mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 12:11:13 +00:00
gl/cocoa: Call UI related API from the application main thread
This commit is contained in:
parent
02b3e26854
commit
32b23a340e
2 changed files with 106 additions and 116 deletions
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@ -85,7 +85,7 @@ gst_gl_window_cocoa_nsapp_iteration (gpointer data)
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if ([NSThread isMainThread]) {
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while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]
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untilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]
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inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) {
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[NSApp sendEvent:event];
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@ -135,7 +135,7 @@ gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
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if ([NSThread isMainThread]) {
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/* In the main thread so just do the call now */
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/* The sharedApplication class method initializes
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* the display environment and connects your program
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* to the window server and the display server
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@ -201,17 +201,11 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContextCocoaPrivate *priv = context_cocoa->priv;
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GstGLWindow *window = gst_gl_context_get_window (context);
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLNSView *glView = nil;
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NSWindow *window_handle;
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NSRect rect;
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NSAutoreleasePool *pool;
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NSOpenGLPixelFormat *fmt = nil;
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NSOpenGLContext *glContext = nil;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccumSize, 32,
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0
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};
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__block NSOpenGLContext *glContext = nil;
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#ifndef GNUSTEP
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priv->source_id = g_timeout_add (200, gst_gl_window_cocoa_nsapp_iteration, NULL);
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#endif
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priv->gl_context = nil;
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if (other_context)
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@ -219,52 +213,64 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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else
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priv->external_gl_context = NULL;
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#ifdef GNUSTEP
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GSRegisterCurrentThread();
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#endif
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dispatch_sync (dispatch_get_main_queue (), ^{
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NSAutoreleasePool *pool;
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NSOpenGLPixelFormat *fmt = nil;
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GstGLNSView *glView = nil;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccumSize, 32,
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0
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};
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NSRect rect;
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NSWindow *window_handle;
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pool = [[NSAutoreleasePool alloc] init];
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pool = [[NSAutoreleasePool alloc] init];
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#ifdef GNUSTEP
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[NSApplication sharedApplication];
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[NSApplication sharedApplication];
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#endif
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = 320;
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rect.size.height = 240;
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = 320;
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rect.size.height = 240;
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gst_gl_window_cocoa_create_window (window_cocoa, rect);
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window_handle = (NSWindow *) gst_gl_window_get_window_handle (window);
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gst_gl_window_cocoa_create_window (window_cocoa, rect);
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window_handle = (NSWindow *) gst_gl_window_get_window_handle (window);
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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if (!fmt) {
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gst_object_unref (window);
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GST_WARNING ("cannot create NSOpenGLPixelFormat");
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return;
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}
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glView = [GstGLNSView alloc];
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glView = [[GstGLNSView alloc] initWithFrame:window_cocoa rect:rect];
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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if (!fmt) {
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gst_object_unref (window);
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GST_WARNING ("cannot create NSOpenGLPixelFormat");
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return FALSE;
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}
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glView = [glView initWithFrame:window_cocoa rect:rect];
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[window_handle setContentView:glView];
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[window_handle setContentView:glView];
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#ifndef GNUSTEP
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glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
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shareContext:context_cocoa->priv->external_gl_context];
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glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
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shareContext:context_cocoa->priv->external_gl_context];
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GST_DEBUG ("NSOpenGL context created: %"G_GUINTPTR_FORMAT, (guintptr) glContext);
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GST_DEBUG ("NSOpenGL context created: %"G_GUINTPTR_FORMAT, (guintptr) glContext);
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context_cocoa->priv->gl_context = glContext;
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context_cocoa->priv->gl_context = glContext;
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[glContext setView:glView];
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[glContext setView:glView];
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#else
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/* FIXME try to make context sharing work in GNUstep */
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context_cocoa->priv->gl_context = glContext;
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/* FIXME try to make context sharing work in GNUstep */
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context_cocoa->priv->gl_context = glContext;
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#endif
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[pool release];
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});
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if (!glContext) {
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g_source_remove (priv->source_id);
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priv->source_id = 0;
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return FALSE;
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}
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/* OpenGL context is made current only one time threre.
