mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-19 00:01:23 +00:00
806 lines
23 KiB
Objective-C
806 lines
23 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it un der the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Cocoa/Cocoa.h>
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#include "gstglwindow_cocoa.h"
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/* =============================================================*/
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/* */
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/* GstGLNSWindow declaration */
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/* */
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/* =============================================================*/
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@interface GstGLNSWindow: NSWindow {
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BOOL m_isClosed;
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GstGLWindowCocoa *m_cocoa;
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}
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- (id)initWithContentRect:(NSRect)contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowCocoa *) window;
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- (void) setClosed;
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- (BOOL) isClosed;
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- (BOOL) canBecomeMainWindow;
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- (BOOL) canBecomeKeyWindow;
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@end
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/* =============================================================*/
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/* */
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/* GstGLNSOpenGLView declaration */
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/* */
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/* =============================================================*/
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@interface GstGLNSOpenGLView: NSOpenGLView {
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GstGLWindowCocoa *m_cocoa;
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gint m_resizeCount;
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}
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- (id) initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect
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pixelFormat:(NSOpenGLPixelFormat *)fmt;
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@end
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/* =============================================================*/
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/* */
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/* AppThreadPerformer declaration */
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/* */
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/* =============================================================*/
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/* Perform actions in the Application thread */
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@interface AppThreadPerformer : NSObject {
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GstGLWindowCocoa *m_cocoa;
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GstGLWindowCB m_callback;
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GstGLWindowResizeCB m_callback2;
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gpointer m_data;
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gint m_width;
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gint m_height;
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}
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- (id) init: (GstGLWindowCocoa *)window;
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- (id) initWithCallback:(GstGLWindowCocoa *)window callback:(GstGLWindowCB)callback userData:(gpointer) data;
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- (id) initWithSize: (GstGLWindowCocoa *)window callback:(GstGLWindowResizeCB)callback userData:(gpointer)data toSize:(NSSize)size;
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- (id) initWithAll: (GstGLWindowCocoa *)window callback:(GstGLWindowCB)callback userData:(gpointer) data;
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- (void) updateWindow;
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- (void) sendToApp;
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- (void) setWindow;
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- (void) stopApp;
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- (void) closeWindow;
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@end
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/* =============================================================*/
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/* */
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/* GstGLWindow */
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/* */
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/* =============================================================*/
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#ifndef GNUSTEP
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static BOOL GSRegisterCurrentThread(void) { return TRUE; };
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static void GSUnregisterCurrentThread(void) {};
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#endif
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#define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate))
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#define GST_CAT_DEFAULT gst_gl_window_cocoa_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
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#define gst_gl_window_cocoa_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT);
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gboolean gst_gl_window_cocoa_create_context (GstGLWindow *window, GstGLAPI gl_api,
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guintptr external_opengl_context, GError **error);
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guintptr gst_gl_window_cocoa_get_gl_context (GstGLWindow * window);
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gboolean gst_gl_window_cocoa_activate (GstGLWindow * window, gboolean activate);
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void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window,
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guintptr handle);
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void gst_gl_window_cocoa_draw_unlocked (GstGLWindow * window, guint width,
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guint height);
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void gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height);
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void gst_gl_window_cocoa_run (GstGLWindow * window);
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void gst_gl_window_cocoa_quit (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data);
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void gst_gl_window_cocoa_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data);
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GstGLAPI gst_gl_window_cocoa_get_gl_api (GstGLWindow * window);
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struct _GstGLWindowCocoaPrivate
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{
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GstGLNSWindow *internal_win_id;
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NSOpenGLContext *gl_context;
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NSOpenGLContext *external_gl_context;
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gboolean visible;
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NSWindow *parent;
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NSThread *thread;
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gboolean running;
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guint source_id;
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};
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gboolean
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gst_gl_window_cocoa_nsapp_iteration (gpointer data)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSEvent *event = nil;
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if ([NSThread isMainThread]) {
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while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]
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inMode:NSDefaultRunLoopMode dequeue:YES])) != nil)
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[NSApp sendEvent:event];
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}
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[pool release];
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return TRUE;
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}
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static void
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gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
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{
