[771/906] gl: Some less long/ulong/gulong usage

This commit is contained in:
Sebastian Dröge 2013-07-17 11:22:02 +02:00 committed by Tim-Philipp Müller
parent 49951beac8
commit 8efcecb98c
4 changed files with 6 additions and 6 deletions

View file

@ -246,7 +246,7 @@ gst_gl_window_cocoa_create_context (GstGLWindow *window, GstGLAPI gl_api,
NSResizableWindowMask | NSMiniaturizableWindowMask)
backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
GST_DEBUG ("NSWindow id: %lud\n", (gulong) priv->internal_win_id);
GST_DEBUG ("NSWindow id: %lud\n", (guintptr) priv->internal_win_id);
priv->thread = [NSThread currentThread];
@ -518,7 +518,7 @@ gst_gl_window_cocoa_get_gl_api (GstGLWindow * window)
glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
shareContext:m_cocoa->priv->external_gl_context];
GST_DEBUG ("NSOpenGL context created: %lud\n", (gulong) glContext);
GST_DEBUG ("NSOpenGL context created: %lud\n", (guintptr) glContext);
m_cocoa->priv->gl_context = glContext;

View file

@ -149,7 +149,7 @@ gst_gl_filter_set_property (GObject * object, guint prop_id,
switch (prop_id) {
case PROP_EXTERNAL_OPENGL_CONTEXT:
{
filter->external_gl_context = g_value_get_ulong (value);
filter->external_gl_context = g_value_get_uint64 (value);
break;
}
default:

View file

@ -80,7 +80,7 @@ struct _GstGLFilter
GstGLShader *default_shader;
gulong external_gl_context;
guint64 external_gl_context;
};
/**

View file

@ -190,11 +190,11 @@ gst_gl_window_win32_egl_create_context (GstGLWindowWin32 * window_win32,
contextAttribs);
if (window_egl->egl_context != EGL_NO_CONTEXT)
GST_DEBUG ("gl context created: %lud, external: %lud",
(gulong) window_egl->egl_context, (gulong) external_gl_context);
(guintptr) window_egl->egl_context, (guintptr) external_gl_context);
else {
g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_CREATE_CONTEXT,
"failed to create glcontext with external: %lud, %s",
(gulong) external_gl_context, WinEGLErrorString ());
(guintptr) external_gl_context, WinEGLErrorString ());
goto failure;
}