewport = *viewport;
compositor->priv->viewport = *viewport;
return TRUE;
}
@ -595,8 +625,8 @@ gst_d3d11_overlay_compositor_draw (GstD3D11OverlayCompositor * compositor,
{
gboolean ret = TRUE;
g_return_val_if_fail (compositor != NULL, FALSE);
g_return_val_if_fail (rtv != NULL, FALSE);
g_return_val_if_fail (compositor != nullptr, FALSE);
g_return_val_if_fail (rtv != nullptr, FALSE);
gst_d3d11_device_lock (compositor->device);
ret = gst_d3d11_overlay_compositor_draw_unlocked (compositor, rtv);
@ -609,27 +639,33 @@ gboolean
gst_d3d11_overlay_compositor_draw_unlocked (GstD3D11OverlayCompositor *
compositor, ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
{
GstD3D11OverlayCompositorPrivate *priv;
GList *iter;
ID3D11DeviceContext *context;
ID3D11ShaderResourceView *clear_view[GST_VIDEO_MAX_PLANES] = { nullptr, };
UINT strides = sizeof (VertexData);
UINT offsets = 0;
g_return_val_if_fail (compositor != NULL, FALSE);
g_return_val_if_fail (rtv != NULL, FALSE);
g_return_val_if_fail (compositor != nullptr, FALSE);
g_return_val_if_fail (rtv != nullptr, FALSE);
priv = compositor->priv;
if (!priv->overlays)
return TRUE;
context = gst_d3d11_device_get_device_context_handle (compositor->device);
context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
context->IASetInputLayout (compositor->layout);
context->IASetIndexBuffer (compositor->index_buffer, DXGI_FORMAT_R16_UINT, 0);
context->PSSetSamplers (0, 1, &compositor->sampler);
context->VSSetShader (compositor->vs, nullptr, 0);
context->PSSetShader (compositor->ps, nullptr, 0);
context->RSSetViewports (1, &compositor->viewport);
context->IASetInputLayout (priv->layout);
context->IASetIndexBuffer (priv->index_buffer, DXGI_FORMAT_R16_UINT, 0);
context->PSSetSamplers (0, 1, &priv->sampler);
context->VSSetShader (priv->vs, nullptr, 0);
context->PSSetShader (priv->ps, nullptr, 0);
context->RSSetViewports (1, &priv->viewport);
context->OMSetRenderTargets (1, rtv, nullptr);
context->OMSetBlendState (compositor->blend, nullptr, 0xffffffff);
context->OMSetBlendState (priv->blend, nullptr, 0xffffffff);
for (iter = compositor->overlays; iter; iter = g_list_next (iter)) {
for (iter = priv->overlays; iter; iter = g_list_next (iter)) {
GstD3D11CompositionOverlay *overlay =
(GstD3D11CompositionOverlay *) iter->data;

View file

@ -26,18 +26,45 @@
G_BEGIN_DECLS
#define GST_TYPE_D3D11_OVERLAY_COMPOSITOR (gst_d3d11_overlay_compositor_get_type())
#define GST_D3D11_OVERLAY_COMPOSITOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_OVERLAY_COMPOSITOR,GstD3D11OverlayCompositor))
#define GST_D3D11_OVERLAY_COMPOSITOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_OVERLAY_COMPOSITOR,GstD3D11OverlayCompositorClass))
#define GST_D3D11_OVERLAY_COMPOSITOR_GET_CLASS(obj) (GST_D3D11_OVERLAY_COMPOSITOR_CLASS(G_OBJECT_GET_CLASS(obj)))
#define GST_IS_D3D11_OVERLAY_COMPOSITOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_OVERLAY_COMPOSITOR))
#define GST_IS_D3D11_OVERLAY_COMPOSITOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_OVERLAY_COMPOSITOR))
#define GST_D3D11_OVERLAY_COMPOSITOR_CAST(obj) ((GstD3D11OverlayCompositor*)(obj))
typedef struct _GstD3D11OverlayCompositor GstD3D11OverlayCompositor;
typedef struct _GstD3D11OverlayCompositorClass GstD3D11OverlayCompositorClass;
typedef struct _GstD3D11OverlayCompositorPrivate GstD3D11OverlayCompositorPrivate;
struct _GstD3D11OverlayCompositor
{
GstObject parent;
GstD3D11Device *device;
/*< private >*/
GstD3D11OverlayCompositorPrivate *priv;
gpointer _gst_reserved[GST_PADDING];
};
struct _GstD3D11OverlayCompositorClass
{
GstObjectClass parent_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
GType gst_d3d11_overlay_compositor_get_type (void);
GstD3D11OverlayCompositor * gst_d3d11_overlay_compositor_new (GstD3D11Device * device,
GstVideoInfo * out_info);
void gst_d3d11_overlay_compositor_free (GstD3D11OverlayCompositor * compositor);
const GstVideoInfo * info);
gboolean gst_d3d11_overlay_compositor_upload (GstD3D11OverlayCompositor * compositor,
GstBuffer * buf);
void gst_d3d11_overlay_compositor_free_overlays (GstD3D11OverlayCompositor * compositor);
gboolean gst_d3d11_overlay_compositor_update_viewport (GstD3D11OverlayCompositor * compositor,
D3D11_VIEWPORT * viewport);

View file

@ -269,7 +269,7 @@ gst_d3d11_window_dispose (GObject * object)
gst_d3d11_window_release_resources (self->device, self);
g_clear_pointer (&self->processor, gst_d3d11_video_processor_free);
g_clear_pointer (&self->compositor, gst_d3d11_overlay_compositor_free);
gst_clear_object (&self->compositor);
gst_clear_object (&self->converter);
gst_clear_buffer (&self->cached_buffer);
@ -461,7 +461,7 @@ gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
/* Step 1: Clear old resources and objects */
gst_clear_buffer (&window->cached_buffer);
g_clear_pointer (&window->processor, gst_d3d11_video_processor_free);
g_clear_pointer (&window->compositor, gst_d3d11_overlay_compositor_free);
gst_clear_object (&window->compositor);
gst_clear_object (&window->converter);
window->processor_in_use = FALSE;

View file

@ -88,7 +88,7 @@ gst_d3d11_window_dummy_prepare (GstD3D11Window * window,
GstDxgiColorSpace in_space;
g_clear_pointer (&window->processor, gst_d3d11_video_processor_free);
g_clear_pointer (&window->compositor, gst_d3d11_overlay_compositor_free);
gst_clear_object (&window->compositor);
gst_clear_object (&window->converter);
/* We are supporting only RGBA, BGRA or RGB10A2_LE formats but we don't know