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GstGLWindowClass *window_class;
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#ifndef GNUSTEP
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NSAutoreleasePool* pool = nil;
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#endif
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window_class = (GstGLWindowClass *) klass;
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g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate));
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window_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_create_context);
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window_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_gl_context);
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window_class->activate = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_activate);
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window_class->set_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle);
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window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
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window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
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window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_run);
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window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_quit);
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window_class->send_message =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message);
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window_class->get_gl_api =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_gl_api);
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#ifndef GNUSTEP
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pool = [[NSAutoreleasePool alloc] init];
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[NSApplication sharedApplication];
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[pool release];
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#endif
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}
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static void
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gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
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{
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window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window);
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gst_gl_window_set_need_lock (GST_GL_WINDOW (window), FALSE);
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}
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/* Must be called in the gl thread */
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GstGLWindowCocoa *
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gst_gl_window_cocoa_new (void)
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{
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GstGLWindowCocoa *window = g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL);
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return window;
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}
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gboolean
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gst_gl_window_cocoa_create_context (GstGLWindow *window, GstGLAPI gl_api,
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guintptr external_gl_context, GError **error)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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NSRect rect;
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NSAutoreleasePool *pool;
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priv->internal_win_id = nil;
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priv->gl_context = nil;
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priv->external_gl_context = (NSOpenGLContext *) external_gl_context;
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priv->visible = FALSE;
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priv->parent = nil;
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priv->thread = nil;
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priv->running = TRUE;
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GSRegisterCurrentThread();
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pool = [[NSAutoreleasePool alloc] init];
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#ifdef GNUSTEP
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[NSApplication sharedApplication];
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#endif
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = 320;
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rect.size.height = 240;
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priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
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(NSTitledWindowMask | NSClosableWindowMask |
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NSResizableWindowMask | NSMiniaturizableWindowMask)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
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GST_DEBUG ("NSWindow id: %lud\n", (gulong) priv->internal_win_id);
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priv->thread = [NSThread currentThread];
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[NSApp setDelegate: priv->internal_win_id];
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[pool release];
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#ifndef GNUSTEP
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priv->source_id = g_timeout_add_seconds (1, gst_gl_window_cocoa_nsapp_iteration, NULL);
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#endif
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return TRUE;
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}
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guintptr
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gst_gl_window_cocoa_get_gl_context (GstGLWindow * window)
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{
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return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->gl_context;
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}
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gboolean
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gst_gl_window_cocoa_activate (GstGLWindow * window, gboolean activate)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoaPrivate *priv;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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priv = window_cocoa->priv;
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if (activate)
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[priv->gl_context makeCurrentContext];
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#if 0
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else
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/* FIXME */
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[priv->gl_context clearCurrentContext];
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#endif
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return TRUE;
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}
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void
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gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoaPrivate *priv;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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priv = window_cocoa->priv;
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g_source_remove (priv->source_id);
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] init:window_cocoa];
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priv->parent = (NSWindow*) handle;
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[app_thread_performer performSelectorOnMainThread:@selector(setWindow)
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withObject:0 waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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GST_DEBUG ("failed to register current thread, cannot set external window id\n");
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}
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/* Thread safe */
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void
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gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoaPrivate *priv;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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priv = window_cocoa->priv;
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] init:window_cocoa];
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[app_thread_performer performSelector:@selector(updateWindow)
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onThread:priv->thread withObject:nil waitUntilDone:YES];
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if (!priv->parent && !priv->visible) {
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static gint x = 0;
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static gint y = 0;
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NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
