This commit introduces IOSGLMemory which is a GLMemory that falls back to
GstAppleCoreVideoMemory for CPU access. This is a temporary solution until
IOSurface gets exposed as a public framework on iOS and so we can use
IOSurfaceMemory on both MacOS and iOS.
https://bugzilla.gnome.org/show_bug.cgi?id=769210
Add systemstream=false to caps, otherwise the decoder
may be picked for MPEG-PS files. Also parsed=true,
as video toolbox expects entire frame in
VTDecompressionSessionDecodeFrame.
https://bugzilla.gnome.org/show_bug.cgi?id=770049
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
The hardware decoder can become (temporarily) unavailable across
VTDecompressionSessionCreate/Destroy calls. During negotiation if the currently
configured caps are still accepted by downstream we keep using them so we don't
have to destroy and recreate the decoding session.
This indirectly fixes https://bugzilla.gnome.org/show_bug.cgi?id=767429, by
making vtdec stick to GLMemory.
The URI must already be escaped by the caller, we don't support passing around
invalid (unescaped) URIs via the GstURIHandler interface.
Also it will escape too much of the URI in this case, e.g.
ipod-library://item/item.m4a?id=3143338395173862951
becomes
ipod-library://item/item.m4a%3Fid%3D3143338395173862951
https://bugzilla.gnome.org/show_bug.cgi?id=767492
Move calling gst_vtdec_push_frames_if_needed from ::set_format to ::negotiate so
that we always drain even when renegotiation is triggered by downstream.
vtdec specifies sysmem; GLMemory as template caps. When negotiating, we used to
call gst_pad_peer_query_caps (..., filter) with our template caps as filter. The
query does gst_caps_intersect (filter, peercaps) internally which gives
precedence to the order of the filter caps. While we want to output sysmem by
default, when negotiating with glimagesink which returns GLMemory; sysmem; we
do want to do GL, so we now query using a NULL filter and intersect the result
with our template caps giving precedence to downstream's caps.
tl;dr: make sure we end up negotiating GLMemory with glimagesink
Similar to vtdec_hw, this commit adds a vtenc_h264_hw element that fails
caps negotiation unless a hardware encoder could actually be acquired.
This is useful in situations where a fallback to a software encoder
other than the vtenc_h264 software encoder is desired (e.g. to x264enc).
https://bugzilla.gnome.org/show_bug.cgi?id=767104
When renegotiating mid stream - for example with variable bitrate
streams - and therefore destroying and recreating VTSessions, the
hw decoder might become temporarily unavailable.
To deal with this and avoid erroring out on bitrate changes,
vtdec_hw now falls back to using the software decoder if the hw
one was available at some point but isn't anymore. At
renegotiation/bitrate change time, it will still retry to open
the hardware one.
::negotiate can be called several times before the CAPS event is sent downstream
so use the currently configured output state caps instead of the pad current
caps when deciding whether to recreate the VTSession or not.
This leads to creating/destroying less VTSessions which makes renegotiation more
reliable especially when using hw decoding.
Don't wait until later, we want to know here if the codec can be opened or not
for the requested format. This was removed (accidentially?) by
119e09eac3
Without this decodebin has no way to switch to a different decoder if this one
does not work.
https://bugzilla.gnome.org/show_bug.cgi?id=762613
Leave kCVOpenGLESTextureCacheMaximumTextureAgeKey to the default (1s). We used
to set it to 0 and flush manually, but apparently (looking at the GLES profiler)
0 means "disable the cache entirely".
Rework the GL context code. Now both avfvideosrc and vtdec can create an
internal GL context for pushing textures. Both elements will still try to
use/switch to a local context where available (including after RECONFIGURE
events).
Actually set the configured framerate. Before we only used to set the first
matching framerate range. On iOS where the camera reports ranges [2, 60], we
used to configure the camera to output anything between 2 and 60fps.
Implement a new memory type wrapping CVPixelBuffer.
There are two immediate advantages:
a) Make the GstMemory itself retain the CVPixelBuffer. Previously,
the containing GstBuffer was solely responsible for the lifetime of
the backing CVPixelBuffer.
With this change, we remove the GST_MEMORY_FLAG_NO_SHARE so that
GstMemory objects be referenced by multiple GstBuffers (doing away
with the need to copy.)
b) Delay locking CVPixelBuffer into CPU memory until it's actually
mapped -- possibly never.
The CVPixelBuffer object is shared among references, shares and
(in planar formats) planes, so a wrapper GstAppleCoreVideoPixelBuffer
structure was introduced to manage locking.
https://bugzilla.gnome.org/show_bug.cgi?id=747216
When doing GLMemory avfvideosrc negotiates UYVY. This change allows avfvideosrc
! tee name=t ! ... ! glimagesink t. ! ... ! gldownload ! vtenc_h264 ! ...
to do GLMemory and 0-copy with the encoder (with the CV meta).
Change texture format from BGRA to NV12. This allows a pipeline like avfvideosrc
! tee name=t ! ... ! glimagesink t. ! ... ! gldownload ! vtenc_h264 ! ... to
negotiate GLMemory. This makes the glimagesink branch much faster (obviously)
and triggers the 0-copy path between avfvideosrc and vtenc (using the CV meta).
Combined this results in a huge perf improvement on iOS (25-30% of CPU time in a
pipeline like the one above).
Note that this doesn't introduce a new shader conversion in the sink, since BGRA
textures had to be copied/converted from format=BGRA,texture-target=RECTANGLE to
format=RGBA,texture-target=2D anyway.