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* Indeed, all OpenGL calls are made in only one thread,
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@ -290,14 +296,7 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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}
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NS_ENDHANDLER
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GST_DEBUG ("opengl GstGLNSWindow initialized: %d x %d\n",
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(gint) rect.size.width, (gint) rect.size.height);
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[pool release];
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#ifndef GNUSTEP
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priv->source_id = g_timeout_add_seconds (1, gst_gl_window_cocoa_nsapp_iteration, NULL);
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#endif
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GST_DEBUG ("opengl GstGLNSWindow initialized");
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gst_object_unref (window);
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@ -307,6 +306,14 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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static void
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gst_gl_context_cocoa_destroy_context (GstGLContext *context)
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{
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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GstGLContextCocoaPrivate *priv = context_cocoa->priv;
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/* FIXME: Need to release context and other things? */
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if (priv->source_id) {
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g_source_remove (priv->source_id);
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priv->source_id = 0;
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}
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}
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static guintptr
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@ -123,20 +123,20 @@ gst_gl_window_cocoa_new (void)
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return window;
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}
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/* Must be called from the main thread */
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gboolean
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gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa, NSRect rect)
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{
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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/* FIXME: This should probably be done in the application main thread */
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priv->internal_win_id = [[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
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(NSTitledWindowMask | NSClosableWindowMask |
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NSResizableWindowMask | NSMiniaturizableWindowMask)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
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(NSTitledWindowMask | NSClosableWindowMask |
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NSResizableWindowMask | NSMiniaturizableWindowMask)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
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GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
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GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
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[NSApp setDelegate: priv->internal_win_id];
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[NSApp setDelegate: priv->internal_win_id];
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return TRUE;
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}
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@ -175,21 +175,6 @@ gst_gl_window_cocoa_get_window_handle (GstGLWindow *window)
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return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id;
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}
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static void
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set_window_handle_cb (gpointer data)
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{
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GstGLWindowCocoa * window_cocoa = data;
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NSView *view = [window_cocoa->priv->internal_win_id contentView];
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/* FIXME: This should probably be in the application main thread! */
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[window_cocoa->priv->internal_win_id orderOut:window_cocoa->priv->internal_win_id];
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[window_cocoa->priv->external_view addSubview: view];
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[view setFrame: [window_cocoa->priv->external_view bounds]];
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[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
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}
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static void
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gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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{
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@ -200,16 +185,6 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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priv = window_cocoa->priv;
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if (priv->internal_win_id) {
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GstGLContextCocoa *context = (GstGLContextCocoa *) gst_gl_window_get_context (window);
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if (context) {
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if (context->priv->source_id) {
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g_source_remove (context->priv->source_id);
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context->priv->source_id = 0;
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}
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gst_object_unref (context);
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}
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if (handle) {
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priv->external_view = (NSView *) handle;
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priv->visible = TRUE;
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@ -220,7 +195,15 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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}
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gst_gl_window_send_message (window, (GstGLWindowCB) set_window_handle_cb, window_cocoa);
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dispatch_async (dispatch_get_main_queue (), ^{
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NSView *view = [window_cocoa->priv->internal_win_id contentView];
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[window_cocoa->priv->internal_win_id orderOut:window_cocoa->priv->internal_win_id];
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[window_cocoa->priv->external_view addSubview: view];
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[view setFrame: [window_cocoa->priv->external_view bounds]];
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[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
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});
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} else {
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/* no internal window yet so delay it to the next drawing */
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priv->external_view = (NSView*) handle;
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@ -250,39 +233,38 @@ draw_cb (gpointer data)
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}
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if (!priv->external_view && !priv->visible) {
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gint x = 0;
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gint y = 0;
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dispatch_sync (dispatch_get_main_queue (), ^{
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NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