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NSRect windowRect = [priv->internal_win_id frame];
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GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x, (int) mainRect.origin.y,
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(int) mainRect.size.width, (int) mainRect.size.height);
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windowRect.origin.x += x;
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windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
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windowRect.size.width = width;
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windowRect.size.height = height;
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GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x, (int) windowRect.origin.y,
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(int) windowRect.size.width, (int) windowRect.size.height);
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x += 20;
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y += 20;
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#ifndef GNUSTEP
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[priv->internal_win_id setFrame:windowRect display:NO];
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GST_DEBUG ("make the window available\n");
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[priv->internal_win_id makeMainWindow];
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#endif
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[app_thread_performer performSelector:@selector(orderFront)
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onThread:priv->thread withObject:nil waitUntilDone:YES];
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/*[priv->internal_win_id setViewsNeedDisplay:YES]; */
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priv->visible = TRUE;
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}
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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GST_DEBUG ("failed to register current thread, cannot draw\n");
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}
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void
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gst_gl_window_cocoa_run (GstGLWindow * window)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoaPrivate *priv;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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#ifndef GNUSTEP
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NSRunLoop *run_loop = [NSRunLoop currentRunLoop];
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#endif
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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priv = window_cocoa->priv;
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GST_DEBUG ("begin loop\n");
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if (priv->internal_win_id != nil) {
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#ifndef GNUSTEP
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while (priv->running)
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[run_loop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
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#else
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[NSApp run];
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#endif
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[priv->internal_win_id release];
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priv->internal_win_id = nil;
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}
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[pool release];
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GST_DEBUG ("end loop\n");
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}
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/* Thread safe */
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void
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gst_gl_window_cocoa_quit (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoaPrivate *priv;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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priv = window_cocoa->priv;
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if (window) {
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if (GSRegisterCurrentThread() || 1) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
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initWithAll:window_cocoa callback:callback userData:data];
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[app_thread_performer performSelector:@selector(stopApp) onThread:priv->thread
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withObject:nil waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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GST_DEBUG ("failed to register current thread, application thread is lost\n");
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}
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}
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/* Thread safe */
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void
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gst_gl_window_cocoa_send_message (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoaPrivate *priv;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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priv = window_cocoa->priv;
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if (window) {
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
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initWithAll:window_cocoa callback:callback userData:data];
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[app_thread_performer performSelector:@selector(sendToApp) onThread:priv->thread
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withObject:nil waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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GST_DEBUG ("failed to register current thread, cannot send message\n");
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}
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}
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GstGLAPI
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gst_gl_window_cocoa_get_gl_api (GstGLWindow * window)
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{
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return GST_GL_API_OPENGL;
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}
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/* =============================================================*/
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/* */
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/* GstGLNSWindow implementation */
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/* */
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/* =============================================================*/
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@implementation GstGLNSWindow
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- (id) initWithContentRect: (NSRect) contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowCocoa *) cocoa {
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GstGLNSOpenGLView *glView = nil;
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NSOpenGLPixelFormat *fmt = nil;
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NSOpenGLContext *glContext = nil;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccumSize, 32,
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0
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};
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m_isClosed = NO;
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m_cocoa = cocoa;
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self = [super initWithContentRect: contentRect
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styleMask: styleMask backing: bufferingType
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defer: flag screen:aScreen];
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[self setReleasedWhenClosed:NO];
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|
|
GST_DEBUG ("initializing GstGLNSWindow\n");
|
|
|
|
glView = [GstGLNSOpenGLView alloc];
|
|
|
|
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
|
|
|
|
if (!fmt) {
|
|
GST_WARNING ("cannot create NSOpenGLPixelFormat");
|
|
return nil;
|
|
}
|
|
|
|
glView = [glView initWithFrame:m_cocoa rect:contentRect pixelFormat:fmt];
|
|
|
|
[self setContentView:glView];
|
|
|
|
#ifndef GNUSTEP
|
|
glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
|
|
shareContext:m_cocoa->priv->external_gl_context];
|
|
|
|
GST_DEBUG ("NSOpenGL context created: %lud\n", (gulong) glContext);
|
|
|
|
m_cocoa->priv->gl_context = glContext;
|
|
|
|
[glView setOpenGLContext:glContext];
|
|
#else
|
|
glContext = [glView openGLContext];
|
|
#endif
|
|
|
|
/* OpenGL context is made current only one time threre.
|
|
* Indeed, all OpenGL calls are made in only one thread,
|
|
* the Application thread */
|
|
[glContext makeCurrentContext];
|
|
|
|
[glContext update];
|
|
|
|
/* Back and front buffers are swapped only during the vertical retrace of the monitor.
|
|
* Discarded if you configured your driver to Never-use-V-Sync.
