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32 commits

Author SHA1 Message Date
Sebastian Dröge
3d7a6c8db6 gl/cocoa: Fix compiler warning
gstglwindow_cocoa.m: In function '-[GstGLNSView drawRect:]':
gstglwindow_cocoa.m:555: warning: 'GstGLNSView' may not respond to '-reshape'
gstglwindow_cocoa.m:555: warning: (Messages without a matching method signature
gstglwindow_cocoa.m:555: warning: will be assumed to return 'id' and accept
gstglwindow_cocoa.m:555: warning: '...' as arguments.)
2017-12-09 19:31:48 +00:00
Brion Vibber
02a0b92d9d gl/cocoa: Fix for building on Mac OS X 10.10
Using NSApp directly seems to confuse something, as the compiler
was expecting an id<NSFileManagerDelegate>. Switched to using
[NSApplication sharedApplication], and specified the delegate
protocol on the window class as well.

https://bugzilla.gnome.org/show_bug.cgi?id=738740
2017-12-09 19:31:48 +00:00
Sebastian Dröge
6d273084eb gl/cocoa: Add support for HiDPI displays
Without this our GL surface would be upscaled after rendering
by Cocoa, which would reduce image quality.
2017-12-09 19:31:48 +00:00
Sebastian Dröge
435810b238 gl/cocoa: Always update our viewport if Cocoa tells us something has changed
The visible rect and bounds might be the same as before, but Cocoa
might've changed our viewport without us nothing. This happens if
you hide the view and show it again.
2017-12-09 19:31:47 +00:00
Sebastian Dröge
b44798d549 gl/cocoa: Handle NSView::renewGState() properly
Don't update the screen until we redraw, this prevents flickering during
scrolling, clipping, resizing, etc
2017-12-09 19:31:47 +00:00
Sebastian Dröge
b1a5ae7c0d gl/cocoa: Update viewport according to the current clipping
We have to update the GL viewport if the NSView is only partially
visible. Otherwise the content of the frame will be visibly offset.
2017-12-09 19:31:47 +00:00
Sebastian Dröge
7cf214796a gl/cocoa: NSView::drawRect() should call into reshape too
We a) need to render again because part of the window was
obscured and b) might need to reshape because of clipping
changes.
2017-12-09 19:31:47 +00:00
Sebastian Dröge
32b23a340e gl/cocoa: Call UI related API from the application main thread 2017-12-09 19:31:47 +00:00
Sebastian Dröge
02b3e26854 gl/cocoa: Switch to a plain NSView subclass instead of NSOpenGLView
We don't and can't use NSOpenGLView as it's supposed to be used and
it gets into our way by being to clever in various situations.
2017-12-09 19:31:47 +00:00
Sebastian Dröge
ec0d04acec gl/cocoa: Switch from our custom main loop to a GMainLoop
Simplifies code a lot and makes it more similar to the other backends.
2017-12-09 19:31:46 +00:00
Julien Isorce
2fed41dc30 gl: show internal cocoa window on top of others
Useful when your OSX terminal is fullscreen

https://bugzilla.gnome.org/show_bug.cgi?id=728127
2017-12-09 19:31:39 +00:00
Julien Isorce
2cd72a49ec gl/cocoa: pass a NSView to set_window_handle instead of a NSWindow
Fix backwards compatibility

https://bugzilla.gnome.org/show_bug.cgi?id=728451
2017-12-09 19:31:37 +00:00
Julien Isorce
9db9834128 gl/cocoa: only draw once the window has been resized
It avoids to draw the first frame with an incorrect view port.
2017-12-09 19:31:37 +00:00
Julien Isorce
9d396a2495 gl/cocoa: make gst_gl_window_cocoa_send_message_async re-entrant
Backends that use g_main_context_invoke are re-entrant.

Il allows to call two nested gst_gl_context_thread_add.
ex: init_upload / init_colorconvert
2017-12-09 19:31:36 +00:00
Julien Isorce
08cce2cd5b gl/cocoa: ensure to call NSApplication:sharedApplication in the main thread
"(NSApplication *)sharedApplication This method also makes a connection
to the window server and completes other initialization"
The implicit thing which is not mentioned is that it required
to be called in the main thread.