Fixate to the highest possible resolution and fps. Otherwise by default we end
up fixating at 2fps and the lowest supported resolution, which is hardly what
someone who bought an overpriced smartphone wants.
Otherwise qtkitvideosrc fails to build on OSX 10.10.4
because QTKit has been deprecated since OS X 10.9.
Also set -mmacosx-version-min=10.8 in front to allow
the user or cerbero to override the version.
https://bugzilla.gnome.org/show_bug.cgi?id=745564
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.
Fixes GL upload on iOS9 among other things.
Prefer GLMemory over sysmem. Also now when pushing GLMemory we push the
original formats (UYVY in OSX, BGRA in iOS) and leave it to downstream to
convert.
It was added back in the day to make texture sharing work by default with
glimagesink inside playbin. These days glimagesink accepts (and converts) YUV
internally so it's no longer needed.
Switch to using IOSurface instead of CVOpenGLTextureCache on OSX. The latter can't be
used anymore to do YUV => RGB with opengl3 on El Capitan as GL_YCBCR_422_APPLE
has been removed from the opengl3 driver. Also switch to NV12 from UYVY, which
was the only YUV format supported by CVOpenGLTextureCache.
First of a few commits to stop using CVOpenGLTextureCache on OSX and use
IOSurfaces directly instead. CVOpenGLTextureCache hasn't been updated for OpenGL
3 which is why texture sharing is currently disabled on OSX.
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
Year 12: I still don't understand how negotiation works.
Apparently gst_pad_query_caps doesn't do what I thought it did. To get the
actual caps that can flow through vtdec:src we must call gst_pad_peer_query_caps
with the template caps as filter.
Fixes negotiation with stuff that doesn't understand GLMemory (hello videoscale).
Rework negotiation implementing GstVideoDecoder::negotiate. Make it possible to
switch texture sharing on and off at runtime. Useful to (eventually) turn
texture sharing on in pipelines where glimagesink is linked only after
decoding has already started (for example OWR).
Improve decode error handling by avoiding calling into GstVideoDecoder from the
VT decode callback. This removes contention on the GST_VIDEO_DECODER_STREAM_LOCK
which used to make the decode callback slow enough for VT to start dropping lots
of frames once the first frame was dropped.
Otherwise, gst_vtenc_negotiate_profile_and_level will double-release as
it checks for profile_level != NULL. This caused crashes when the
vtenc instance is stopped and then restarted.
https://bugzilla.gnome.org/show_bug.cgi?id=757935
Use gst_gl_sized_gl_format_from_gl_format_type to get the format passed to
CVOpenGLESTextureCacheCreateTextureFromImage. Before this change extracting the
second texture from the pixel buffer was failing on ios 9.1.
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
GstVideoDecoder has its own logic for detecting when to reconfigure
which ultimately calls decide_allocation and results in a new
texture cache that has not been configured from our reconfigure check.
https://bugzilla.gnome.org/show_bug.cgi?id=755156
Fixes playback to GL memory on iOS, where the colours are messed
up by passing Luminance/LuminanceAlpha textures where
color convert expects R/RG textures.
https://bugzilla.gnome.org/show_bug.cgi?id=754504
The block that is dispatched async to the main thread assumed the
wrapping GstAvSampleVideoSink to be alive. However, at the time of
the block execution the GstObject instance that is deferenced to access
the CA layer might already be freed, which caused occasional crashes.
Instead, we now only pass the CoreAnimation layer that needs to be
released to the block. We use __block to make sure the block is not
increasing the refcount of the CA layer again on its own.
https://bugzilla.gnome.org/show_bug.cgi?id=753081
CMBlockBuffer offers a model similar to GstBuffer, as it can
consist of multiple non-consecutive memory blocks.
Prior to this change, what we were doing was:
1) Incorrect:
CMBlockBufferCreateWithMemoryBlock does not copy the data,
but we gst_buffer_unmap'd right away.
2) Inefficient:
If the GstBuffer consisted of non-contiguous memory blocks,
gst_buffer_map resulted in malloc / memcpy.
With this change, we construct a CMBlockBuffer out of individual mapped
GstMemory objects. CMBlockBuffer is made to retain the GstMemory
objects (through the use of CMBlockBufferCustomBlockSource), so the
original GstBuffer can be unref'd.
https://bugzilla.gnome.org/show_bug.cgi?id=751241
CMBlockBufferGetDataLength would return the entire data length, while
size of individual blocks can be smaller. Iterate over the block buffer
and add the individual (possibly non-contiguous) memory blocks.
https://bugzilla.gnome.org/show_bug.cgi?id=751071
When AVFoundation indicates a supported frame rate range, add it to
the caps. This is important for devices such as the iPhone 6, which
indicate a single AVFrameRateRange of 2fps - 60fps.
https://bugzilla.gnome.org/show_bug.cgi?id=751048
Even when we fail to encode frame, we should still enqueue it so
it could be passed into handle_frame (with output_buffer == NULL).
Otherwise, we risk GstVideoEncoder's queue of frames growing unbounded.
Note: We're slightly changing the renegotiation code to accommodate for
frames without output buffers, but this commit takes no ownership over
the way negotiation is being done.
https://bugzilla.gnome.org/show_bug.cgi?id=750669
VTCompressionSessionEncodeFrame retains the CVPixelBuffer during
encoding, and will release it as soon as it can (e.g. before it even
calls our callback). This means we can safely release input buffer
at this point, possibly allowing the system to reuse it sooner.
https://bugzilla.gnome.org/show_bug.cgi?id=750671