|
|
*/
|
|
NS_DURING {
|
|
if (glContext) {
|
|
#ifdef GNUSTEP
|
|
const long swapInterval = 1;
|
|
#else
|
|
const GLint swapInterval = 1;
|
|
#endif
|
|
[[glView openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
|
|
}
|
|
} NS_HANDLER {
|
|
GST_DEBUG ("your back-end does not implement NSOpenglContext::setValues\n");
|
|
}
|
|
NS_ENDHANDLER
|
|
|
|
GST_DEBUG ("opengl GstGLNSWindow initialized: %d x %d\n",
|
|
(gint) contentRect.size.width, (gint) contentRect.size.height);
|
|
|
|
[self setTitle:@"OpenGL renderer"];
|
|
|
|
[self setBackgroundColor:[NSColor clearColor]];
|
|
|
|
[self orderOut:m_cocoa->priv->internal_win_id];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void) setClosed {
|
|
m_isClosed = YES;
|
|
}
|
|
|
|
- (BOOL) isClosed {
|
|
return m_isClosed;
|
|
}
|
|
|
|
- (BOOL) canBecomeMainWindow {
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL) canBecomeKeyWindow {
|
|
return YES;
|
|
}
|
|
|
|
/* Called in the main thread which is never the gl thread */
|
|
- (BOOL) windowShouldClose:(id)sender {
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
|
|
init:m_cocoa];
|
|
|
|
GST_DEBUG ("user clicked the close button\n");
|
|
|
|
[app_thread_performer performSelector:@selector(closeWindow) onThread:m_cocoa->priv->thread
|
|
withObject:nil waitUntilDone:YES];
|
|
|
|
[pool release];
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (void) applicationDidFinishLaunching: (NSNotification *) not {
|
|
}
|
|
|
|
- (void) applicationWillFinishLaunching: (NSNotification *) not {
|
|
}
|
|
|
|
- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
|
|
/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
|
|
return NO;
|
|
}
|
|
|
|
- (void) applicationWillTerminate:(NSNotification *)aNotification {
|
|
#ifdef GNUSTEP
|
|
/* fixes segfault with gst-launch-1.0 -e ... and sending SIGINT (Ctrl-C)
|
|
* which causes GNUstep to run a signal handler in the main thread.
|
|
* However that thread has never been 'registered' with GNUstep so
|
|
* the autorelease magic of objective-c causes a segfault from accessing
|
|
* a null NSThread object somewhere deep in GNUstep.
|
|
*
|
|
* I put it here because this is the first time we can register the thread.
|
|
*/
|
|
GSRegisterCurrentThread();
|
|
#endif
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
/* =============================================================*/
|
|
/* */
|
|
/* GstGLNSOpenGLView implementation */
|
|
/* */
|
|
/* =============================================================*/
|
|
|
|
@implementation GstGLNSOpenGLView
|
|
|
|
- (id)initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt {
|
|
|
|
self = [super initWithFrame: contentRect pixelFormat: fmt];
|
|
|
|
m_cocoa = window;
|
|
m_resizeCount = 0;
|
|
|
|
#ifndef GNUSTEP
|
|
[self setWantsLayer:NO];
|
|
#endif
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void)reshape {
|
|
GstGLWindow *window;
|
|
|
|
window = GST_GL_WINDOW (m_cocoa);
|
|
|
|
if (m_resizeCount % 5 == 0) {
|
|
m_resizeCount = 0;
|
|
if (window->resize) {
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
NSRect bounds = [self bounds];
|
|
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
|
|
initWithSize:m_cocoa callback:window->resize userData:window->resize_data
|
|
toSize:bounds.size];
|
|
|
|
[app_thread_performer performSelector:@selector(resizeWindow) onThread:m_cocoa->priv->thread
|
|
withObject:nil waitUntilDone:YES];
