New API:
- gst_gl_context_get_config()
- gst_gl_context_request_config()
A GL context configuration is a GstStructure that has some well-known
names for common values that can also be extended in platform-specific
ways if necessary.
Wrapped OpenGL contexts may be able to retrieve the GL context
configuration depending on the platform. If that information is
available, GstGLContext will attempt to create an context that matches
the shared OpenGL context config unless gst_gl_context_request_config()
has been called.
A new environment variable 'GST_GL_CONFIG' will be read to influence the
configuration chosen. The environment variable will only be used as a
fallback if gst_gl_context_request_config() has not been called.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/809>
https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/681
added a layoutSubViews, which never gets called, because it should have been
called layoutSubviews (non-capital "v"). However after fixing that, it still
doesn't work correctly, because window_width/height values are immediately
updated and then draw_cb will never trigger the resize path, because the
values are already up to date.
Update the values inside the resize path again instead, so the check for
entering the resize path is logically always correct.
This makes the layoutSubviews unnecessary, as it only updated the internal
size values prematurely, so it is deleted instead of method naming fixed.
These changes were originally done to avoid accessing UIKit objects on the
main thread, but no additional accesses are added here, only internal
private variable assignments under the same draw_lock, so there should be
no threading issues reintroduced.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/945>
A CGSize contains CGFloat values (a typedef to double or float), which means
that the values aren't equal, despite it being equal after they are cast to
int by assigning them to window_height/width private members. This leads to
excessive gst_gl_window_resize calls on each frame, at least if the CGFloat
value has a .5 decimal value, e.g. 103.5.
Fix it by storing them as CGFloat instead of gint.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/945>
This means we cannot access [view layer] or view.bounds from the OpenGL
thread. This also means that we need to call the main thread when
setting the window handle. However, we cannot perform that
synchronously as that may deadlock with the application performing the
set_window_handle() call.
We need to defer the actual update and run it asynchronously and wait
for the window handle update internally at each point it is needed.
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/372
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/681>
For each lib we build export its own API in headers when we're
building it, otherwise import the API from the headers.
This fixes linker warnings on Windows when building with MSVC.
The problem was that we had defined all GST_*_API decorators
unconditionally to GST_EXPORT. This was intentional and only
supposed to be temporary, but caused linker warnings because
we tell the linker that we want to export all symbols even
those from externall DLLs, and when the linker notices that
they were in external DLLS and not present locally it warns.
What we need to do when building each library is: export
the library's own symbols and import all other symbols. To
this end we define e.g. BUILDING_GST_FOO and then we define
the GST_FOO_API decorator either to export or to import
symbols depending on whether BUILDING_GST_FOO is set or not.
That way external users of each library API automatically
get the import.
While we're at it, add new GST_API_EXPORT in config.h and use
that for GST_*_API decorators instead of GST_EXPORT.
The right export define depends on the toolchain and whether
we're using -fvisibility=hidden or not, so it's better to set it
to the right thing directly than hard-coding a compiler whitelist
in the public header.
We put the export define into config.h instead of passing it via the
command line to the compiler because it might contain spaces and brackets
and in the autotools scenario we'd have to pass that through multiple
layers of plumbing and Makefile/shell escaping and we're just not going
to be *that* lucky.
The export define is only used if we're compiling our lib, not by external
users of the lib headers, so it's not a problem to put it into config.h
Also, this means all .c files of libs need to include config.h
to get the export marker defined, so fix up a few that didn't
include config.h.
This commit depends on a common submodule commit that makes gst-glib-gen.mak
add an #include "config.h" to generated enum/marshal .c files for the
autotools build.
https://bugzilla.gnome.org/show_bug.cgi?id=797185
All code interacting with Objective-C objects should now use Automated
Reference Counting rather than manual memory management or Garbage
Collection. Because ARC prohibits C-structs from containing
references to Objective-C objects, all such fields are now typed
'gpointer'. Setting and gettings Objective-C fields on such a
struct now uses explicit __bridge_* calls to tell ARC about
object lifetimes.
https://bugzilla.gnome.org/show_bug.cgi?id=777847
Execute GL calls without marshalling them to the context thread. In the cocoa
and eagl backends calling gst_gl_context_activate is cheap and therefore calling
it on the current thread and serializing GL calls with a per-context lock is
more efficient (faster and has less overhead) than marshalling everything to the
context thread.
This optimization cuts a large overhead in g_poll (continuously waking up the
context thread) and in g_mutex_*/g_cond_* (waiting for results from the context
thread).
This reverts commit 96b9666d59.
This reverts commit d11385d167.
This breaks the texture sharing with the applemedia elements as
CVOpenGLESTextureCache seems to have an arbitrary restriction on GLES2 only.
- glimagesink needs to be able to resize the viewport on aspect ratio
changes resulting from either caps changes or 3d output mode changes.
- Performing a glViewport outside the GstGLWindow::resize callback
will not have the winsys' stack of viewports required to correctly
place the output frame.
Provide a function to request a resize on the next draw event from the
winsys.
Also track size changes inside the base GstGLWindow class rather
than in each subclass.
https://bugzilla.gnome.org/show_bug.cgi?id=755111
This will deadlock if the main thread is the one who creates the GstGLContext.
All things we call from the main thread should be possible from any thread.
https://bugzilla.gnome.org/show_bug.cgi?id=751101
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.