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NSRect windowRect = [priv->internal_win_id frame];
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gint x = 0;
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gint y = 0;
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/* FIXME: This should probably be done from the application main thread */
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GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x,
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(int) mainRect.origin.y, (int) mainRect.size.width,
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(int) mainRect.size.height);
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NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
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NSRect windowRect = [priv->internal_win_id frame];
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windowRect.origin.x += x;
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windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
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windowRect.size.width = draw_data->width;
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windowRect.size.height = draw_data->height;
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GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x,
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(int) mainRect.origin.y, (int) mainRect.size.width,
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(int) mainRect.size.height);
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GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x,
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(int) windowRect.origin.y, (int) windowRect.size.width,
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(int) windowRect.size.height);
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windowRect.origin.x += x;
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windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
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windowRect.size.width = draw_data->width;
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windowRect.size.height = draw_data->height;
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GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x,
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(int) windowRect.origin.y, (int) windowRect.size.width,
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(int) windowRect.size.height);
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x += 20;
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y += 20;
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x += 20;
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y += 20;
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#ifndef GNUSTEP
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[priv->internal_win_id setFrame:windowRect display:NO];
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GST_DEBUG ("make the window available\n");
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[priv->internal_win_id makeMainWindow];
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[priv->internal_win_id setFrame:windowRect display:NO];
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GST_DEBUG ("make the window available\n");
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[priv->internal_win_id makeMainWindow];
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#endif
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[priv->internal_win_id orderFrontRegardless];
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[priv->internal_win_id orderFrontRegardless];
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/*[priv->internal_win_id setViewsNeedDisplay:YES]; */
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[priv->internal_win_id setViewsNeedDisplay:YES];
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});
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priv->visible = TRUE;
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}
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/* */
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/* =============================================================*/
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/* Must be called from the main thread */
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@implementation GstGLNSWindow
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- (id) initWithContentRect: (NSRect) contentRect
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@ -446,7 +429,6 @@ close_window_cb (gpointer data)
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window = GST_GL_WINDOW (window_cocoa);
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[window_cocoa->priv->internal_win_id setClosed];
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if (window->close) {
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window->close (window->close_data);
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}
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- (BOOL) windowShouldClose:(id)sender {
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GST_DEBUG ("user clicked the close button\n");
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gst_gl_window_send_message (GST_GL_WINDOW (window_cocoa), (GstGLWindowCB) close_window_cb, window_cocoa);
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[window_cocoa->priv->internal_win_id setClosed];
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gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa), (GstGLWindowCB) close_window_cb, gst_object_ref (window_cocoa), (GDestroyNotify) gst_object_unref);
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return YES;
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}
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@ -496,9 +479,9 @@ close_window_cb (gpointer data)
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@implementation GstGLNSView
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/* Must be called from the application main thread */
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- (id)initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect {
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/* FIXME: This should probably be done from the application main thread */
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self = [super initWithFrame: contentRect];
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window_cocoa = window;
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@ -556,7 +539,7 @@ resize_cb (gpointer data)
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NSRect bounds = [self bounds];
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NSRect visibleRect = [self visibleRect];
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NSSize frameSize = [self frame].size;
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struct resize resize_data;
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struct resize *resize_data = g_new (struct resize, 1);
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GST_DEBUG_OBJECT (window, "Window resized: bounds %lf %lf %lf %lf, "
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"visibleRect %lf %lf %lf %lf, frame size %lf %lf",
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visibleRect.size.width, visibleRect.size.height,
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frameSize.width, frameSize.height);
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resize_data.window = window_cocoa;
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resize_data.bounds = bounds;
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resize_data.visibleRect = visibleRect;
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resize_data.frameSize = frameSize;
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resize_data->window = window_cocoa;
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resize_data->bounds = bounds;
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resize_data->visibleRect = visibleRect;
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resize_data->frameSize = frameSize;
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gst_gl_window_send_message (GST_GL_WINDOW (window_cocoa), (GstGLWindowCB) resize_cb, &resize_data);
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gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa), (GstGLWindowCB) resize_cb, resize_data, (GDestroyNotify) g_free);
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}
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}
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