|
|
|
|
[pool release];
|
|
}
|
|
}
|
|
m_resizeCount++;
|
|
}
|
|
|
|
- (void) update {
|
|
}
|
|
|
|
@end
|
|
|
|
/* =============================================================*/
|
|
/* */
|
|
/* AppThreadPerformer implementation */
|
|
/* */
|
|
/* =============================================================*/
|
|
|
|
@implementation AppThreadPerformer
|
|
|
|
- (id) init: (GstGLWindowCocoa *) window {
|
|
m_cocoa = window;
|
|
m_callback = NULL;
|
|
m_callback2 = NULL;
|
|
m_data = NULL;
|
|
m_width = 0;
|
|
m_height = 0;
|
|
return self;
|
|
}
|
|
|
|
- (id) initWithCallback:(GstGLWindowCocoa *)window callback:(GstGLWindowCB)callback userData:(gpointer)data {
|
|
m_cocoa = window;
|
|
m_callback = callback;
|
|
m_callback2 = NULL;
|
|
m_data = data;
|
|
m_width = 0;
|
|
m_height = 0;
|
|
return self;
|
|
}
|
|
|
|
- (id) initWithSize: (GstGLWindowCocoa *) window
|
|
callback:(GstGLWindowResizeCB)callback userData:(gpointer)data
|
|
toSize:(NSSize)size {
|
|
m_cocoa = window;
|
|
m_callback = NULL;
|
|
m_callback2 = callback;
|
|
m_data = data;
|
|
m_width = size.width;
|
|
m_height = size.height;
|
|
return self;
|
|
}
|
|
|
|
- (id) initWithAll: (GstGLWindowCocoa *) window
|
|
callback:(GstGLWindowCB) callback userData: (gpointer) data {
|
|
m_cocoa = window;
|
|
m_callback = callback;
|
|
m_callback2 = NULL;
|
|
m_data = data;
|
|
m_width = 0;
|
|
m_height = 0;
|
|
return self;
|
|
}
|
|
|
|
- (void) updateWindow {
|
|
if (m_cocoa->priv->running) {
|
|
|
|
if (![m_cocoa->priv->internal_win_id isClosed]) {
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
/* draw opengl scene in the back buffer */
|
|
GST_GL_WINDOW (m_cocoa)->draw (GST_GL_WINDOW (m_cocoa)->draw_data);
|
|
/* Copy the back buffer to the front buffer */
|
|
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer];
|
|
|
|
[pool release];
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void) resizeWindow {
|
|
if (m_cocoa->priv->running && ![m_cocoa->priv->internal_win_id isClosed]) {
|
|
m_callback2 (m_data, m_width, m_height);
|
|
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] update];
|
|
GST_GL_WINDOW (m_cocoa)->draw (GST_GL_WINDOW (m_cocoa)->draw_data);
|
|
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer];
|
|
}
|
|
}
|
|
|
|
- (void) sendToApp {
|
|
if (m_cocoa->priv->running && ![m_cocoa->priv->internal_win_id isClosed])
|
|
m_callback (m_data);
|
|
}
|
|
|
|
- (void) setWindow {
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
NSWindow *window = m_cocoa->priv->parent;
|
|
|
|
[m_cocoa->priv->internal_win_id orderOut:m_cocoa->priv->internal_win_id];
|
|
|
|
[window setContentView: [m_cocoa->priv->internal_win_id contentView]];
|
|
|
|
[pool release];
|
|
}
|
|
|
|
- (void) stopApp {
|
|
#ifdef GNUSTEP
|
|
NSAutoreleasePool *pool = nil;
|
|
#endif
|
|
|
|
m_cocoa->priv->running = FALSE;
|
|
if (m_callback)
|
|
m_callback (m_data);
|
|
|
|
#ifdef GNUSTEP
|
|
pool = [[NSAutoreleasePool alloc] init];
|
|
if ([NSApp isRunning])
|
|
[NSApp stop:self];
|
|
[pool release];
|
|
#endif
|
|
}
|
|
|
|
- (void) closeWindow {
|
|
GstGLWindow *window;
|
|
|
|
window = GST_GL_WINDOW (m_cocoa);
|
|
|
|
[m_cocoa->priv->internal_win_id setClosed];
|
|
if (window->close) {
|
|
window->close (window->close_data);
|
|
}
|
|
}
|
|
|
|
- (void) orderFront {
|
|
[m_cocoa->priv->internal_win_id orderFront:m_cocoa->priv->internal_win_id];
|
|
}
|
|
|
|
@end
|