Fix a regression introduces by 82b7c915bb
When using with gst-launch, it was not possible to click on the close
cross of the window anymore which is a bit anoying and also because
it's was possible before.

Prior to this commit the GstGLContextCocoaClass was initialized
in the main thread because gst_gl_context_new was called in the
state change function from going from ready to paused.

From this commit this call is done from the streaming thread.
So that the call to [NSApplication sharedApplication];
was not done in the main thread anymore.

We now ensure that by assuming there is a GMainLoop running.
It's for debugging purpose so that's ok to do that. Also
note we already do this assumtion to run app itereations.

The regression had no consequence on the cocoa/videooverlay example
(that should be moved from gst-plugins-gl to -bad) because the
application is responsible for that necessary call.
2017-12-09 19:31:36 +00:00
Edward Hervey
3ab0b67318 gl/cocoa: Fix debug statements and platform 2017-12-09 19:31:34 +00:00
Matthew Waters
2026f60879 [862/906] window: remove set_need_lock
No-one is using it.  The only code that did was the x11 one which
doesn't need it anymore.
2017-12-09 19:31:33 +00:00
Julien Isorce
be87f6096b [839/906] cocoa: allow to call set_window_handle before to create glcontext
So that it actually make cocoa videooverlay example work again.

Fixes bug https://bugzilla.gnome.org/show_bug.cgi?id=719758
2017-12-09 19:31:32 +00:00
Matthieu Bouron
32265d7e4e [837/906] cocoa: resize OpenGL view size each time the window is resized
Fixes glitches that can appear when the OpenGL view has not been resized
after a window resize.

https://bugzilla.gnome.org/show_bug.cgi?id=711672
2017-12-09 19:31:32 +00:00
Matthew Waters
3b1ec77cf8 [818/906] window: add send_message_async vmethod
- provide a default synchronous send_message
- make context creation threadsafe again
2017-12-09 19:31:31 +00:00
Matthew Waters
9cbb652b66 [794/906] context: add subclasses for the different platforms (egl, glx, wgl, etc)
- most code taken from the Window subclasses
- tested combinations: xEGL, GLX, Wayland+EGL, Cocoa (under GNUStep), WGL (Wine)
2017-12-09 19:31:30 +00:00
Tonu Jaansoo
431ce49db3 [788/906] osx: Fix compilation 2017-12-09 19:31:30 +00:00
Sebastian Dröge
8efcecb98c [771/906] gl: Some less long/ulong/gulong usage 2017-12-09 19:31:30 +00:00
Sebastian Dröge
b2934152ce [752/906] glwindow: Add destroy notifies for the data of the callbacks
And actually call the close callback when the window is closed.
2017-12-09 19:31:29 +00:00
Sebastian Dröge
bd60dd7f22 [742/906] cocoa: Allow setting window handle before creating the context 2017-12-09 19:31:29 +00:00
Sebastian Dröge
f7998a2e98 [733/906] gl: Major header and include cleanup 2017-12-09 19:31:29 +00:00
Julien Isorce
d4a8451c11 [731/906] cocoa: fix build when GNUSTEP is not defined 2017-12-09 19:31:29 +00:00
Matthew Waters
ac1a2297f5 [726/906] window: don't call a NULL destroy function 2017-12-09 19:31:29 +00:00
Matthew Waters
7d4d1f50d4 [669/906] window: seperate object creation and context creation 2017-12-09 19:31:27 +00:00
Matthew Waters
c3526080aa [629/906] window: add GError for error handling of context creation 2017-12-09 19:31:26 +00:00
Matthew Waters
0be301af24 [621/906] GstGLRendererAPI => GstGLAPI and get GstGLAPI from a window 2017-12-09 19:31:26 +00:00
Matthew Waters
80fdf4c30c [616/906] move window-specific code into seperate subfolders 2017-12-09 19:31:26 +00:00
Renamed from gst-libs/gst/gl/gstglwindow_cocoa.m (Browse further)