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d3d11overlaycompositor: Fix resource leak
Fixing regression since 94eadc9810
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4885>
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1 changed files with 7 additions and 7 deletions
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@ -509,13 +509,13 @@ gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self)
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context_handle->Unmap (index_buffer.Get (), 0);
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priv->ps = ps.Detach ();
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priv->premul_ps = premul_ps.Detach ();
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priv->vs = vs.Detach ();
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priv->layout = layout.Detach ();
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priv->sampler = sampler.Detach ();
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priv->blend = blend.Detach ();
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priv->index_buffer = index_buffer.Detach ();
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priv->ps = ps;
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priv->premul_ps = premul_ps;
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priv->vs = vs;
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priv->layout = layout;
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priv->sampler = sampler;
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priv->blend = blend;
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priv->index_buffer = index_buffer;
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priv->viewport.TopLeftX = 0;
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priv->viewport.TopLeftY = 0;
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